Merge from vendor branch OPENSSH:
[dragonfly.git] / games / hack / hack.do.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.do.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.do.c,v 1.4 1999/11/16 10:26:36 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.do.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ */
5
6 /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
7
8 #include "hack.h"
9
10 extern struct obj *splitobj(), *addinv();
11 extern boolean hmon();
12 extern boolean level_exists[];
13 extern struct monst youmonst;
14 extern char *Doname();
15 extern char *nomovemsg;
16
17 static int drop();
18
19 dodrop() {
20         return(drop(getobj("0$#", "drop")));
21 }
22
23 static int
24 drop(obj) struct obj *obj; {
25         if(!obj) return(0);
26         if(obj->olet == '$') {          /* pseudo object */
27                 long amount = OGOLD(obj);
28
29                 if(amount == 0)
30                         pline("You didn't drop any gold pieces.");
31                 else {
32                         mkgold(amount, u.ux, u.uy);
33                         pline("You dropped %ld gold piece%s.",
34                                 amount, plur(amount));
35                         if(Invisible) newsym(u.ux, u.uy);
36                 }
37                 free((char *) obj);
38                 return(1);
39         }
40         if(obj->owornmask & (W_ARMOR | W_RING)){
41                 pline("You cannot drop something you are wearing.");
42                 return(0);
43         }
44         if(obj == uwep) {
45                 if(uwep->cursed) {
46                         pline("Your weapon is welded to your hand!");
47                         return(0);
48                 }
49                 setuwep((struct obj *) 0);
50         }
51         pline("You dropped %s.", doname(obj));
52         dropx(obj);
53         return(1);
54 }
55
56 /* Called in several places - should not produce texts */
57 dropx(obj)
58 struct obj *obj;
59 {
60         freeinv(obj);
61         dropy(obj);
62 }
63
64 dropy(obj)
65 struct obj *obj;
66 {
67         if(obj->otyp == CRYSKNIFE)
68                 obj->otyp = WORM_TOOTH;
69         obj->ox = u.ux;
70         obj->oy = u.uy;
71         obj->nobj = fobj;
72         fobj = obj;
73         if(Invisible) newsym(u.ux,u.uy);
74         subfrombill(obj);
75         stackobj(obj);
76 }
77
78 /* drop several things */
79 doddrop() {
80         return(ggetobj("drop", drop, 0));
81 }
82
83 dodown()
84 {
85         if(u.ux != xdnstair || u.uy != ydnstair) {
86                 pline("You can't go down here.");
87                 return(0);
88         }
89         if(u.ustuck) {
90                 pline("You are being held, and cannot go down.");
91                 return(1);
92         }
93         if(Levitation) {
94                 pline("You're floating high above the stairs.");
95                 return(0);
96         }
97
98         goto_level(dlevel+1, TRUE);
99         return(1);
100 }
101
102 doup()
103 {
104         if(u.ux != xupstair || u.uy != yupstair) {
105                 pline("You can't go up here.");
106                 return(0);
107         }
108         if(u.ustuck) {
109                 pline("You are being held, and cannot go up.");
110                 return(1);
111         }
112         if(!Levitation && inv_weight() + 5 > 0) {
113                 pline("Your load is too heavy to climb the stairs.");
114                 return(1);
115         }
116
117         goto_level(dlevel-1, TRUE);
118         return(1);
119 }
120
121 goto_level(newlevel, at_stairs)
122 int newlevel;
123 boolean at_stairs;
124 {
125         int fd;
126         boolean up = (newlevel < dlevel);
127
128         if(newlevel <= 0) done("escaped");    /* in fact < 0 is impossible */
129         if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;    /* strange ... */
130         if(newlevel == dlevel) return;        /* this can happen */
131
132         glo(dlevel);
133         fd = creat(lock, FMASK);
134         if(fd < 0) {
135                 /*
136                  * This is not quite impossible: e.g., we may have
137                  * exceeded our quota. If that is the case then we
138                  * cannot leave this level, and cannot save either.
139                  * Another possibility is that the directory was not
140                  * writable.
141                  */
142                 pline("A mysterious force prevents you from going %s.",
143                         up ? "up" : "down");
144                 return;
145         }
146
147         if(Punished) unplacebc();
148         u.utrap = 0;                            /* needed in level_tele */
149         u.ustuck = 0;                           /* idem */
150         keepdogs();
151         seeoff(1);
152         if(u.uswallow)                          /* idem */
153                 u.uswldtim = u.uswallow = 0;
154         flags.nscrinh = 1;
155         u.ux = FAR;                             /* hack */
156         (void) inshop();                        /* probably was a trapdoor */
157
158         savelev(fd,dlevel);
159         (void) close(fd);
160
161         dlevel = newlevel;
162         if(maxdlevel < dlevel)
163                 maxdlevel = dlevel;
164         glo(dlevel);
165
166         if(!level_exists[dlevel])
167                 mklev();
168         else {
169                 extern int hackpid;
170
171                 if((fd = open(lock,0)) < 0) {
172                         pline("Cannot open %s .", lock);
173                         pline("Probably someone removed it.");
174                         done("tricked");
175                 }
176                 getlev(fd, hackpid, dlevel);
177                 (void) close(fd);
178         }
179
180         if(at_stairs) {
181             if(up) {
182                 u.ux = xdnstair;
183                 u.uy = ydnstair;
184                 if(!u.ux) {             /* entering a maze from below? */
185                     u.ux = xupstair;    /* this will confuse the player! */
186                     u.uy = yupstair;
187                 }
188                 if(Punished && !Levitation){
189                         pline("With great effort you climb the stairs.");
190                         placebc(1);
191                 }
192             } else {
193                 u.ux = xupstair;
194                 u.uy = yupstair;
195                 if(inv_weight() + 5 > 0 || Punished){
196                         pline("You fall down the stairs.");     /* %% */
197                         losehp(rnd(3), "fall");
198                         if(Punished) {
199                             if(uwep != uball && rn2(3)){
200                                 pline("... and are hit by the iron ball.");
201                                 losehp(rnd(20), "iron ball");
202                             }
203                             placebc(1);
204                         }
205                         selftouch("Falling, you");
206                 }
207             }
208             { struct monst *mtmp = m_at(u.ux, u.uy);
209               if(mtmp)
210                 mnexto(mtmp);
211             }
212         } else {        /* trapdoor or level_tele */
213             do {
214                 u.ux = rnd(COLNO-1);
215                 u.uy = rn2(ROWNO);
216             } while(levl[u.ux][u.uy].typ != ROOM ||
217                         m_at(u.ux,u.uy));
218             if(Punished){
219                 if(uwep != uball && !up /* %% */ && rn2(5)){
220                         pline("The iron ball falls on your head.");
221                         losehp(rnd(25), "iron ball");
222                 }
223                 placebc(1);
224             }
225             selftouch("Falling, you");
226         }
227         (void) inshop();
228         initrack();
229
230         losedogs();
231         { struct monst *mtmp;
232           if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp);     /* riv05!a3 */
233         }
234         flags.nscrinh = 0;
235         setsee();
236         seeobjs();      /* make old cadavers disappear - riv05!a3 */
237         docrt();
238         pickup(1);
239         read_engr_at(u.ux,u.uy);
240 }
241
242 donull() {
243         return(1);      /* Do nothing, but let other things happen */
244 }
245
246 dopray() {
247         nomovemsg = "You finished your prayer.";
248         nomul(-3);
249         return(1);
250 }
251
252 struct monst *bhit(), *boomhit();
253 dothrow()
254 {
255         struct obj *obj;
256         struct monst *mon;
257         int tmp;
258
259         obj = getobj("#)", "throw");   /* it is also possible to throw food */
260                                        /* (or jewels, or iron balls ... ) */
261         if(!obj || !getdir(1))         /* ask "in what direction?" */
262                 return(0);
263         if(obj->owornmask & (W_ARMOR | W_RING)){
264                 pline("You can't throw something you are wearing.");
265                 return(0);
266         }
267
268         u_wipe_engr(2);
269
270         if(obj == uwep){
271                 if(obj->cursed){
272                         pline("Your weapon is welded to your hand.");
273                         return(1);
274                 }
275                 if(obj->quan > 1)
276                         setuwep(splitobj(obj, 1));
277                 else
278                         setuwep((struct obj *) 0);
279         }
280         else if(obj->quan > 1)
281                 (void) splitobj(obj, 1);
282         freeinv(obj);
283         if(u.uswallow) {
284                 mon = u.ustuck;
285                 bhitpos.x = mon->mx;
286                 bhitpos.y = mon->my;
287         } else if(u.dz) {
288           if(u.dz < 0) {
289             pline("%s hits the ceiling, then falls back on top of your head.",
290                 Doname(obj));           /* note: obj->quan == 1 */
291             if(obj->olet == POTION_SYM)
292                 potionhit(&youmonst, obj);
293             else {
294                 if(uarmh) pline("Fortunately, you are wearing a helmet!");
295                 losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
296                 dropy(obj);
297             }
298           } else {
299             pline("%s hits the floor.", Doname(obj));
300             if(obj->otyp == EXPENSIVE_CAMERA) {
301                 pline("It is shattered in a thousand pieces!");
302                 obfree(obj, Null(obj));
303             } else if(obj->otyp == EGG) {
304                 pline("\"Splash!\"");
305                 obfree(obj, Null(obj));
306             } else if(obj->olet == POTION_SYM) {
307                 pline("The flask breaks, and you smell a peculiar odor ...");
308                 potionbreathe(obj);
309                 obfree(obj, Null(obj));
310             } else {
311                 dropy(obj);
312             }
313           }
314           return(1);
315         } else if(obj->otyp == BOOMERANG) {
316                 mon = boomhit(u.dx, u.dy);
317                 if(mon == &youmonst) {          /* the thing was caught */
318                         (void) addinv(obj);
319                         return(1);
320                 }
321         } else {
322                 if(obj->otyp == PICK_AXE && shkcatch(obj))
323                     return(1);
324
325                 mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
326                         (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
327                         obj->olet,
328                         (int (*)()) 0, (int (*)()) 0, obj);
329         }
330         if(mon) {
331                 /* awake monster if sleeping */
332                 wakeup(mon);
333
334                 if(obj->olet == WEAPON_SYM) {
335                         tmp = -1+u.ulevel+mon->data->ac+abon();
336                         if(obj->otyp < ROCK) {
337                                 if(!uwep ||
338                                     uwep->otyp != obj->otyp+(BOW-ARROW))
339                                         tmp -= 4;
340                                 else {
341                                         tmp += uwep->spe;
342                                 }
343                         } else
344                         if(obj->otyp == BOOMERANG) tmp += 4;
345                         tmp += obj->spe;
346                         if(u.uswallow || tmp >= rnd(20)) {
347                                 if(hmon(mon,obj,1) == TRUE){
348                                   /* mon still alive */
349 #ifndef NOWORM
350                                   cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
351 #endif NOWORM
352                                 } else mon = 0;
353                                 /* weapons thrown disappear sometimes */
354                                 if(obj->otyp < BOOMERANG && rn2(3)) {
355                                         /* check bill; free */
356                                         obfree(obj, (struct obj *) 0);
357                                         return(1);
358                                 }
359                         } else miss(objects[obj->otyp].oc_name, mon);
360                 } else if(obj->otyp == HEAVY_IRON_BALL) {
361                         tmp = -1+u.ulevel+mon->data->ac+abon();
362                         if(!Punished || obj != uball) tmp += 2;
363                         if(u.utrap) tmp -= 2;
364                         if(u.uswallow || tmp >= rnd(20)) {
365                                 if(hmon(mon,obj,1) == FALSE)
366                                         mon = 0;        /* he died */
367                         } else miss("iron ball", mon);
368                 } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
369                         potionhit(mon, obj);
370                         return(1);
371                 } else {
372                         if(cansee(bhitpos.x,bhitpos.y))
373                                 pline("You miss %s.",monnam(mon));
374                         else pline("You miss it.");
375                         if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
376                                 if(tamedog(mon,obj)) return(1);
377                         if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
378                                 !mon->mtame){
379                          if(obj->dknown && objects[obj->otyp].oc_name_known){
380                           if(objects[obj->otyp].g_val > 0){
381                             u.uluck += 5;
382                             goto valuable;
383                           } else {
384                             pline("%s is not interested in your junk.",
385                                 Monnam(mon));
386                           }
387                          } else { /* value unknown to @ */
388                             u.uluck++;
389                         valuable:
390                             if(u.uluck > LUCKMAX)       /* dan@ut-ngp */
391                                 u.uluck = LUCKMAX;
392                             pline("%s graciously accepts your gift.",
393                                 Monnam(mon));
394                             mpickobj(mon, obj);
395                             rloc(mon);
396                             return(1);
397                          }
398                         }
399                 }
400         }
401                 /* the code following might become part of dropy() */
402         if(obj->otyp == CRYSKNIFE)
403                 obj->otyp = WORM_TOOTH;
404         obj->ox = bhitpos.x;
405         obj->oy = bhitpos.y;
406         obj->nobj = fobj;
407         fobj = obj;
408         /* prevent him from throwing articles to the exit and escaping */
409         /* subfrombill(obj); */
410         stackobj(obj);
411         if(Punished && obj == uball &&
412                 (bhitpos.x != u.ux || bhitpos.y != u.uy)){
413                 freeobj(uchain);
414                 unpobj(uchain);
415                 if(u.utrap){
416                         if(u.utraptype == TT_PIT)
417                                 pline("The ball pulls you out of the pit!");
418                         else {
419                             long side =
420                                 rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
421                             pline("The ball pulls you out of the bear trap.");
422                             pline("Your %s leg is severely damaged.",
423                                 (side == LEFT_SIDE) ? "left" : "right");
424                             set_wounded_legs(side, 500+rn2(1000));
425                             losehp(2, "thrown ball");
426                         }
427                         u.utrap = 0;
428                 }
429                 unsee();
430                 uchain->nobj = fobj;
431                 fobj = uchain;
432                 u.ux = uchain->ox = bhitpos.x - u.dx;
433                 u.uy = uchain->oy = bhitpos.y - u.dy;
434                 setsee();
435                 (void) inshop();
436         }
437         if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
438         return(1);
439 }
440
441 /* split obj so that it gets size num */
442 /* remainder is put in the object structure delivered by this call */
443 struct obj *
444 splitobj(obj, num) struct obj *obj; int num; {
445 struct obj *otmp;
446         otmp = newobj(0);
447         *otmp = *obj;           /* copies whole structure */
448         otmp->o_id = flags.ident++;
449         otmp->onamelth = 0;
450         obj->quan = num;
451         obj->owt = weight(obj);
452         otmp->quan -= num;
453         otmp->owt = weight(otmp);       /* -= obj->owt ? */
454         obj->nobj = otmp;
455         if(obj->unpaid) splitbill(obj,otmp);
456         return(otmp);
457 }
458
459 more_experienced(exp,rexp)
460 int exp, rexp;
461 {
462         extern char pl_character[];
463
464         u.uexp += exp;
465         u.urexp += 4*exp + rexp;
466         if(exp) flags.botl = 1;
467         if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
468                 flags.beginner = 0;
469 }
470
471 set_wounded_legs(side, timex)
472 long side;
473 int timex;
474 {
475         if(!Wounded_legs || (Wounded_legs & TIMEOUT))
476                 Wounded_legs |= side + timex;
477         else
478                 Wounded_legs |= side;
479 }
480
481 heal_legs()
482 {
483         if(Wounded_legs) {
484                 if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
485                         pline("Your legs feel somewhat better.");
486                 else
487                         pline("Your leg feels somewhat better.");
488                 Wounded_legs = 0;
489         }
490 }