Merge from vendor branch LIBARCHIVE:
[games.git] / games / trek / setup.c
1 /*
2  * Copyright (c) 1980, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *      This product includes software developed by the University of
16  *      California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)setup.c  8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/trek/setup.c,v 1.6 1999/11/30 03:49:54 billf Exp $
35  * $DragonFly: src/games/trek/setup.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
36  */
37
38 # include       "trek.h"
39 # include       "getpar.h"
40
41 /*
42 **  INITIALIZE THE GAME
43 **
44 **      The length, skill, and password are read, and the game
45 **      is initialized.  It is far too difficult to describe all
46 **      that goes on in here, but it is all straight-line code;
47 **      give it a look.
48 **
49 **      Game restart and tournament games are handled here.
50 */
51
52 struct cvntab   Lentab[] =
53 {
54         { "s",          "hort",         (void (*)(int))1,       0 },
55         { "m",          "edium",        (void (*)(int))2,       0 },
56         { "l",          "ong",          (void (*)(int))4,       0 },
57         { "restart",    "",             NULL,                   0 },
58         { NULL,         NULL,           NULL,                   0 }
59 };
60
61 struct cvntab   Skitab[] =
62 {
63         { "n",          "ovice",        (void (*)(int))1,       0 },
64         { "f",          "air",          (void (*)(int))2,       0 },
65         { "g",          "ood",          (void (*)(int))3,       0 },
66         { "e",          "xpert",        (void (*)(int))4,       0 },
67         { "c",          "ommodore",     (void (*)(int))5,       0 },
68         { "i",          "mpossible",    (void (*)(int))6,       0 },
69         { NULL,         NULL,           NULL,                   0 }
70 };
71
72 void
73 setup(void)
74 {
75         struct cvntab           *r;
76         int             i, j;
77         double                  f;
78         int                     d;
79         int                     klump;
80         int                     ix, iy;
81         struct quad     *q;
82         struct event            *e;
83
84         while (1)
85         {
86                 r = getcodpar("What length game", Lentab);
87                 Game.length = (long) r->value;
88                 if (Game.length == 0)
89                 {
90                         if (restartgame())
91                                 continue;
92                         return;
93                 }
94                 break;
95         }
96         r = getcodpar("What skill game", Skitab);
97         Game.skill = (long) r->value;
98         Game.tourn = 0;
99         getstrpar("Enter a password", Game.passwd, 14, 0);
100         if (sequal(Game.passwd, "tournament"))
101         {
102                 getstrpar("Enter tournament code", Game.passwd, 14, 0);
103                 Game.tourn = 1;
104                 d = 0;
105                 for (i = 0; Game.passwd[i]; i++)
106                         d += Game.passwd[i] << i;
107                 srandom(d);
108         }
109         Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
110         if (Game.skill == 6)
111                 Param.bases = Now.bases = 1;
112         Param.time = Now.time = 6.0 * Game.length + 2.0;
113         i = Game.skill;
114         j = Game.length;
115         Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
116         if (Param.klings < i * j * 5)
117                 Param.klings = Now.klings = i * j * 5;
118         if (Param.klings <= i)          /* numerical overflow problems */
119                 Param.klings = Now.klings = 127;
120         Param.energy = Ship.energy = 5000;
121         Param.torped = Ship.torped = 10;
122         Ship.ship = ENTERPRISE;
123         Ship.shipname = "Enterprise";
124         Param.shield = Ship.shield = 1500;
125         Param.resource = Now.resource = Param.klings * Param.time;
126         Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
127         Param.crew = Ship.crew = 387;
128         Param.brigfree = Ship.brigfree = 400;
129         Ship.shldup = 1;
130         Ship.cond = GREEN;
131         Ship.warp = 5.0;
132         Ship.warp2 = 25.0;
133         Ship.warp3 = 125.0;
134         Ship.sinsbad = 0;
135         Ship.cloaked = 0;
136         Param.date = Now.date = (ranf(20) + 20) * 100;
137         f = Game.skill;
138         f = log(f + 0.5);
139         for (i = 0; i < NDEV; i++)
140                 if (Device[i].name[0] == '*')
141                         Param.damfac[i] = 0;
142                 else
143                         Param.damfac[i] = f;
144         /* these probabilities must sum to 1000 */
145         Param.damprob[WARP] = 70;       /* warp drive            7.0% */
146         Param.damprob[SRSCAN] = 110;    /* short range scanners 11.0% */
147         Param.damprob[LRSCAN] = 110;    /* long range scanners  11.0% */
148         Param.damprob[PHASER] = 125;    /* phasers              12.5% */
149         Param.damprob[TORPED] = 125;    /* photon torpedoes     12.5% */
150         Param.damprob[IMPULSE] = 75;    /* impulse engines       7.5% */
151         Param.damprob[SHIELD] = 150;    /* shield control       15.0% */
152         Param.damprob[COMPUTER] = 20;   /* computer              2.0% */
153         Param.damprob[SSRADIO] = 35;    /* subspace radio        3.5% */
154         Param.damprob[LIFESUP] = 30;    /* life support          3.0% */
155         Param.damprob[SINS] = 20;       /* navigation system     2.0% */
156         Param.damprob[CLOAK] = 50;      /* cloaking device       5.0% */
157         Param.damprob[XPORTER] = 80;    /* transporter           8.0% */
158         /* check to see that I didn't blow it */
159         for (i = j = 0; i < NDEV; i++)
160                 j += Param.damprob[i];
161         if (j != 1000)
162                 syserr("Device probabilities sum to %d", j);
163         Param.dockfac = 0.5;
164         Param.regenfac = (5 - Game.skill) * 0.05;
165         if (Param.regenfac < 0.0)
166                 Param.regenfac = 0.0;
167         Param.warptime = 10;
168         Param.stopengy = 50;
169         Param.shupengy = 40;
170         i = Game.skill;
171         Param.klingpwr = 100 + 150 * i;
172         if (i >= 6)
173                 Param.klingpwr += 150;
174         Param.phasfac = 0.8;
175         Param.hitfac = 0.5;
176         Param.klingcrew = 200;
177         Param.srndrprob = 0.0035;
178         Param.moveprob[KM_OB] = 45;
179         Param.movefac[KM_OB] = .09;
180         Param.moveprob[KM_OA] = 40;
181         Param.movefac[KM_OA] = -0.05;
182         Param.moveprob[KM_EB] = 40;
183         Param.movefac[KM_EB] = 0.075;
184         Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
185         Param.movefac[KM_EA] = -0.06 * Game.skill;
186         Param.moveprob[KM_LB] = 0;
187         Param.movefac[KM_LB] = 0.0;
188         Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
189         Param.movefac[KM_LA] = 0.25;
190         Param.eventdly[E_SNOVA] = 0.5;
191         Param.eventdly[E_LRTB] = 25.0;
192         Param.eventdly[E_KATSB] = 1.0;
193         Param.eventdly[E_KDESB] = 3.0;
194         Param.eventdly[E_ISSUE] = 1.0;
195         Param.eventdly[E_SNAP] = 0.5;
196         Param.eventdly[E_ENSLV] = 0.5;
197         Param.eventdly[E_REPRO] = 2.0;
198         Param.navigcrud[0] = 1.50;
199         Param.navigcrud[1] = 0.75;
200         Param.cloakenergy = 1000;
201         Param.energylow = 1000;
202         for (i = 0; i < MAXEVENTS; i++)
203         {
204                 e = &Event[i];
205                 e->date = 1e50;
206                 e->evcode = 0;
207         }
208         xsched(E_SNOVA, 1, 0, 0, 0);
209         xsched(E_LRTB, Param.klings, 0, 0, 0);
210         xsched(E_KATSB, 1, 0, 0, 0);
211         xsched(E_ISSUE, 1, 0, 0, 0);
212         xsched(E_SNAP, 1, 0, 0, 0);
213         Ship.sectx = ranf(NSECTS);
214         Ship.secty = ranf(NSECTS);
215         Game.killk = Game.kills = Game.killb = 0;
216         Game.deaths = Game.negenbar = 0;
217         Game.captives = 0;
218         Game.killinhab = 0;
219         Game.helps = 0;
220         Game.killed = 0;
221         Game.snap = 0;
222         Move.endgame = 0;
223
224         /* setup stars */
225         for (i = 0; i < NQUADS; i++)
226                 for (j = 0; j < NQUADS; j++)
227                 {
228                         q = &Quad[i][j];
229                         q->klings = q->bases = 0;
230                         q->scanned = -1;
231                         q->stars = ranf(9) + 1;
232                         q->holes = ranf(3) - q->stars / 5;
233                         q->qsystemname = 0;
234                 }
235
236         /* select inhabited starsystems */
237         for (d = 1; d < NINHAB; d++)
238         {
239                 do
240                 {
241                         i = ranf(NQUADS);
242                         j = ranf(NQUADS);
243                         q = &Quad[i][j];
244                 } while (q->qsystemname);
245                 q->qsystemname = d;
246         }
247
248         /* position starbases */
249         for (i = 0; i < Param.bases; i++)
250         {
251                 while (1)
252                 {
253                         ix = ranf(NQUADS);
254                         iy = ranf(NQUADS);
255                         q = &Quad[ix][iy];
256                         if (q->bases > 0)
257                                 continue;
258                         break;
259                 }
260                 q->bases = 1;
261                 Now.base[i].x = ix;
262                 Now.base[i].y = iy;
263                 q->scanned = 1001;
264                 /* start the Enterprise near starbase */
265                 if (i == 0)
266                 {
267                         Ship.quadx = ix;
268                         Ship.quady = iy;
269                 }
270         }
271
272         /* position klingons */
273         for (i = Param.klings; i > 0; )
274         {
275                 klump = ranf(4) + 1;
276                 if (klump > i)
277                         klump = i;
278                 while (1)
279                 {
280                         ix = ranf(NQUADS);
281                         iy = ranf(NQUADS);
282                         q = &Quad[ix][iy];
283                         if (q->klings + klump > MAXKLQUAD)
284                                 continue;
285                         q->klings += klump;
286                         i -= klump;
287                         break;
288                 }
289         }
290
291         /* initialize this quadrant */
292         printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
293         if (Param.bases > 1)
294                 printf("s");
295         printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
296         for (i = 1; i < Param.bases; i++)
297                 printf(", %d,%d", Now.base[i].x, Now.base[i].y);
298         printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
299         Move.free = 0;
300         initquad(0);
301         srscan(1);
302         attack(0);
303 }