/*- * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)game.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/sail/game.c,v 1.5 1999/11/30 03:49:33 billf Exp $ * $DragonFly: src/games/sail/game.c,v 1.3 2006/09/03 17:33:13 pavalos Exp $ */ #include "externs.h" int maxturns(struct ship *ship, char *af) { int turns; turns = ship->specs->ta; *af = (ship->file->drift > 1 && turns); if (*af != false) { turns--; if (ship->file->FS == 1) turns = 0; } return turns; } int maxmove(struct ship *ship, int dir, int fs) { int riggone = 0, Move, flank = 0; Move = ship->specs->bs; if (!ship->specs->rig1) riggone++; if (!ship->specs->rig2) riggone++; if (!ship->specs->rig3) riggone++; if (!ship->specs->rig4) riggone++; if ((ship->file->FS || fs) && fs != -1) { flank = 1; Move = ship->specs->fs; } if (dir == winddir) Move -= 1 + WET[windspeed][ship->specs->class-1].B; else if (dir == winddir + 2 || dir == winddir - 2 || dir == winddir - 6 || dir == winddir + 6) Move -= 1 + WET[windspeed][ship->specs->class-1].C; else if (dir == winddir + 3 || dir == winddir - 3 || dir == winddir - 5 || dir == winddir + 5) Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D; else if (dir == winddir + 4 || dir == winddir - 4) Move = 0; else Move -= WET[windspeed][ship->specs->class-1].A; Move -= riggone; Move = Move < 0 ? 0 : Move; return(Move); }