/* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)allow.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/backgammon/common_source/allow.c,v 1.4 1999/11/30 03:48:24 billf Exp $ * $DragonFly: src/games/backgammon/common_source/allow.c,v 1.2 2003/06/17 04:25:22 dillon Exp $ */ #include "back.h" movallow () { int i, m, iold; int r; if (d0) swap; m = (D0 == D1? 4: 2); for (i = 0; i < 4; i++) p[i] = bar; i = iold = 0; while (i < m) { if (*offptr == 15) break; h[i] = 0; if (board[bar]) { if (i == 1 || m == 4) g[i] = bar+cturn*D1; else g[i] = bar+cturn*D0; if (r = makmove(i)) { if (d0 || m == 4) break; swap; movback (i); if (i > iold) iold = i; for (i = 0; i < 4; i++) p[i] = bar; i = 0; } else i++; continue; } if ((p[i] += cturn) == home) { if (i > iold) iold = i; if (m == 2 && i) { movback(i); p[i--] = bar; if (p[i] != bar) continue; else break; } if (d0 || m == 4) break; swap; movback (i); for (i = 0; i < 4; i++) p[i] = bar; i = 0; continue; } if (i == 1 || m == 4) g[i] = p[i]+cturn*D1; else g[i] = p[i]+cturn*D0; if (g[i]*cturn > home) { if (*offptr >= 0) g[i] = home; else continue; } if (board[p[i]]*cturn > 0 && (r = makmove(i)) == 0) i++; } movback (i); return (iold > i? iold: i); }