gdb - Local mods (compile)
[dragonfly.git] / games / rogue / room.c
1 /*-
2  * Copyright (c) 1988, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Timothy C. Stoehr.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  *
32  * @(#)room.c   8.1 (Berkeley) 5/31/93
33  * $FreeBSD: src/games/rogue/room.c,v 1.7 1999/11/30 03:49:26 billf Exp $
34  * $DragonFly: src/games/rogue/room.c,v 1.3 2006/09/02 19:31:07 pavalos Exp $
35  */
36
37 /*
38  * room.c
39  *
40  * This source herein may be modified and/or distributed by anybody who
41  * so desires, with the following restrictions:
42  *    1.)  No portion of this notice shall be removed.
43  *    2.)  Credit shall not be taken for the creation of this source.
44  *    3.)  This code is not to be traded, sold, or used for personal
45  *         gain or profit.
46  *
47  */
48
49 #include "rogue.h"
50
51 room rooms[MAXROOMS];
52 boolean rooms_visited[MAXROOMS];
53
54 extern short blind;
55 extern boolean detect_monster, jump, passgo, no_skull, ask_quit, flush;
56 extern char *nick_name, *fruit, *save_file, *press_space;
57
58 #define NOPTS 8
59
60 struct option {
61         const char *prompt;
62         boolean is_bool;
63         char **strval;
64         boolean *bval;
65 } options[NOPTS] = {
66         {
67                 "Flush typeahead during battle (\"flush\"): ",
68                 1, NULL, &flush
69         },
70         {
71                 "Show position only at end of run (\"jump\"): ",
72                 1, NULL, &jump
73         },
74         {
75                 "Follow turnings in passageways (\"passgo\"): ",
76                 1, NULL, &passgo
77         },
78         {
79                 "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
80                 1, NULL, &no_skull
81         },
82         {
83                 "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
84                 1, NULL, &ask_quit
85         },
86         {
87                 "Name (\"name\"): ",
88                 0, &nick_name, NULL
89         },
90         {
91                 "Fruit (\"fruit\"): ",
92                 0, &fruit, NULL
93         },
94         {
95                 "Save file (\"file\"): ",
96                 0, &save_file, NULL
97         }
98 };
99
100 static boolean get_oth_room(short, short *, short *);
101 static void opt_erase(int);
102 static void opt_go(int);
103 static void opt_show(int);
104 static void visit_rooms(int);
105
106 void
107 light_up_room(int rn)
108 {
109         short i, j;
110
111         if (!blind) {
112                 for (i = rooms[rn].top_row;
113                         i <= rooms[rn].bottom_row; i++) {
114                         for (j = rooms[rn].left_col;
115                                 j <= rooms[rn].right_col; j++) {
116                                 if (dungeon[i][j] & MONSTER) {
117                                         object *monster;
118
119                                         if ((monster = object_at(&level_monsters, i, j))) {
120                                                 dungeon[monster->row][monster->col] &= (~MONSTER);
121                                                 monster->trail_char =
122                                                         get_dungeon_char(monster->row, monster->col);
123                                                 dungeon[monster->row][monster->col] |= MONSTER;
124                                         }
125                                 }
126                                 mvaddch(i, j, get_dungeon_char(i, j));
127                         }
128                 }
129                 mvaddch(rogue.row, rogue.col, rogue.fchar);
130         }
131 }
132
133 void
134 light_passage(int row, int col)
135 {
136         short i, j, i_end, j_end;
137
138         if (blind) {
139                 return;
140         }
141         i_end = (row < (DROWS-2)) ? 1 : 0;
142         j_end = (col < (DCOLS-1)) ? 1 : 0;
143
144         for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
145                 for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
146                         if (can_move(row, col, row+i, col+j)) {
147                                 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
148                         }
149                 }
150         }
151 }
152
153 void
154 darken_room(short rn)
155 {
156         short i, j;
157
158         for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
159                 for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
160                         if (blind) {
161                                 mvaddch(i, j, ' ');
162                         } else {
163                                 if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
164                                         !(detect_monster && (dungeon[i][j] & MONSTER))) {
165                                         if (!imitating(i, j)) {
166                                                 mvaddch(i, j, ' ');
167                                         }
168                                         if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
169                                                 mvaddch(i, j, '^');
170                                         }
171                                 }
172                         }
173                 }
174         }
175 }
176
177 char
178 get_dungeon_char(int row, int col)
179 {
180         unsigned short mask = dungeon[row][col];
181
182         if (mask & MONSTER) {
183                 return(gmc_row_col(row, col));
184         }
185         if (mask & OBJECT) {
186                 object *obj;
187
188                 obj = object_at(&level_objects, row, col);
189                 return(get_mask_char(obj->what_is));
190         }
191         if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
192                 if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
193                         return(((mask & STAIRS) ? '%' : '#'));
194                 }
195                 if (mask & HORWALL) {
196                         return('-');
197                 }
198                 if (mask & VERTWALL) {
199                         return('|');
200                 }
201                 if (mask & FLOOR) {
202                         if (mask & TRAP) {
203                                 if (!(dungeon[row][col] & HIDDEN)) {
204                                         return('^');
205                                 }
206                         }
207                         return('.');
208                 }
209                 if (mask & DOOR) {
210                         if (mask & HIDDEN) {
211                                 if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
212                                         ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
213                                         return('-');
214                                 } else {
215                                         return('|');
216                                 }
217                         } else {
218                                 return('+');
219                         }
220                 }
221         }
222         return(' ');
223 }
224
225 char
226 get_mask_char(unsigned short mask)
227 {
228                 switch(mask) {
229                 case SCROL:
230                         return('?');
231                 case POTION:
232                         return('!');
233                 case GOLD:
234                         return('*');
235                 case FOOD:
236                         return(':');
237                 case WAND:
238                         return('/');
239                 case ARMOR:
240                         return(']');
241                 case WEAPON:
242                         return(')');
243                 case RING:
244                         return('=');
245                 case AMULET:
246                         return(',');
247                 default:
248                         return('~');    /* unknown, something is wrong */
249                 }
250 }
251
252 void
253 gr_row_col(short *row, short *col, unsigned short mask)
254 {
255         short rn;
256         short r, c;
257
258         do {
259                 r = get_rand(MIN_ROW, DROWS-2);
260                 c = get_rand(0, DCOLS-1);
261                 rn = get_room_number(r, c);
262         } while ((rn == NO_ROOM) ||
263                 (!(dungeon[r][c] & mask)) ||
264                 (dungeon[r][c] & (~mask)) ||
265                 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
266                 ((r == rogue.row) && (c == rogue.col)));
267
268         *row = r;
269         *col = c;
270 }
271
272 short
273 gr_room(void)
274 {
275         short i;
276
277         do {
278                 i = get_rand(0, MAXROOMS-1);
279         } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
280
281         return(i);
282 }
283
284 short
285 party_objects(short rn)
286 {
287         short i, j, nf = 0;
288         object *obj;
289         short n, N, row, col;
290         boolean found;
291
292         N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
293                 ((rooms[rn].right_col - rooms[rn].left_col) - 1);
294         n =  get_rand(5, 10);
295         if (n > N) {
296                 n = N - 2;
297         }
298         for (i = 0; i < n; i++) {
299                 for (j = found = 0; ((!found) && (j < 250)); j++) {
300                         row = get_rand(rooms[rn].top_row+1,
301                                            rooms[rn].bottom_row-1);
302                         col = get_rand(rooms[rn].left_col+1,
303                                            rooms[rn].right_col-1);
304                         if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
305                                 found = 1;
306                         }
307                 }
308                 if (found) {
309                         obj = gr_object();
310                         place_at(obj, row, col);
311                         nf++;
312                 }
313         }
314         return(nf);
315 }
316
317 short
318 get_room_number(int row, int col)
319 {
320         short i;
321
322         for (i = 0; i < MAXROOMS; i++) {
323                 if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
324                         (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
325                         return(i);
326                 }
327         }
328         return(NO_ROOM);
329 }
330
331 boolean
332 is_all_connected(void)
333 {
334         short i, starting_room;
335
336         starting_room = 0;
337         for (i = 0; i < MAXROOMS; i++) {
338                 rooms_visited[i] = 0;
339                 if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
340                         starting_room = i;
341                 }
342         }
343
344         visit_rooms(starting_room);
345
346         for (i = 0; i < MAXROOMS; i++) {
347                 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
348                         return(0);
349                 }
350         }
351         return(1);
352 }
353
354 static void
355 visit_rooms(int rn)
356 {
357         short i;
358         short oth_rn;
359
360         rooms_visited[rn] = 1;
361
362         for (i = 0; i < 4; i++) {
363                 oth_rn = rooms[rn].doors[i].oth_room;
364                 if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
365                         visit_rooms(oth_rn);
366                 }
367         }
368 }
369
370 void
371 draw_magic_map(void)
372 {
373         short i, j, ch, och;
374         unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
375                         MONSTER);
376         unsigned short s;
377
378         for (i = 0; i < DROWS; i++) {
379                 for (j = 0; j < DCOLS; j++) {
380                         s = dungeon[i][j];
381                         if (s & mask) {
382                                 if (((ch = mvinch(i, j)) == ' ') ||
383                                         ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
384                                         och = ch;
385                                         dungeon[i][j] &= (~HIDDEN);
386                                         if (s & HORWALL) {
387                                                 ch = '-';
388                                         } else if (s & VERTWALL) {
389                                                 ch = '|';
390                                         } else if (s & DOOR) {
391                                                 ch = '+';
392                                         } else if (s & TRAP) {
393                                                 ch = '^';
394                                         } else if (s & STAIRS) {
395                                                 ch = '%';
396                                         } else if (s & TUNNEL) {
397                                                 ch = '#';
398                                         } else {
399                                                 continue;
400                                         }
401                                         if ((!(s & MONSTER)) || (och == ' ')) {
402                                                 addch(ch);
403                                         }
404                                         if (s & MONSTER) {
405                                                 object *monster;
406
407                                                 if ((monster = object_at(&level_monsters, i, j))) {
408                                                         monster->trail_char = ch;
409                                                 }
410                                         }
411                                 }
412                         }
413                 }
414         }
415 }
416
417 void
418 dr_course(object *monster, boolean entering, short row, short col)
419 {
420         short i, j, k, rn;
421         short r, rr;
422
423         monster->row = row;
424         monster->col = col;
425
426         if (mon_sees(monster, rogue.row, rogue.col)) {
427                 monster->trow = NO_ROOM;
428                 return;
429         }
430         rn = get_room_number(row, col);
431
432         if (entering) {         /* entering room */
433                 /* look for door to some other room */
434                 r = get_rand(0, MAXROOMS-1);
435                 for (i = 0; i < MAXROOMS; i++) {
436                         rr = (r + i) % MAXROOMS;
437                         if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
438                                 continue;
439                         }
440                         for (k = 0; k < 4; k++) {
441                                 if (rooms[rr].doors[k].oth_room == rn) {
442                                         monster->trow = rooms[rr].doors[k].oth_row;
443                                         monster->tcol = rooms[rr].doors[k].oth_col;
444                                         if ((monster->trow == row) &&
445                                                 (monster->tcol == col)) {
446                                                 continue;
447                                         }
448                                         return;
449                                 }
450                         }
451                 }
452                 /* look for door to dead end */
453                 for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
454                         for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
455                                 if ((i != monster->row) && (j != monster->col) &&
456                                         (dungeon[i][j] & DOOR)) {
457                                         monster->trow = i;
458                                         monster->tcol = j;
459                                         return;
460                                 }
461                         }
462                 }
463                 /* return monster to room that he came from */
464                 for (i = 0; i < MAXROOMS; i++) {
465                         for (j = 0; j < 4; j++) {
466                                 if (rooms[i].doors[j].oth_room == rn) {
467                                         for (k = 0; k < 4; k++) {
468                                                 if (rooms[rn].doors[k].oth_room == i) {
469                                                         monster->trow = rooms[rn].doors[k].oth_row;
470                                                         monster->tcol = rooms[rn].doors[k].oth_col;
471                                                         return;
472                                                 }
473                                         }
474                                 }
475                         }
476                 }
477                 /* no place to send monster */
478                 monster->trow = NO_ROOM;
479         } else {                /* exiting room */
480                 if (!get_oth_room(rn, &row, &col)) {
481                         monster->trow = NO_ROOM;
482                 } else {
483                         monster->trow = row;
484                         monster->tcol = col;
485                 }
486         }
487 }
488
489 static boolean
490 get_oth_room(short rn, short *row, short *col)
491 {
492         short d = -1;
493
494         if (*row == rooms[rn].top_row) {
495                 d = UPWARD/2;
496         } else if (*row == rooms[rn].bottom_row) {
497                 d = DOWN/2;
498         } else if (*col == rooms[rn].left_col) {
499                 d = LEFT/2;
500         } else if (*col == rooms[rn].right_col) {
501                 d = RIGHT/2;
502         }
503         if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
504                 *row = rooms[rn].doors[d].oth_row;
505                 *col = rooms[rn].doors[d].oth_col;
506                 return(1);
507         }
508         return(0);
509 }
510
511 void
512 edit_opts(void)
513 {
514         char save[NOPTS+1][DCOLS];
515         short i, j;
516         short ch;
517         boolean done = 0;
518         char buf[MAX_OPT_LEN + 2];
519
520         for (i = 0; i < NOPTS+1; i++) {
521                 for (j = 0; j < DCOLS; j++) {
522                         save[i][j] = mvinch(i, j);
523                 }
524                 if (i < NOPTS) {
525                         opt_show(i);
526                 }
527         }
528         opt_go(0);
529         i = 0;
530
531         while (!done) {
532                 refresh();
533                 ch = rgetchar();
534 CH:
535                 switch(ch) {
536                 case '\033':
537                         done = 1;
538                         break;
539                 case '\012':
540                 case '\015':
541                         if (i == (NOPTS - 1)) {
542                                 mvaddstr(NOPTS, 0, press_space);
543                                 refresh();
544                                 wait_for_ack();
545                                 done = 1;
546                         } else {
547                                 i++;
548                                 opt_go(i);
549                         }
550                         break;
551                 case '-':
552                         if (i > 0) {
553                                 opt_go(--i);
554                         } else {
555                                 sound_bell();
556                         }
557                         break;
558                 case 't':
559                 case 'T':
560                 case 'f':
561                 case 'F':
562                         if (options[i].is_bool) {
563                                 *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
564                                 opt_show(i);
565                                 opt_go(++i);
566                                 break;
567                         }
568                 default:
569                         if (options[i].is_bool) {
570                                 sound_bell();
571                                 break;
572                         }
573                         j = 0;
574                         if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
575                                 opt_erase(i);
576                                 do {
577                                         if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
578                                                 buf[j++] = ch;
579                                                 buf[j] = '\0';
580                                                 addch(ch);
581                                         } else if ((ch == '\010') && (j > 0)) {
582                                                 buf[--j] = '\0';
583                                                 move(i, j + strlen(options[i].prompt));
584                                                 addch(' ');
585                                                 move(i, j + strlen(options[i].prompt));
586                                         }
587                                         refresh();
588                                         ch = rgetchar();
589                                 } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
590                                 if (j != 0) {
591                                         strcpy(*(options[i].strval), buf);
592                                 }
593                                 opt_show(i);
594                                 goto CH;
595                         } else {
596                                 sound_bell();
597                         }
598                         break;
599                 }
600         }
601
602         for (i = 0; i < NOPTS+1; i++) {
603                 move(i, 0);
604                 for (j = 0; j < DCOLS; j++) {
605                         addch(save[i][j]);
606                 }
607         }
608 }
609
610 static void
611 opt_show(int i)
612 {
613         const char *s;
614         struct option *opt = &options[i];
615
616         opt_erase(i);
617
618         if (opt->is_bool) {
619                 s = *(opt->bval) ? "True" : "False";
620         } else {
621                 s = *(opt->strval);
622         }
623         addstr(s);
624 }
625
626 static void
627 opt_erase(int i)
628 {
629         struct option *opt = &options[i];
630
631         mvaddstr(i, 0, opt->prompt);
632         clrtoeol();
633 }
634
635 static void
636 opt_go(int i)
637 {
638         move(i, strlen(options[i].prompt));
639 }
640
641 void
642 do_shell(void)
643 {
644 #ifdef UNIX
645         const char *sh;
646
647         md_ignore_signals();
648         if (!(sh = md_getenv("SHELL"))) {
649                 sh = "/bin/sh";
650         }
651         move(LINES-1, 0);
652         refresh();
653         stop_window();
654         printf("\nCreating new shell...\n");
655         md_shell(sh);
656         start_window();
657         wrefresh(curscr);
658         md_heed_signals();
659 #endif
660 }