/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* hack.mkmaze.c - version 1.0.2 */ /* $FreeBSD: src/games/hack/hack.mkmaze.c,v 1.4 1999/11/16 10:26:37 marcel Exp $ */ /* $DragonFly: src/games/hack/hack.mkmaze.c,v 1.3 2006/08/21 19:45:32 pavalos Exp $ */ #include "hack.h" extern struct permonst pm_wizard; struct permonst hell_hound = { "hell hound", 'd', 12, 14, 2, 3, 6, 0 }; static void walkfrom(int, int); static void move(int *, int *, int); static bool okay(int, int, int); void makemaz(void) { int x, y; int zx, zy; coord mm; boolean al = (dlevel >= 30 && !flags.made_amulet); for (x = 2; x < COLNO - 1; x++) for (y = 2; y < ROWNO - 1; y++) levl[x][y].typ = (x % 2 && y % 2) ? 0 : HWALL; if (al) { struct monst *mtmp; zx = 2 * (COLNO / 4) - 1; zy = 2 * (ROWNO / 4) - 1; for (x = zx - 2; x < zx + 4; x++) for (y = zy - 2; y <= zy + 2; y++) { levl[x][y].typ = (y == zy - 2 || y == zy + 2 || x == zx - 2 || x == zx + 3) ? POOL : (y == zy - 1 || y == zy + 1 || x == zx - 1 || x == zx + 2) ? HWALL : ROOM; } mkobj_at(AMULET_SYM, zx, zy); flags.made_amulet = 1; walkfrom(zx + 4, zy); if ((mtmp = makemon(&hell_hound, zx, zy)) != NULL) mtmp->msleep = 1; if ((mtmp = makemon(PM_WIZARD, zx + 1, zy)) != NULL) { mtmp->msleep = 1; flags.no_of_wizards = 1; } } else { mm = mazexy(); zx = mm.x; zy = mm.y; walkfrom(zx, zy); mksobj_at(WAN_WISHING, zx, zy); mkobj_at(ROCK_SYM, zx, zy); /* put a rock on top of it */ } for (x = 2; x < COLNO - 1; x++) for (y = 2; y < ROWNO - 1; y++) { switch (levl[x][y].typ) { case HWALL: levl[x][y].scrsym = '-'; break; case ROOM: levl[x][y].scrsym = '.'; break; } } for (x = rn1(8, 11); x; x--) { mm = mazexy(); mkobj_at(rn2(2) ? GEM_SYM : 0, mm.x, mm.y); } for (x = rn1(10, 2); x; x--) { mm = mazexy(); mkobj_at(ROCK_SYM, mm.x, mm.y); } mm = mazexy(); makemon(PM_MINOTAUR, mm.x, mm.y); for (x = rn1(5, 7); x; x--) { mm = mazexy(); makemon(NULL, mm.x, mm.y); } for (x = rn1(6, 7); x; x--) { mm = mazexy(); mkgold(0L, mm.x, mm.y); } for (x = rn1(6, 7); x; x--) mktrap(0, 1, NULL); mm = mazexy(); levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = '<'; levl[xupstair][yupstair].typ = STAIRS; xdnstair = ydnstair = 0; } static void walkfrom(int x, int y) { int q, a, dir; int dirs[4]; levl[x][y].typ = ROOM; for (;;) { q = 0; for (a = 0; a < 4; a++) if (okay(x, y, a)) dirs[q++] = a; if (!q) return; dir = dirs[rn2(q)]; move(&x, &y, dir); levl[x][y].typ = ROOM; move(&x, &y, dir); walkfrom(x, y); } } static void move(int *x, int *y, int dir) { switch (dir) { case 0: --(*y); break; case 1: (*x)++; break; case 2: (*y)++; break; case 3: --(*x); break; } } static bool okay(int x, int y, int dir) { move(&x, &y, dir); move(&x, &y, dir); if (x < 3 || y < 3 || x > COLNO - 3 || y > ROWNO - 3 || levl[x][y].typ != 0) return (0); else return (1); } coord mazexy(void) { coord mm; mm.x = 3 + 2 * rn2(COLNO / 2 - 2); mm.y = 3 + 2 * rn2(ROWNO / 2 - 2); return (mm); }