/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* hack.zap.c - version 1.0.3 */ /* $FreeBSD: src/games/hack/hack.zap.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */ /* $DragonFly: src/games/hack/hack.zap.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */ #include "hack.h" extern struct monst youmonst; static const char *fl[]= { "magic missile", "bolt of fire", "sleep ray", "bolt of cold", "death ray" }; static void bhitm(struct monst *, struct obj *); static bool bhito(struct obj *, struct obj *); static char dirlet(int, int); static int zhit(struct monst *, int); static bool revive(struct obj *); static void rloco(struct obj *); static void burn_scrolls(void); /* Routines for IMMEDIATE wands. */ /* bhitm: monster mtmp was hit by the effect of wand otmp */ static void bhitm(struct monst *mtmp, struct obj *otmp) { wakeup(mtmp); switch (otmp->otyp) { case WAN_STRIKING: if (u.uswallow || rnd(20) < 10 + mtmp->data->ac) { int tmp = d(2, 12); hit("wand", mtmp, exclam(tmp)); mtmp->mhp -= tmp; if (mtmp->mhp < 1) killed(mtmp); } else miss("wand", mtmp); break; case WAN_SLOW_MONSTER: mtmp->mspeed = MSLOW; break; case WAN_SPEED_MONSTER: mtmp->mspeed = MFAST; break; case WAN_UNDEAD_TURNING: if (strchr(UNDEAD, mtmp->data->mlet)) { mtmp->mhp -= rnd(8); if (mtmp->mhp < 1) killed(mtmp); else mtmp->mflee = 1; } break; case WAN_POLYMORPH: if (newcham(mtmp, &mons[rn2(CMNUM)])) objects[otmp->otyp].oc_name_known = 1; break; case WAN_CANCELLATION: mtmp->mcan = 1; break; case WAN_TELEPORTATION: rloc(mtmp); break; case WAN_MAKE_INVISIBLE: mtmp->minvis = 1; break; #ifdef WAN_PROBING case WAN_PROBING: mstatusline(mtmp); break; #endif /* WAN_PROBING */ default: impossible("What an interesting wand (%u)", otmp->otyp); } } /* * object obj was hit by the effect of wand otmp * returns TRUE if sth was done */ static bool bhito(struct obj *obj, struct obj *otmp) { int res = TRUE; if (obj == uball || obj == uchain) res = FALSE; else switch (otmp->otyp) { case WAN_POLYMORPH: /* preserve symbol and quantity, but turn rocks into gems */ mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK) ? GEM_SYM : obj->olet, obj->ox, obj->oy)->quan = obj->quan; delobj(obj); break; case WAN_STRIKING: if (obj->otyp == ENORMOUS_ROCK) fracture_rock(obj); else res = FALSE; break; case WAN_CANCELLATION: if (obj->spe && obj->olet != AMULET_SYM) { obj->known = 0; obj->spe = 0; } break; case WAN_TELEPORTATION: rloco(obj); break; case WAN_MAKE_INVISIBLE: obj->oinvis = 1; break; case WAN_UNDEAD_TURNING: res = revive(obj); break; case WAN_SLOW_MONSTER: /* no effect on objects */ case WAN_SPEED_MONSTER: #ifdef WAN_PROBING case WAN_PROBING: #endif /* WAN_PROBING */ res = FALSE; break; default: impossible("What an interesting wand (%u)", otmp->otyp); } return (res); } int dozap(void) { struct obj *obj; xchar zx, zy; obj = getobj("/", "zap"); if (!obj) return (0); if (obj->spe < 0 || (obj->spe == 0 && rn2(121))) { pline("Nothing Happens."); return (1); } if (obj->spe == 0) pline("You wrest one more spell from the worn-out wand."); if (!(objects[obj->otyp].bits & NODIR) && !getdir(1)) return (1); /* make him pay for knowing !NODIR */ obj->spe--; if (objects[obj->otyp].bits & IMMEDIATE) { if (u.uswallow) bhitm(u.ustuck, obj); else if (u.dz) { if (u.dz > 0) { struct obj *otmp = o_at(u.ux, u.uy); if (otmp) bhito(otmp, obj); } } else bhit(u.dx, u.dy, rn1(8, 6), 0, bhitm, bhito, obj); } else { switch (obj->otyp) { case WAN_LIGHT: litroom(TRUE); break; case WAN_SECRET_DOOR_DETECTION: if (!findit()) return (1); break; case WAN_CREATE_MONSTER: { int cnt = 1; if (!rn2(23)) cnt += rn2(7) + 1; while (cnt--) makemon(NULL, u.ux, u.uy); } break; case WAN_WISHING: { char buf[BUFSZ]; struct obj *otmp; if (u.uluck + rn2(5) < 0) { pline("Unfortunately, nothing happens."); break; } pline("You may wish for an object. What do you want? "); getlin(buf); if (buf[0] == '\033') buf[0] = 0; otmp = readobjnam(buf); otmp = addinv(otmp); prinv(otmp); break; } case WAN_DIGGING: /* * Original effect (approximately): * from CORR: dig until we pierce a wall * from ROOM: piece wall and dig until we reach * an ACCESSIBLE place. * Currently: dig for digdepth positions; * also down on request of Lennart Augustsson. */ { struct rm *room; int digdepth; if (u.uswallow) { struct monst *mtmp = u.ustuck; pline("You pierce %s's stomach wall!", monnam(mtmp)); mtmp->mhp = 1; /* almost dead */ unstuck(mtmp); mnexto(mtmp); break; } if (u.dz) { if (u.dz < 0) { pline("You loosen a rock from the ceiling."); pline("It falls on your head!"); losehp(1, "falling rock"); mksobj_at(ROCK, u.ux, u.uy); fobj->quan = 1; stackobj(fobj); if (Invisible) newsym(u.ux, u.uy); } else dighole(); break; } zx = u.ux + u.dx; zy = u.uy + u.dy; digdepth = 8 + rn2(18); Tmp_at(-1, '*'); /* open call */ while (--digdepth >= 0) { if (!isok(zx, zy)) break; room = &levl[zx][zy]; Tmp_at(zx, zy); if (!xdnstair) { if (zx < 3 || zx > COLNO - 3 || zy < 3 || zy > ROWNO - 3) break; if (room->typ == HWALL || room->typ == VWALL) { room->typ = ROOM; break; } } else if (room->typ == HWALL || room->typ == VWALL || room->typ == SDOOR || room->typ == LDOOR) { room->typ = DOOR; digdepth -= 2; } else if (room->typ == SCORR || !room->typ) { room->typ = CORR; digdepth--; } mnewsym(zx, zy); zx += u.dx; zy += u.dy; } mnewsym(zx, zy); /* not always necessary */ Tmp_at(-1, -1); /* closing call */ break; } default: buzz((int)obj->otyp - WAN_MAGIC_MISSILE, u.ux, u.uy, u.dx, u.dy); break; } if (!objects[obj->otyp].oc_name_known) { objects[obj->otyp].oc_name_known = 1; more_experienced(0, 10); } } return (1); } const char * exclam(int force) { /* force == 0 occurs e.g. with sleep ray */ /* note that large force is usual with wands so that !! would require information about hand/weapon/wand */ return ((force < 0) ? "?" : (force <= 4) ? "." : "!"); } void hit(const char *str, struct monst *mtmp, const char *force) { /* force: usually either "." or "!" */ if (!cansee(mtmp->mx, mtmp->my)) pline("The %s hits it.", str); else pline("The %s hits %s%s", str, monnam(mtmp), force); } void miss(const char *str, struct monst *mtmp) { if (!cansee(mtmp->mx, mtmp->my)) pline("The %s misses it.", str); else pline("The %s misses %s.", str, monnam(mtmp)); } /* * bhit: called when a weapon is thrown (sym = obj->olet) or when an * IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of range * or when a monster is hit; the monster is returned, and bhitpos is set to * the final position of the weapon thrown; the ray of a wand may affect * several objects and monsters on its path - for each of these an argument * function is called. */ /* check !u.uswallow before calling bhit() */ /* ddx, ddy, range: direction and range * sym: symbol displayed on path * fhitm, fhito: fns called when mon/obj hit * obj: 2nd arg to fhitm/fhito */ struct monst * bhit(int ddx, int ddy, int range, char sym, void (*fhitm)(struct monst *, struct obj *), bool (*fhito)(struct obj *, struct obj *), struct obj *obj) { struct monst *mtmp; struct obj *otmp; int typ; bhitpos.x = u.ux; bhitpos.y = u.uy; if (sym) /* open call */ tmp_at(-1, sym); while (range-- > 0) { bhitpos.x += ddx; bhitpos.y += ddy; typ = levl[bhitpos.x][bhitpos.y].typ; if ((mtmp = m_at(bhitpos.x, bhitpos.y))) { if (sym) { tmp_at(-1, -1); /* close call */ return (mtmp); } (*fhitm)(mtmp, obj); range -= 3; } if (fhito && (otmp = o_at(bhitpos.x, bhitpos.y))) { if ((*fhito)(otmp, obj)) range--; } if (!ZAP_POS(typ)) { bhitpos.x -= ddx; bhitpos.y -= ddy; break; } if (sym) tmp_at(bhitpos.x, bhitpos.y); } /* leave last symbol unless in a pool */ if (sym) tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0); return (0); } struct monst * boomhit(int dx, int dy) { int i, ct; struct monst *mtmp; char sym = ')'; bhitpos.x = u.ux; bhitpos.y = u.uy; for (i = 0; i < 8; i++) if (xdir[i] == dx && ydir[i] == dy) break; tmp_at(-1, sym); /* open call */ for (ct = 0; ct < 10; ct++) { if (i == 8) i = 0; sym = ')' + '(' - sym; tmp_at(-2, sym); /* change let call */ dx = xdir[i]; dy = ydir[i]; bhitpos.x += dx; bhitpos.y += dy; if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != NULL) { tmp_at(-1, -1); return (mtmp); } if (!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) { bhitpos.x -= dx; bhitpos.y -= dy; break; } if (bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */ if (rn2(20) >= 10 + u.ulevel) { /* we hit ourselves */ thitu(10, rnd(10), "boomerang"); break; } else { /* we catch it */ tmp_at(-1, -1); pline("Skillfully, you catch the boomerang."); return (&youmonst); } } tmp_at(bhitpos.x, bhitpos.y); if (ct % 5 != 0) i++; } tmp_at(-1, -1); /* do not leave last symbol */ return (0); } static char dirlet(int dx, int dy) { return (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|'; } /* type == -1: monster spitting fire at you */ /* type == -1,-2,-3: bolts sent out by wizard */ /* called with dx = dy = 0 with vertical bolts */ void buzz(int type, xchar sx, xchar sy, int dx, int dy) { int abstype = abs(type); const char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype]; struct rm *lev; xchar range; struct monst *mon; if (u.uswallow) { int tmp; if (type < 0) return; tmp = zhit(u.ustuck, type); pline("The %s rips into %s%s", fltxt, monnam(u.ustuck), exclam(tmp)); return; } if (type < 0) pru(); range = rn1(7, 7); Tmp_at(-1, dirlet(dx, dy)); /* open call */ while (range-- > 0) { sx += dx; sy += dy; if ((lev = &levl[sx][sy])->typ) Tmp_at(sx, sy); else { int bounce = 0; if (cansee(sx - dx, sy - dy)) pline("The %s bounces!", fltxt); if (ZAP_POS(levl[sx][sy - dy].typ)) bounce = 1; if (ZAP_POS(levl[sx - dx][sy].typ)) { if (!bounce || rn2(2)) bounce = 2; } switch (bounce) { case 0: dx = -dx; dy = -dy; continue; case 1: dy = -dy; sx -= dx; break; case 2: dx = -dx; sy -= dy; break; } Tmp_at(-2, dirlet(dx, dy)); continue; } if (lev->typ == POOL && abstype == 1 /* fire */) { range -= 3; lev->typ = ROOM; if (cansee(sx, sy)) { mnewsym(sx, sy); pline("The water evaporates."); } else pline("You hear a hissing sound."); } if ((mon = m_at(sx, sy)) && (type != -1 || mon->data->mlet != 'D')) { wakeup(mon); if (rnd(20) < 18 + mon->data->ac) { int tmp = zhit(mon, abstype); if (mon->mhp < 1) { if (type < 0) { if (cansee(mon->mx, mon->my)) pline("%s is killed by the %s!", Monnam(mon), fltxt); mondied(mon); } else killed(mon); } else hit(fltxt, mon, exclam(tmp)); range -= 2; } else miss(fltxt, mon); } else if (sx == u.ux && sy == u.uy) { nomul(0); if (rnd(20) < 18 + u.uac) { int dam = 0; range -= 2; pline("The %s hits you!", fltxt); switch (abstype) { case 0: dam = d(2, 6); break; case 1: if (Fire_resistance) pline("You don't feel hot!"); else dam = d(6, 6); if (!rn2(3)) burn_scrolls(); break; case 2: nomul(-rnd(25)); /* sleep ray */ break; case 3: if (Cold_resistance) pline("You don't feel cold!"); else dam = d(6, 6); break; case 4: u.uhp = -1; } losehp(dam, fltxt); } else pline("The %s whizzes by you!", fltxt); stop_occupation(); } if (!ZAP_POS(lev->typ)) { int bounce = 0, rmn; if (cansee(sx, sy)) pline("The %s bounces!", fltxt); range--; if (!dx || !dy || !rn2(20)) { dx = -dx; dy = -dy; } else { if (ZAP_POS(rmn = levl[sx][sy - dy].typ) && (IS_ROOM(rmn) || ZAP_POS(levl[sx + dx][sy - dy].typ))) bounce = 1; if (ZAP_POS(rmn = levl[sx - dx][sy].typ) && (IS_ROOM(rmn) || ZAP_POS(levl[sx - dx][sy + dy].typ))) if (!bounce || rn2(2)) bounce = 2; switch (bounce) { case 0: dy = -dy; dx = -dx; break; case 1: dy = -dy; break; case 2: dx = -dx; break; } Tmp_at(-2, dirlet(dx, dy)); } } } Tmp_at(-1, -1); } static int zhit(struct monst *mon, int type) /* returns damage to mon */ { int tmp = 0; switch (type) { case 0: /* magic missile */ tmp = d(2, 6); break; case -1: /* Dragon blazing fire */ case 1: /* fire */ if (strchr("Dg", mon->data->mlet)) break; tmp = d(6, 6); if (strchr("YF", mon->data->mlet)) tmp += 7; break; case 2: /* sleep*/ mon->mfroz = 1; break; case 3: /* cold */ if (strchr("YFgf", mon->data->mlet)) break; tmp = d(6, 6); if (mon->data->mlet == 'D') tmp += 7; break; case 4: /* death*/ if (strchr(UNDEAD, mon->data->mlet)) break; tmp = mon->mhp + 1; break; } mon->mhp -= tmp; return (tmp); } #define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\ ? 'a' + (otyp - DEAD_ACID_BLOB)\ : '@' + (otyp - DEAD_HUMAN)) static bool revive(struct obj *obj) { struct monst *mtmp = NULL; if (obj->olet == FOOD_SYM && obj->otyp > CORPSE) { /* do not (yet) revive shopkeepers */ /* Note: this might conceivably produce two monsters * at the same position - strange, but harmless */ mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp), obj->ox, obj->oy); delobj(obj); } return (!!mtmp); /* TRUE if some monster created */ } static void rloco(struct obj *obj) { int tx, ty, otx, oty; otx = obj->ox; oty = obj->oy; do { tx = rn1(COLNO - 3, 2); ty = rn2(ROWNO); } while (!goodpos(tx, ty)); obj->ox = tx; obj->oy = ty; if (cansee(otx, oty)) newsym(otx, oty); } /* fractured by pick-axe or wand of striking */ /* no texts here! */ void fracture_rock(struct obj *obj) { obj->otyp = ROCK; obj->quan = 7 + rn2(60); obj->owt = weight(obj); obj->olet = WEAPON_SYM; if (cansee(obj->ox, obj->oy)) prl(obj->ox, obj->oy); } static void burn_scrolls(void) { struct obj *obj, *obj2; int cnt = 0; for (obj = invent; obj; obj = obj2) { obj2 = obj->nobj; if (obj->olet == SCROLL_SYM) { cnt++; useup(obj); } } if (cnt > 1) { pline("Your scrolls catch fire!"); losehp(cnt, "burning scrolls"); } else if (cnt) { pline("Your scroll catches fire!"); losehp(1, "burning scroll"); } }