/* regen.c Larn is copyrighted 1986 by Noah Morgan. */ /* $FreeBSD: src/games/larn/regen.c,v 1.4 1999/11/16 02:57:24 billf Exp $ */ /* $DragonFly: src/games/larn/regen.c,v 1.3 2006/08/26 17:05:05 pavalos Exp $ */ #include "header.h" /* ******* REGEN() ******* regen() subroutine to regenerate player hp and spells */ void regen(void) { int i, flag; long *d; d = c; #ifdef EXTRA d[MOVESMADE]++; #endif if (d[TIMESTOP]) { if (--d[TIMESTOP] <= 0) bottomline(); return; } /* for stop time spell */ flag = 0; if (d[STRENGTH] < 3) { d[STRENGTH] = 3; flag = 1; } if ((d[HASTESELF] == 0) || ((d[HASTESELF] & 1) == 0)) gtime++; if (d[HP] != d[HPMAX]) if (d[REGENCOUNTER]-- <= 0) { /* regenerate hit points */ d[REGENCOUNTER] = 22 + (d[HARDGAME] << 1) - d[LEVEL]; if ((d[HP] += d[REGEN]) > d[HPMAX]) d[HP] = d[HPMAX]; bottomhp(); } if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */ if (d[ECOUNTER]-- <= 0) { d[ECOUNTER] = 100 + 4 * (d[HARDGAME] - d[LEVEL] - d[ENERGY]); d[SPELLS]++; bottomspell(); } if (d[HERO]) if (--d[HERO] <= 0) { for (i = 0; i < 6; i++) d[i] -= 10; flag = 1; } if (d[ALTPRO]) if (--d[ALTPRO] <= 0) { d[MOREDEFENSES] -= 3; flag = 1; } if (d[PROTECTIONTIME]) if (--d[PROTECTIONTIME] <= 0) { d[MOREDEFENSES] -= 2; flag = 1; } if (d[DEXCOUNT]) if (--d[DEXCOUNT] <= 0) { d[DEXTERITY] -= 3; flag = 1; } if (d[STRCOUNT]) if (--d[STRCOUNT] <= 0) { d[STREXTRA] -= 3; flag = 1; } if (d[BLINDCOUNT]) if (--d[BLINDCOUNT] <= 0) { cursors(); lprcat("\nThe blindness lifts "); beep(); } if (d[CONFUSE]) if (--d[CONFUSE] <= 0) { cursors(); lprcat("\nYou regain your senses"); beep(); } if (d[GIANTSTR]) if (--d[GIANTSTR] <= 0) { d[STREXTRA] -= 20; flag = 1; } if (d[CHARMCOUNT]) if ((--d[CHARMCOUNT]) <= 0) flag = 1; if (d[INVISIBILITY]) if ((--d[INVISIBILITY]) <= 0) flag = 1; if (d[CANCELLATION]) if ((--d[CANCELLATION]) <= 0) flag = 1; if (d[WTW]) if ((--d[WTW]) <= 0) flag = 1; if (d[HASTESELF]) if ((--d[HASTESELF]) <= 0) flag = 1; if (d[AGGRAVATE]) --d[AGGRAVATE]; if (d[SCAREMONST]) if ((--d[SCAREMONST]) <= 0) flag = 1; if (d[STEALTH]) if ((--d[STEALTH]) <= 0) flag = 1; if (d[AWARENESS]) --d[AWARENESS]; if (d[HOLDMONST]) if ((--d[HOLDMONST]) <= 0) flag = 1; if (d[HASTEMONST]) --d[HASTEMONST]; if (d[FIRERESISTANCE]) if ((--d[FIRERESISTANCE]) <= 0) flag = 1; if (d[GLOBE]) if (--d[GLOBE] <= 0) { d[MOREDEFENSES] -= 10; flag = 1; } if (d[SPIRITPRO]) if (--d[SPIRITPRO] <= 0) flag = 1; if (d[UNDEADPRO]) if (--d[UNDEADPRO] <= 0) flag = 1; if (d[HALFDAM]) if (--d[HALFDAM] <= 0) { cursors(); lprcat("\nYou now feel better "); beep(); } if (d[SEEINVISIBLE]) if (--d[SEEINVISIBLE] <= 0) { monstnamelist[INVISIBLESTALKER] = ' '; cursors(); lprcat("\nYou feel your vision return to normal"); beep(); } if (d[ITCHING]) { if (d[ITCHING] > 1) if ((d[WEAR] != -1) || (d[SHIELD] != -1)) if (rnd(100) < 50) { d[WEAR] = d[SHIELD] = -1; cursors(); lprcat("\nThe hysteria of itching forces you to remove your armor!"); beep(); recalc(); bottomline(); } if (--d[ITCHING] <= 0) { cursors(); lprcat("\nYou now feel the irritation subside!"); beep(); } } if (d[CLUMSINESS]) { if (d[WIELD] != -1) if (d[CLUMSINESS] > 1) if (item[playerx][playery] == 0) /* only if nothing there */ if (rnd(100) < 33) /* drop your weapon due to clumsiness */ drop_object((int)d[WIELD]); if (--d[CLUMSINESS] <= 0) { cursors(); lprcat("\nYou now feel less awkward!"); beep(); } } if (flag) bottomline(); }