build - Significantly improve parallel buildworld times
[dragonfly.git] / games / hack / hack.fight.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.fight.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.fight.c,v 1.5 1999/11/16 10:26:36 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.fight.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
5
6 #include "hack.h"
7 extern struct permonst li_dog, dog, la_dog;
8
9 static boolean far_noise;
10 static long noisetime;
11
12 static void monstone(struct monst *);
13
14 /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
15 int
16 hitmm(struct monst *magr, struct monst *mdef)
17 {
18         struct permonst *pa = magr->data, *pd = mdef->data;
19         int ht;
20         schar tmp;
21         boolean vis;
22
23         if (strchr("Eauy", pa->mlet))
24                 return (0);
25         if (magr->mfroz)                /* riv05!a3 */
26                 return (0);
27         tmp = pd->ac + pa->mlevel;
28         if (mdef->mconf || mdef->mfroz || mdef->msleep) {
29                 tmp += 4;
30                 if (mdef->msleep)
31                         mdef->msleep = 0;
32         }
33         ht = (tmp > rnd(20));
34         if (ht)
35                 mdef->msleep = 0;
36         vis = (cansee(magr->mx, magr->my) && cansee(mdef->mx, mdef->my));
37         if (vis) {
38                 char buf[BUFSZ];
39                 if (mdef->mimic)
40                         seemimic(mdef);
41                 if (magr->mimic)
42                         seemimic(magr);
43                 sprintf(buf, "%s %s", Monnam(magr),
44                         ht ? "hits" : "misses");
45                 pline("%s %s.", buf, monnam(mdef));
46         } else {
47                 boolean far = (dist(magr->mx, magr->my) > 15);
48                 if (far != far_noise || moves - noisetime > 10) {
49                         far_noise = far;
50                         noisetime = moves;
51                         pline("You hear some noises%s.",
52                               far ? " in the distance" : "");
53                 }
54         }
55         if (ht) {
56                 if (magr->data->mlet == 'c' && !magr->cham) {
57                         magr->mhpmax += 3;
58                         if (vis)
59                                 pline("%s is turned to stone!", Monnam(mdef));
60                         else if (mdef->mtame)
61                                 pline("You have a peculiarly sad feeling for a moment, then it passes.");
62                         monstone(mdef);
63                         ht = 2;
64                 } else if ((mdef->mhp -= d(pa->damn, pa->damd)) < 1) {
65                         magr->mhpmax += 1 + rn2(pd->mlevel + 1);
66                         if (magr->mtame && magr->mhpmax > 8 * pa->mlevel) {
67                                 if (pa == &li_dog)
68                                         magr->data = pa = &dog;
69                                 else if (pa == &dog)
70                                         magr->data = pa = &la_dog;
71                         }
72                         if (vis)
73                                 pline("%s is killed!", Monnam(mdef));
74                         else if (mdef->mtame)
75                                 pline("You have a sad feeling for a moment, then it passes.");
76                         mondied(mdef);
77                         ht = 2;
78                 }
79         }
80         return (ht);
81 }
82
83 /* drop (perhaps) a cadaver and remove monster */
84 void
85 mondied(struct monst *mdef)
86 {
87         struct permonst *pd = mdef->data;
88
89         if (letter(pd->mlet) && rn2(3)) {
90                 mkobj_at(pd->mlet, mdef->mx, mdef->my);
91                 if (cansee(mdef->mx, mdef->my)) {
92                         unpmon(mdef);
93                         atl(mdef->mx, mdef->my, fobj->olet);
94                 }
95                 stackobj(fobj);
96         }
97         mondead(mdef);
98 }
99
100 /* drop a rock and remove monster */
101 static void
102 monstone(struct monst *mdef)
103 {
104         if (strchr(mlarge, mdef->data->mlet))
105                 mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
106         else
107                 mksobj_at(ROCK, mdef->mx, mdef->my);
108         if (cansee(mdef->mx, mdef->my)) {
109                 unpmon(mdef);
110                 atl(mdef->mx, mdef->my, fobj->olet);
111         }
112         mondead(mdef);
113 }
114
115 int
116 fightm(struct monst *mtmp)
117 {
118         struct monst *mon;
119
120         for (mon = fmon; mon; mon = mon->nmon)
121                 if (mon != mtmp) {
122                         if (DIST(mon->mx, mon->my, mtmp->mx, mtmp->my) < 3)
123                                 if (rn2(4))
124                                         return (hitmm(mtmp, mon));
125                 }
126
127         return (-1);
128 }
129
130 /* u is hit by sth, but not a monster */
131 bool
132 thitu(int tlev, int dam, const char *name)
133 {
134         char buf[BUFSZ];
135
136         setan(name, buf);
137         if (u.uac + tlev <= rnd(20)) {
138                 if (Blind)
139                         pline("It misses.");
140                 else
141                         pline("You are almost hit by %s!", buf);
142                 return (0);
143         } else {
144                 if (Blind)
145                         pline("You are hit!");
146                 else
147                         pline("You are hit by %s!", buf);
148                 losehp(dam, name);
149                 return (1);
150         }
151 }
152
153 char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
154
155 /* return TRUE if mon still alive */
156 bool
157 hmon(struct monst *mon, struct obj *obj, int thrown)
158 {
159         int tmp;
160         bool hittxt = FALSE;
161
162         if (!obj) {
163                 tmp = rnd(2);   /* attack with bare hands */
164                 if (mon->data->mlet == 'c' && !uarmg) {
165                         pline("You hit the cockatrice with your bare hands.");
166                         pline("You turn to stone ...");
167                         done_in_by(mon);
168                 }
169         } else if (obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
170                 if (obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
171                         tmp = rnd(2);
172                 else {
173                         if (strchr(mlarge, mon->data->mlet)) {
174                                 tmp = rnd(objects[obj->otyp].wldam);
175                                 if (obj->otyp == TWO_HANDED_SWORD)
176                                         tmp += d(2, 6);
177                                 else if (obj->otyp == FLAIL)
178                                         tmp += rnd(4);
179                         } else
180                                 tmp = rnd(objects[obj->otyp].wsdam);
181                         tmp += obj->spe;
182                         if (!thrown && obj == uwep && obj->otyp == BOOMERANG
183                             && !rn2(3)) {
184                                 pline("As you hit %s, the boomerang breaks into splinters.",
185                                     monnam(mon));
186                                 freeinv(obj);
187                                 setworn(NULL, obj->owornmask);
188                                 obfree(obj, NULL);
189                                 tmp++;
190                         }
191                 }
192                 if (mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
193                     !strcmp(ONAME(obj), "Orcrist"))
194                         tmp += rnd(10);
195         } else
196                 switch (obj->otyp) {
197                 case HEAVY_IRON_BALL:
198                         tmp = rnd(25);
199                         break;
200                 case EXPENSIVE_CAMERA:
201                         pline("You succeed in destroying your camera. Congratulations!");
202                         freeinv(obj);
203                         if (obj->owornmask)
204                                 setworn(NULL, obj->owornmask);
205                         obfree(obj, NULL);
206                         return (TRUE);
207                 case DEAD_COCKATRICE:
208                         pline("You hit %s with the cockatrice corpse.",
209                               monnam(mon));
210                         if (mon->data->mlet == 'c') {
211                                 tmp = 1;
212                                 hittxt = TRUE;
213                                 break;
214                         }
215                         pline("%s is turned to stone!", Monnam(mon));
216                         killed(mon);
217                         return (FALSE);
218                 case CLOVE_OF_GARLIC:   /* no effect against demons */
219                         if (strchr(UNDEAD, mon->data->mlet))
220                                 mon->mflee = 1;
221                         tmp = 1;
222                         break;
223                 default:
224                         /* non-weapons can damage because of their weight */
225                         /* (but not too much) */
226                         tmp = obj->owt / 10;
227                         if (tmp < 1)
228                                 tmp = 1;
229                         else
230                                 tmp = rnd(tmp);
231                         if (tmp > 6)
232                                 tmp = 6;
233                 }
234
235         /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
236
237         tmp += u.udaminc + dbon();
238         if (u.uswallow) {
239                 if ((tmp -= u.uswldtim) <= 0) {
240                         pline("Your arms are no longer able to hit.");
241                         return (TRUE);
242                 }
243         }
244         if (tmp < 1)
245                 tmp = 1;
246         mon->mhp -= tmp;
247         if (mon->mhp < 1) {
248                 killed(mon);
249                 return (FALSE);
250         }
251         if (mon->mtame && (!mon->mflee || mon->mfleetim)) {
252                 mon->mflee = 1;         /* Rick Richardson */
253                 mon->mfleetim += 10 * rnd(tmp);
254         }
255
256         if (!hittxt) {
257                 if (thrown) {
258                         /* this assumes that we cannot throw plural things */
259                         hit(xname(obj) /* or: objects[obj->otyp].oc_name */,
260                             mon, exclam(tmp));
261                 } else if (Blind)
262                         pline("You hit it.");
263                 else
264                         pline("You hit %s%s", monnam(mon), exclam(tmp));
265         }
266
267         if (u.umconf && !thrown) {
268                 if (!Blind) {
269                         pline("Your hands stop glowing blue.");
270                         if (!mon->mfroz && !mon->msleep)
271                                 pline("%s appears confused.", Monnam(mon));
272                 }
273                 mon->mconf = 1;
274                 u.umconf = 0;
275         }
276         return (TRUE);          /* mon still alive */
277 }
278
279 /* try to attack; return FALSE if monster evaded */
280 /* u.dx and u.dy must be set */
281 bool
282 attack(struct monst *mtmp)
283 {
284         schar tmp;
285         boolean malive = TRUE;
286         struct permonst *mdat;
287
288         mdat = mtmp->data;
289         u_wipe_engr(3);   /* andrew@orca: prevent unlimited pick-axe attacks */
290
291         if (mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
292             !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
293             (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
294              mtmp->mx != u.ux + u.dx || mtmp->my != u.uy + u.dy))
295                 return (FALSE);
296
297         if (mtmp->mimic) {
298                 if (!u.ustuck && !mtmp->mflee)
299                         u.ustuck = mtmp;
300                 switch (levl[u.ux + u.dx][u.uy + u.dy].scrsym) {
301                 case '+':
302                         pline("The door actually was a Mimic.");
303                         break;
304                 case '$':
305                         pline("The chest was a Mimic!");
306                         break;
307                 default:
308                         pline("Wait! That's a Mimic!");
309                 }
310                 wakeup(mtmp);   /* clears mtmp->mimic */
311                 return (TRUE);
312         }
313
314         wakeup(mtmp);
315
316         if (mtmp->mhide && mtmp->mundetected) {
317                 struct obj *obj;
318
319                 mtmp->mundetected = 0;
320                 if ((obj = o_at(mtmp->mx, mtmp->my)) && !Blind)
321                         pline("Wait! There's a %s hiding under %s!",
322                               mdat->mname, doname(obj));
323                 return (TRUE);
324         }
325
326         tmp = u.uluck + u.ulevel + mdat->ac + abon();
327         if (uwep) {
328                 if (uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
329                         tmp += uwep->spe;
330                 if (uwep->otyp == TWO_HANDED_SWORD)
331                         tmp -= 1;
332                 else if (uwep->otyp == DAGGER)
333                         tmp += 2;
334                 else if (uwep->otyp == CRYSKNIFE)
335                         tmp += 3;
336                 else if (uwep->otyp == SPEAR &&
337                          strchr("XDne", mdat->mlet))
338                         tmp += 2;
339         }
340         if (mtmp->msleep) {
341                 mtmp->msleep = 0;
342                 tmp += 2;
343         }
344         if (mtmp->mfroz) {
345                 tmp += 4;
346                 if (!rn2(10))
347                         mtmp->mfroz = 0;
348         }
349         if (mtmp->mflee)
350                 tmp += 2;
351         if (u.utrap)
352                 tmp -= 3;
353
354         /* with a lot of luggage, your agility diminishes */
355         tmp -= (inv_weight() + 40) / 20;
356
357         if (tmp <= rnd(20) && !u.uswallow) {
358                 if (Blind)
359                         pline("You miss it.");
360                 else
361                         pline("You miss %s.", monnam(mtmp));
362         } else {
363                 /* we hit the monster; be careful: it might die! */
364
365                 if ((malive = hmon(mtmp, uwep, 0)) == TRUE) {
366                         /* monster still alive */
367                         if (!rn2(25) && mtmp->mhp < mtmp->mhpmax / 2) {
368                                 mtmp->mflee = 1;
369                                 if (!rn2(3))
370                                         mtmp->mfleetim = rnd(100);
371                                 if (u.ustuck == mtmp && !u.uswallow)
372                                         u.ustuck = 0;
373                         }
374 #ifndef NOWORM
375                         if (mtmp->wormno)
376                                 cutworm(mtmp, u.ux + u.dx, u.uy + u.dy,
377                                         uwep ? uwep->otyp : 0);
378 #endif /* NOWORM */
379                 }
380                 if (mdat->mlet == 'a') {
381                         if (rn2(2)) {
382                                 pline("You are splashed by the blob's acid!");
383                                 losehp_m(rnd(6), mtmp);
384                                 if (!rn2(30))
385                                         corrode_armor();
386                         }
387                         if (!rn2(6))
388                                 corrode_weapon();
389                 }
390         }
391         if (malive && mdat->mlet == 'E' && canseemon(mtmp)
392             && !mtmp->mcan && rn2(3)) {
393                 if (mtmp->mcansee) {
394                         pline("You are frozen by the floating eye's gaze!");
395                         nomul((u.ulevel > 6 || rn2(4)) ? rn1(20, -21) : -200);
396                 } else {
397                         pline("The blinded floating eye cannot defend itself.");
398                         if (!rn2(500))
399                                 if ((int)u.uluck > LUCKMIN)
400                                         u.uluck--;
401                 }
402         }
403         return (TRUE);
404 }