/* "Larn is copyrighted 1986 by Noah Morgan.\n" */ #include #include "header.h" static void s2choose(void); static void cntlc(int); static void sgam(int); #ifdef SIGTSTP static void tstop(int); #endif static void sigill(int); static void sigtrap(int); static void sigiot(int); static void sigemt(int); static void sigfpe(int); static void sigbus(int); static void sigsegv(int); static void sigsys(int); static void sigpipe(int); static void sigterm(int); static void sigpanic(int); #define BIT(a) (1<<((a)-1)) static void s2choose(void) /* text to be displayed if ^C during intro screen */ { cursor(1, 24); lprcat("Press "); setbold(); lprcat("return"); resetbold(); lprcat(" to continue: "); lflush(); } static void cntlc(__unused int sig) /* what to do for a ^C */ { if (nosignal) /* don't do anything if inhibited */ return; signal(SIGQUIT, SIG_IGN); signal(SIGINT, SIG_IGN); quit(); if (predostuff == 1) s2choose(); else showplayer(); lflush(); signal(SIGQUIT, cntlc); signal(SIGINT, cntlc); } /* * subroutine to save the game if a hangup signal */ static void sgam(__unused int sig) { savegame(savefilename); wizard = 1; died(-257); /* hangup signal */ } #ifdef SIGTSTP static void tstop(__unused int sig) /* control Y */ { if (nosignal) /* nothing if inhibited */ return; lcreat(NULL); clearvt100(); lflush(); signal(SIGTSTP, SIG_DFL); #ifdef SIGVTALRM /* looks like BSD4.2 or higher - must clr mask for signal to take effect*/ sigsetmask(sigblock(0) & ~BIT(SIGTSTP)); #endif kill(getpid(), SIGTSTP); setupvt100(); signal(SIGTSTP, tstop); if (predostuff == 1) s2choose(); else drawscreen(); showplayer(); lflush(); } #endif /* SIGTSTP */ /* * subroutine to issue the needed signal traps called from main() */ static void sigill(__unused int sig) { sigpanic(SIGILL); } static void sigtrap(__unused int sig) { sigpanic(SIGTRAP); } static void sigiot(__unused int sig) { sigpanic(SIGIOT); } static void sigemt(__unused int sig) { sigpanic(SIGEMT); } static void sigfpe(__unused int sig) { sigpanic(SIGFPE); } static void sigbus(__unused int sig) { sigpanic(SIGBUS); } static void sigsegv(__unused int sig) { sigpanic(SIGSEGV); } static void sigsys(__unused int sig) { sigpanic(SIGSYS); } static void sigpipe(__unused int sig) { sigpanic(SIGPIPE); } static void sigterm(__unused int sig) { sigpanic(SIGTERM); } void sigsetup(void) { signal(SIGQUIT, cntlc); signal(SIGINT, cntlc); signal(SIGKILL, SIG_IGN); signal(SIGHUP, sgam); signal(SIGILL, sigill); signal(SIGTRAP, sigtrap); signal(SIGIOT, sigiot); signal(SIGEMT, sigemt); signal(SIGFPE, sigfpe); signal(SIGBUS, sigbus); signal(SIGSEGV, sigsegv); signal(SIGSYS, sigsys); signal(SIGPIPE, sigpipe); signal(SIGTERM, sigterm); #ifdef SIGTSTP signal(SIGTSTP, tstop); signal(SIGSTOP, tstop); #endif /* SIGTSTP */ } static const char *signame[NSIG] = { "", "SIGHUP", /* 1 hangup */ "SIGINT", /* 2 interrupt */ "SIGQUIT", /* 3 quit */ "SIGILL", /* 4 illegal instruction (not reset when caught) */ "SIGTRAP", /* 5 trace trap (not reset when caught) */ "SIGIOT", /* 6 IOT instruction */ "SIGEMT", /* 7 EMT instruction */ "SIGFPE", /* 8 floating point exception */ "SIGKILL", /* 9 kill (cannot be caught or ignored) */ "SIGBUS", /* 10 bus error */ "SIGSEGV", /* 11 segmentation violation */ "SIGSYS", /* 12 bad argument to system call */ "SIGPIPE", /* 13 write on a pipe with no one to read it */ "SIGALRM", /* 14 alarm clock */ "SIGTERM", /* 15 software termination signal from kill */ "SIGURG", /* 16 urgent condition on IO channel */ "SIGSTOP", /* 17 sendable stop signal not from tty */ "SIGTSTP", /* 18 stop signal from tty */ "SIGCONT", /* 19 continue a stopped process */ "SIGCHLD", /* 20 to parent on child stop or exit */ "SIGTTIN", /* 21 to readers pgrp upon background tty read */ "SIGTTOU", /* 22 like TTIN for output if (tp->t_local<OSTOP) */ "SIGIO", /* 23 input/output possible signal */ "SIGXCPU", /* 24 exceeded CPU time limit */ "SIGXFSZ", /* 25 exceeded file size limit */ "SIGVTALRM",/* 26 virtual time alarm */ "SIGPROF", /* 27 profiling time alarm */ "SIGWINCH",/* 28 window size changes */ "SIGINFO", /* 29 information request */ "SIGUSR1", /* 30 user defined signal 1 */ "SIGUSR2", /* 31 user defined signal 2 */ }; /* * routine to process a fatal error signal */ static void sigpanic(int sig) { char buf[128]; signal(sig, SIG_DFL); sprintf(buf, "\nLarn - Panic! Signal %d received [%s]", sig, signame[sig]); write(2, buf, strlen(buf)); sleep(2); sncbr(); savegame(savefilename); kill(getpid(), sig); /* this will terminate us */ }