| 1 | .\" Copyright (c) 1989, 1993 |
| 2 | .\" The Regents of the University of California. All rights reserved. |
| 3 | .\" |
| 4 | .\" This code is derived from software contributed to Berkeley by |
| 5 | .\" Dave Taylor, of Intuitive Systems. |
| 6 | .\" |
| 7 | .\" Redistribution and use in source and binary forms, with or without |
| 8 | .\" modification, are permitted provided that the following conditions |
| 9 | .\" are met: |
| 10 | .\" 1. Redistributions of source code must retain the above copyright |
| 11 | .\" notice, this list of conditions and the following disclaimer. |
| 12 | .\" 2. Redistributions in binary form must reproduce the above copyright |
| 13 | .\" notice, this list of conditions and the following disclaimer in the |
| 14 | .\" documentation and/or other materials provided with the distribution. |
| 15 | .\" 3. All advertising materials mentioning features or use of this software |
| 16 | .\" must display the following acknowledgement: |
| 17 | .\" This product includes software developed by the University of |
| 18 | .\" California, Berkeley and its contributors. |
| 19 | .\" 4. Neither the name of the University nor the names of its contributors |
| 20 | .\" may be used to endorse or promote products derived from this software |
| 21 | .\" without specific prior written permission. |
| 22 | .\" |
| 23 | .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND |
| 24 | .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 25 | .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 26 | .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE |
| 27 | .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| 28 | .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS |
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| 32 | .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 33 | .\" SUCH DAMAGE. |
| 34 | .\" |
| 35 | .\" @(#)wump.6 8.1 (Berkeley) 5/31/93 |
| 36 | .\" $FreeBSD: src/games/wump/wump.6,v 1.3.2.1 2001/07/22 11:32:37 dd Exp $ |
| 37 | .\" $DragonFly: src/games/wump/wump.6,v 1.3 2005/08/01 00:21:07 swildner Exp $ |
| 38 | .\" |
| 39 | .Dd May 31, 1993 |
| 40 | .Dt WUMP 6 |
| 41 | .Os |
| 42 | .Sh NAME |
| 43 | .Nm wump |
| 44 | .Nd hunt the wumpus in an underground cave |
| 45 | .Sh SYNOPSIS |
| 46 | .Nm |
| 47 | .Op Fl h |
| 48 | .Op Fl a Ar arrows |
| 49 | .Op Fl b Ar bats |
| 50 | .Op Fl p Ar pits |
| 51 | .Op Fl r Ar rooms |
| 52 | .Op Fl t Ar tunnels |
| 53 | .Sh DESCRIPTION |
| 54 | The game |
| 55 | .Nm |
| 56 | is based on a fantasy game first presented in the pages of |
| 57 | .Em "People's Computer Company" |
| 58 | in 1973. |
| 59 | In |
| 60 | .Nm |
| 61 | you are placed in a cave built of many different rooms, |
| 62 | all interconnected by tunnels. |
| 63 | Your quest is to find and shoot the evil Wumpus that resides elsewhere in |
| 64 | the cave without running into any pits or using up your limited supply of |
| 65 | arrows. |
| 66 | .Pp |
| 67 | The options are as follows: |
| 68 | .Bl -tag -width ".Fl t Ar tunnels" |
| 69 | .It Fl a Ar arrows |
| 70 | Specifies the number of magic arrows the adventurer gets. |
| 71 | The default is five. |
| 72 | .It Fl b Ar bats |
| 73 | Specifies the number of rooms in the cave which contain bats. |
| 74 | The default is three. |
| 75 | .It Fl h |
| 76 | Play the hard version -- more pits, more bats, and a generally more |
| 77 | dangerous cave. |
| 78 | .It Fl p Ar pits |
| 79 | Specifies the number of rooms in the cave which contain bottomless pits. |
| 80 | The default is three. |
| 81 | .It Fl r Ar rooms |
| 82 | Specifies the number of rooms in the cave. |
| 83 | The default cave size is twenty-five rooms. |
| 84 | .It Fl t Ar tunnels |
| 85 | Specifies the number of tunnels connecting each room in the cave to |
| 86 | another room. |
| 87 | Beware, too many tunnels in a small cave can easily cause it to collapse! |
| 88 | The default cave room has three tunnels to other rooms. |
| 89 | .El |
| 90 | .Pp |
| 91 | While wandering through the cave you'll notice that, while there are tunnels |
| 92 | everywhere, there are some mysterious quirks to the cave topology, including |
| 93 | some tunnels that go from one room to another, but not necessarily back! |
| 94 | Also, most pesky of all are the rooms that are home to large numbers of bats, |
| 95 | which, upon being disturbed, will en masse grab you and move you to another |
| 96 | portion of the cave (including those housing bottomless pits, sure |
| 97 | death for unwary explorers). |
| 98 | .Pp |
| 99 | Fortunately, you're not going into the cave without any weapons or tools, |
| 100 | and in fact your biggest aids are your senses; you can often smell the |
| 101 | rather odiferous Wumpus up to |
| 102 | .Em two |
| 103 | rooms away, and you can always feel the drafts created by the occasional |
| 104 | bottomless pit and hear the rustle of the bats in caves they might be |
| 105 | sleeping within. |
| 106 | .Pp |
| 107 | To kill the wumpus, you'll need to shoot it with one of your magic arrows. |
| 108 | Fortunately, you don't have to be in the same room as the creature, and can |
| 109 | instead shoot the arrow from as far as three or four rooms away! |
| 110 | .Pp |
| 111 | When you shoot an arrow, you do so by typing in a list of rooms that you'd |
| 112 | like it to travel to. |
| 113 | If at any point in its travels it cannot find a tunnel to the room you |
| 114 | specify from the room it's in, it will instead randomly fly down one of the |
| 115 | tunnels, possibly, if you're real unlucky, even flying back into the room |
| 116 | you're in and hitting you! |