2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";
38 static const char rcsid[] =
39 "$FreeBSD: src/games/robots/extern.c,v 1.2 1999/11/30 03:49:16 billf Exp $";
44 bool Dead; /* Player is now dead */
45 bool Full_clear = TRUE; /* Lots of junk for init_field to clear */
46 bool Jump = FALSE; /* Jump while running, counting, or waiting */
47 bool Newscore; /* There was a new score added */
49 bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */
51 bool Real_time = FALSE; /* Play in real time? */
52 bool Running = FALSE; /* Currently in the middle of a run */
54 bool Stand_still = FALSE; /* Auto play for standing still pattern */
56 bool Teleport = FALSE; /* Teleport automatically when player must */
57 bool Waiting; /* Player is waiting for end */
58 bool Was_bonus = FALSE; /* Was a bonus last level */
60 char Cnt_move; /* Command which has preceded the count */
61 char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */
62 char *Next_move; /* Next move to be used in the pattern */
63 char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
64 char Run_ch; /* Character for the direction we are running */
66 int Count = 0; /* Command count */
67 int Level; /* Current level */
68 int Num_robots; /* Number of robots left */
69 int Num_scores; /* Number of scores posted */
70 int Score; /* Current score */
71 int Start_level = 1; /* Level on which to start */
72 int Wait_bonus; /* bonus for waiting */
74 COORD Max; /* Max area robots take up */
75 COORD Min; /* Min area robots take up */
76 COORD My_pos; /* Player's current position */
77 COORD Robots[MAXROBOTS]; /* Robots' current positions */
79 jmp_buf End_move; /* Jump to on Real_time */