#!/usr/local/bin/perl # define for pentium pro friendly version push(@INC,"perlasm","../../perlasm"); require "x86asm.pl"; &asm_init($ARGV[0],"rc4-586.pl"); $tx="eax"; $ty="ebx"; $x="ecx"; $y="edx"; $in="esi"; $out="edi"; $d="ebp"; &RC4("RC4"); &asm_finish(); sub RC4_loop { local($n,$p,$char)=@_; &comment("Round $n"); if ($char) { if ($p >= 0) { &mov($ty, &swtmp(2)); &cmp($ty, $in); &jle(&label("finished")); &inc($in); } else { &add($ty, 8); &inc($in); &cmp($ty, $in); &jl(&label("finished")); &mov(&swtmp(2), $ty); } } # Moved out # &mov( $tx, &DWP(0,$d,$x,4)) if $p < 0; &add( $y, $tx); &and( $y, 0xff); &inc( $x); # NEXT ROUND &mov( $ty, &DWP(0,$d,$y,4)); # XXX &mov( &DWP(-4,$d,$x,4),$ty); # AGI &add( $ty, $tx); &and( $x, 0xff); # NEXT ROUND &and( $ty, 0xff); &mov( &DWP(0,$d,$y,4),$tx); &nop(); &mov( $ty, &DWP(0,$d,$ty,4)); &mov( $tx, &DWP(0,$d,$x,4)) if $p < 1; # NEXT ROUND # XXX if (!$char) { #moved up into last round if ($p >= 1) { &add( $out, 8) } &movb( &BP($n,"esp","",0), &LB($ty)); } else { # Note in+=8 has occured &movb( &HB($ty), &BP(-1,$in,"",0)); # XXX &xorb(&LB($ty), &HB($ty)); # XXX &movb(&BP($n,$out,"",0),&LB($ty)); } } sub RC4 { local($name)=@_; &function_begin_B($name,""); &comment(""); &push("ebp"); &push("ebx"); &mov( $d, &wparam(0)); # key &mov( $ty, &wparam(1)); # num &push("esi"); &push("edi"); &mov( $x, &DWP(0,$d,"",1)); &mov( $y, &DWP(4,$d,"",1)); &mov( $in, &wparam(2)); &inc( $x); &stack_push(3); # 3 temp variables &add( $d, 8); &and( $x, 0xff); &lea( $ty, &DWP(-8,$ty,$in)); # check for 0 length input &mov( $out, &wparam(3)); &mov( &swtmp(2), $ty); # this is now address to exit at &mov( $tx, &DWP(0,$d,$x,4)); &cmp( $ty, $in); &jl( &label("end")); # less than 8 bytes &set_label("start"); # filling DELAY SLOT &add( $in, 8); &RC4_loop(0,-1,0); &RC4_loop(1,0,0); &RC4_loop(2,0,0); &RC4_loop(3,0,0); &RC4_loop(4,0,0); &RC4_loop(5,0,0); &RC4_loop(6,0,0); &RC4_loop(7,1,0); &comment("apply the cipher text"); # xor the cipher data with input #&add( $out, 8); #moved up into last round &mov( $tx, &swtmp(0)); &mov( $ty, &DWP(-8,$in,"",0)); &xor( $tx, $ty); &mov( $ty, &DWP(-4,$in,"",0)); &mov( &DWP(-8,$out,"",0), $tx); &mov( $tx, &swtmp(1)); &xor( $tx, $ty); &mov( $ty, &swtmp(2)); # load end ptr; &mov( &DWP(-4,$out,"",0), $tx); &mov( $tx, &DWP(0,$d,$x,4)); &cmp($in, $ty); &jle(&label("start")); &set_label("end"); # There is quite a bit of extra crap in RC4_loop() for this # first round &RC4_loop(0,-1,1); &RC4_loop(1,0,1); &RC4_loop(2,0,1); &RC4_loop(3,0,1); &RC4_loop(4,0,1); &RC4_loop(5,0,1); &RC4_loop(6,1,1); &set_label("finished"); &dec( $x); &stack_pop(3); &mov( &DWP(-4,$d,"",0),$y); &movb( &BP(-8,$d,"",0),&LB($x)); &function_end($name); }