/* * macros.h - macro definitions for Phantasia */ #define ROLL(BASE,INTERVAL) floor((BASE) + (INTERVAL) * drandom()) #define SGN(X) ((X) < 0 ? -1 : 1) #define CIRCLE(X, Y) floor(distance(X, 0.0, Y, 0.0) / 125.0 + 1) #undef MAX #define MAX(A, B) ((A) > (B) ? (A) : (B)) #undef MIN #define MIN(A, B) ((A) < (B) ? (A) : (B)) #define ILLCMD() mvaddstr(5, 0, Illcmd) #define MAXMOVE() (Player.p_level * 1.5 + 1) #define ILLMOVE() mvaddstr(5, 0, Illmove) #define ILLSPELL() mvaddstr(5, 0, Illspell) #define NOMANA() mvaddstr(5, 0, Nomana) #define SOMEBETTER() addstr(Somebetter) #define NOBETTER() mvaddstr(17, 0, Nobetter)