/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* hack.potion.c - version 1.0.3 */ /* $FreeBSD: src/games/hack/hack.potion.c,v 1.5 1999/11/16 10:26:37 marcel Exp $ */ /* $DragonFly: src/games/hack/hack.potion.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ */ #include "hack.h" extern int float_down(); extern char *nomovemsg; extern struct monst youmonst; extern struct monst *makemon(); dodrink() { struct obj *otmp,*objs; struct monst *mtmp; int unkn = 0, nothing = 0; otmp = getobj("!", "drink"); if(!otmp) return(0); if(!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) { ghost_from_bottle(); goto use_it; } switch(otmp->otyp){ case POT_RESTORE_STRENGTH: unkn++; pline("Wow! This makes you feel great!"); if(u.ustr < u.ustrmax) { u.ustr = u.ustrmax; flags.botl = 1; } break; case POT_BOOZE: unkn++; pline("Ooph! This tastes like liquid fire!"); Confusion += d(3,8); /* the whiskey makes us feel better */ if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey"); if(!rn2(4)) { pline("You pass out."); multi = -rnd(15); nomovemsg = "You awake with a headache."; } break; case POT_INVISIBILITY: if(Invis || See_invisible) nothing++; else { if(!Blind) pline("Gee! All of a sudden, you can't see yourself."); else pline("You feel rather airy."), unkn++; newsym(u.ux,u.uy); } Invis += rn1(15,31); break; case POT_FRUIT_JUICE: pline("This tastes like fruit juice."); lesshungry(20); break; case POT_HEALING: pline("You begin to feel better."); flags.botl = 1; u.uhp += rnd(10); if(u.uhp > u.uhpmax) u.uhp = ++u.uhpmax; if(Blind) Blind = 1; /* see on next move */ if(Sick) Sick = 0; break; case POT_PARALYSIS: if(Levitation) pline("You are motionlessly suspended."); else pline("Your feet are frozen to the floor!"); nomul(-(rn1(10,25))); break; case POT_MONSTER_DETECTION: if(!fmon) { strange_feeling(otmp, "You feel threatened."); return(1); } else { cls(); for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->mx > 0) at(mtmp->mx,mtmp->my,mtmp->data->mlet); prme(); pline("You sense the presence of monsters."); more(); docrt(); } break; case POT_OBJECT_DETECTION: if(!fobj) { strange_feeling(otmp, "You feel a pull downward."); return(1); } else { for(objs = fobj; objs; objs = objs->nobj) if(objs->ox != u.ux || objs->oy != u.uy) goto outobjmap; pline("You sense the presence of objects close nearby."); break; outobjmap: cls(); for(objs = fobj; objs; objs = objs->nobj) at(objs->ox,objs->oy,objs->olet); prme(); pline("You sense the presence of objects."); more(); docrt(); } break; case POT_SICKNESS: pline("Yech! This stuff tastes like poison."); if(Poison_resistance) pline("(But in fact it was biologically contaminated orange juice.)"); losestr(rn1(4,3)); losehp(rnd(10), "contaminated potion"); break; case POT_CONFUSION: if(!Confusion) pline("Huh, What? Where am I?"); else nothing++; Confusion += rn1(7,16); break; case POT_GAIN_STRENGTH: pline("Wow do you feel strong!"); if(u.ustr >= 118) break; /* > 118 is impossible */ if(u.ustr > 17) u.ustr += rnd(118-u.ustr); else u.ustr++; if(u.ustr > u.ustrmax) u.ustrmax = u.ustr; flags.botl = 1; break; case POT_SPEED: if(Wounded_legs) { heal_legs(); unkn++; break; } if(!(Fast & ~INTRINSIC)) pline("You are suddenly moving much faster."); else pline("Your legs get new energy."), unkn++; Fast += rn1(10,100); break; case POT_BLINDNESS: if(!Blind) pline("A cloud of darkness falls upon you."); else nothing++; Blind += rn1(100,250); seeoff(0); break; case POT_GAIN_LEVEL: pluslvl(); break; case POT_EXTRA_HEALING: pline("You feel much better."); flags.botl = 1; u.uhp += d(2,20)+1; if(u.uhp > u.uhpmax) u.uhp = (u.uhpmax += 2); if(Blind) Blind = 1; if(Sick) Sick = 0; break; case POT_LEVITATION: if(!Levitation) float_up(); else nothing++; Levitation += rnd(100); u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down; break; default: impossible("What a funny potion! (%u)", otmp->otyp); return(0); } if(nothing) { unkn++; pline("You have a peculiar feeling for a moment, then it passes."); } if(otmp->dknown && !objects[otmp->otyp].oc_name_known) { if(!unkn) { objects[otmp->otyp].oc_name_known = 1; more_experienced(0,10); } else if(!objects[otmp->otyp].oc_uname) docall(otmp); } use_it: useup(otmp); return(1); } pluslvl() { int num; pline("You feel more experienced."); num = rnd(10); u.uhpmax += num; u.uhp += num; if(u.ulevel < 14) { extern long newuexp(); u.uexp = newuexp()+1; pline("Welcome to experience level %u.", ++u.ulevel); } flags.botl = 1; } strange_feeling(obj,txt) struct obj *obj; char *txt; { if(flags.beginner) pline("You have a strange feeling for a moment, then it passes."); else pline(txt); if(!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname) docall(obj); useup(obj); } char *bottlenames[] = { "bottle", "phial", "flagon", "carafe", "flask", "jar", "vial" }; potionhit(mon, obj) struct monst *mon; struct obj *obj; { extern char *xname(); char *botlnam = bottlenames[rn2(SIZE(bottlenames))]; boolean uclose, isyou = (mon == &youmonst); if(isyou) { uclose = TRUE; pline("The %s crashes on your head and breaks into shivers.", botlnam); losehp(rnd(2), "thrown potion"); } else { uclose = (dist(mon->mx,mon->my) < 3); /* perhaps 'E' and 'a' have no head? */ pline("The %s crashes on %s's head and breaks into shivers.", botlnam, monnam(mon)); if(rn2(5) && mon->mhp > 1) mon->mhp--; } pline("The %s evaporates.", xname(obj)); if(!isyou && !rn2(3)) switch(obj->otyp) { case POT_RESTORE_STRENGTH: case POT_GAIN_STRENGTH: case POT_HEALING: case POT_EXTRA_HEALING: if(mon->mhp < mon->mhpmax) { mon->mhp = mon->mhpmax; pline("%s looks sound and hale again!", Monnam(mon)); } break; case POT_SICKNESS: if(mon->mhpmax > 3) mon->mhpmax /= 2; if(mon->mhp > 2) mon->mhp /= 2; break; case POT_CONFUSION: case POT_BOOZE: mon->mconf = 1; break; case POT_INVISIBILITY: unpmon(mon); mon->minvis = 1; pmon(mon); break; case POT_PARALYSIS: mon->mfroz = 1; break; case POT_SPEED: mon->mspeed = MFAST; break; case POT_BLINDNESS: mon->mblinded |= 64 + rn2(64); break; /* case POT_GAIN_LEVEL: case POT_LEVITATION: case POT_FRUIT_JUICE: case POT_MONSTER_DETECTION: case POT_OBJECT_DETECTION: break; */ } if(uclose && rn2(5)) potionbreathe(obj); obfree(obj, Null(obj)); } potionbreathe(obj) struct obj *obj; { switch(obj->otyp) { case POT_RESTORE_STRENGTH: case POT_GAIN_STRENGTH: if(u.ustr < u.ustrmax) u.ustr++, flags.botl = 1; break; case POT_HEALING: case POT_EXTRA_HEALING: if(u.uhp < u.uhpmax) u.uhp++, flags.botl = 1; break; case POT_SICKNESS: if(u.uhp <= 5) u.uhp = 1; else u.uhp -= 5; flags.botl = 1; break; case POT_CONFUSION: case POT_BOOZE: if(!Confusion) pline("You feel somewhat dizzy."); Confusion += rnd(5); break; case POT_INVISIBILITY: pline("For an instant you couldn't see your right hand."); break; case POT_PARALYSIS: pline("Something seems to be holding you."); nomul(-rnd(5)); break; case POT_SPEED: Fast += rnd(5); pline("Your knees seem more flexible now."); break; case POT_BLINDNESS: if(!Blind) pline("It suddenly gets dark."); Blind += rnd(5); seeoff(0); break; /* case POT_GAIN_LEVEL: case POT_LEVITATION: case POT_FRUIT_JUICE: case POT_MONSTER_DETECTION: case POT_OBJECT_DETECTION: break; */ } /* note: no obfree() */ } /* * -- rudimentary -- to do this correctly requires much more work * -- all sharp weapons get one or more qualities derived from the potions * -- texts on scrolls may be (partially) wiped out; do they become blank? * -- or does their effect change, like under Confusion? * -- all objects may be made invisible by POT_INVISIBILITY * -- If the flask is small, can one dip a large object? Does it magically * -- become a jug? Etc. */ dodip(){ struct obj *potion, *obj; if(!(obj = getobj("#", "dip"))) return(0); if(!(potion = getobj("!", "dip into"))) return(0); pline("Interesting..."); if(obj->otyp == ARROW || obj->otyp == DART || obj->otyp == CROSSBOW_BOLT) { if(potion->otyp == POT_SICKNESS) { useup(potion); if(obj->spe < 7) obj->spe++; /* %% */ } } return(1); } ghost_from_bottle(){ extern struct permonst pm_ghost; struct monst *mtmp; if(!(mtmp = makemon(PM_GHOST,u.ux,u.uy))){ pline("This bottle turns out to be empty."); return; } mnexto(mtmp); pline("As you open the bottle, an enormous ghost emerges!"); pline("You are frightened to death, and unable to move."); nomul(-3); }