Merge from vendor branch OPENSSH:
[games.git] / games / hack / hack.trap.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.trap.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.trap.c,v 1.5 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.trap.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
5
6 #include        "hack.h"
7
8 char vowels[] = "aeiou";
9
10 const char *traps[] = {
11         " bear trap",
12         "n arrow trap",
13         " dart trap",
14         " trapdoor",
15         " teleportation trap",
16         " pit",
17         " sleeping gas trap",
18         " piercer",
19         " mimic"
20 };
21
22 static void     vtele(void);
23 static void     teleds(int, int);
24 static bool     teleok(int, int);
25
26 struct trap *
27 maketrap(int x, int y, int typ)
28 {
29         struct trap *ttmp;
30
31         ttmp = newtrap();
32         ttmp->ttyp = typ;
33         ttmp->tseen = 0;
34         ttmp->once = 0;
35         ttmp->tx = x;
36         ttmp->ty = y;
37         ttmp->ntrap = ftrap;
38         ftrap = ttmp;
39         return(ttmp);
40 }
41
42 void
43 dotrap(struct trap *trap)
44 {
45         int ttype = trap->ttyp;
46
47         nomul(0);
48         if(trap->tseen && !rn2(5) && ttype != PIT)
49                 pline("You escape a%s.", traps[ttype]);
50         else {
51                 trap->tseen = 1;
52                 switch(ttype) {
53                 case SLP_GAS_TRAP:
54                         pline("A cloud of gas puts you to sleep!");
55                         nomul(-rnd(25));
56                         break;
57                 case BEAR_TRAP:
58                         if(Levitation) {
59                                 pline("You float over a bear trap.");
60                                 break;
61                         }
62                         u.utrap = 4 + rn2(4);
63                         u.utraptype = TT_BEARTRAP;
64                         pline("A bear trap closes on your foot!");
65                         break;
66                 case PIERC:
67                         deltrap(trap);
68                         if(makemon(PM_PIERCER,u.ux,u.uy)) {
69                           pline("A piercer suddenly drops from the ceiling!");
70                           if(uarmh)
71                                 pline("Its blow glances off your helmet.");
72                           else
73                                 thitu(3,d(4,6),"falling piercer");
74                         }
75                         break;
76                 case ARROW_TRAP:
77                         pline("An arrow shoots out at you!");
78                         if(!thitu(8,rnd(6),"arrow")){
79                                 mksobj_at(ARROW, u.ux, u.uy);
80                                 fobj->quan = 1;
81                         }
82                         break;
83                 case TRAPDOOR:
84                         if(!xdnstair) {
85 pline("A trap door in the ceiling opens and a rock falls on your head!");
86 if(uarmh) pline("Fortunately, you are wearing a helmet!");
87                             losehp(uarmh ? 2 : d(2,10),"falling rock");
88                             mksobj_at(ROCK, u.ux, u.uy);
89                             fobj->quan = 1;
90                             stackobj(fobj);
91                             if(Invisible) newsym(u.ux, u.uy);
92                         } else {
93                             int newlevel = dlevel + 1;
94                                 while(!rn2(4) && newlevel < 29)
95                                         newlevel++;
96                                 pline("A trap door opens up under you!");
97                                 if(Levitation || u.ustuck) {
98                                 pline("For some reason you don't fall in.");
99                                         break;
100                                 }
101
102                                 goto_level(newlevel, FALSE);
103                         }
104                         break;
105                 case DART_TRAP:
106                         pline("A little dart shoots out at you!");
107                         if(thitu(7,rnd(3),"little dart")) {
108                             if(!rn2(6))
109                                 poisoned("dart","poison dart");
110                         } else {
111                                 mksobj_at(DART, u.ux, u.uy);
112                                 fobj->quan = 1;
113                         }
114                         break;
115                 case TELEP_TRAP:
116                         if(trap->once) {
117                                 deltrap(trap);
118                                 newsym(u.ux,u.uy);
119                                 vtele();
120                         } else {
121                                 newsym(u.ux,u.uy);
122                                 tele();
123                         }
124                         break;
125                 case PIT:
126                         if(Levitation) {
127                                 pline("A pit opens up under you!");
128                                 pline("You don't fall in!");
129                                 break;
130                         }
131                         pline("You fall into a pit!");
132                         u.utrap = rn1(6,2);
133                         u.utraptype = TT_PIT;
134                         losehp(rnd(6),"fall into a pit");
135                         selftouch("Falling, you");
136                         break;
137                 default:
138                         impossible("You hit a trap of type %u", trap->ttyp);
139                 }
140         }
141 }
142
143 int
144 mintrap(struct monst *mtmp)
145 {
146         struct trap *trap = t_at(mtmp->mx, mtmp->my);
147         int wasintrap = mtmp->mtrapped;
148
149         if(!trap) {
150                 mtmp->mtrapped = 0;     /* perhaps teleported? */
151         } else if(wasintrap) {
152                 if(!rn2(40)) mtmp->mtrapped = 0;
153         } else {
154             int tt = trap->ttyp;
155             int in_sight = cansee(mtmp->mx,mtmp->my);
156
157             if(mtmp->mtrapseen & (1 << tt)) {
158                 /* he has been in such a trap - perhaps he escapes */
159                 if(rn2(4)) return(0);
160             }
161             mtmp->mtrapseen |= (1 << tt);
162             switch (tt) {
163                 case BEAR_TRAP:
164                         if(index(mlarge, mtmp->data->mlet)) {
165                                 if(in_sight)
166                                   pline("%s is caught in a bear trap!",
167                                         Monnam(mtmp));
168                                 else
169                                   if(mtmp->data->mlet == 'o')
170                             pline("You hear the roaring of an angry bear!");
171                                 mtmp->mtrapped = 1;
172                         }
173                         break;
174                 case PIT:
175                         /* there should be a mtmp/data -> floating */
176                         if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */
177                                 mtmp->mtrapped = 1;
178                                 if(in_sight)
179                                   pline("%s falls in a pit!", Monnam(mtmp));
180                         }
181                         break;
182                 case SLP_GAS_TRAP:
183                         if(!mtmp->msleep && !mtmp->mfroz) {
184                                 mtmp->msleep = 1;
185                                 if(in_sight)
186                                   pline("%s suddenly falls asleep!",
187                                         Monnam(mtmp));
188                         }
189                         break;
190                 case TELEP_TRAP:
191                         rloc(mtmp);
192                         if(in_sight && !cansee(mtmp->mx,mtmp->my))
193                                 pline("%s suddenly disappears!",
194                                         Monnam(mtmp));
195                         break;
196                 case ARROW_TRAP:
197                         if(in_sight) {
198                                 pline("%s is hit by an arrow!",
199                                         Monnam(mtmp));
200                         }
201                         mtmp->mhp -= 3;
202                         break;
203                 case DART_TRAP:
204                         if(in_sight) {
205                                 pline("%s is hit by a dart!",
206                                         Monnam(mtmp));
207                         }
208                         mtmp->mhp -= 2;
209                         /* not mondied here !! */
210                         break;
211                 case TRAPDOOR:
212                         if(!xdnstair) {
213                                 mtmp->mhp -= 10;
214                                 if(in_sight)
215 pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
216                                 break;
217                         }
218                         if(mtmp->data->mlet != 'w'){
219                                 fall_down(mtmp);
220                                 if(in_sight)
221                 pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
222                                 return(2);      /* no longer on this level */
223                         }
224                         break;
225                 case PIERC:
226                         break;
227                 default:
228                         impossible("Some monster encountered a strange trap.");
229             }
230         }
231         return(mtmp->mtrapped);
232 }
233
234 void
235 selftouch(const char *arg)
236 {
237         if(uwep && uwep->otyp == DEAD_COCKATRICE){
238                 pline("%s touch the dead cockatrice.", arg);
239                 pline("You turn to stone.");
240                 killer = objects[uwep->otyp].oc_name;
241                 done("died");
242         }
243 }
244
245 void
246 float_up(void)
247 {
248         if(u.utrap) {
249                 if(u.utraptype == TT_PIT) {
250                         u.utrap = 0;
251                         pline("You float up, out of the pit!");
252                 } else {
253                         pline("You float up, only your leg is still stuck.");
254                 }
255         } else
256                 pline("You start to float in the air!");
257 }
258
259 void
260 float_down(void)
261 {
262         struct trap *trap;
263         pline("You float gently to the ground.");
264         if((trap = t_at(u.ux,u.uy)))
265                 switch(trap->ttyp) {
266                 case PIERC:
267                         break;
268                 case TRAPDOOR:
269                         if(!xdnstair || u.ustuck) break;
270                         /* fall into next case */
271                 default:
272                         dotrap(trap);
273         }
274         pickup(1);
275 }
276
277 static void
278 vtele(void)
279 {
280         struct mkroom *croom;
281         for(croom = &rooms[0]; croom->hx >= 0; croom++)
282             if(croom->rtype == VAULT) {
283                 int x,y;
284
285                 x = rn2(2) ? croom->lx : croom->hx;
286                 y = rn2(2) ? croom->ly : croom->hy;
287                 if(teleok(x,y)) {
288                     teleds(x,y);
289                     return;
290                 }
291             }
292         tele();
293 }
294
295 void
296 tele(void)
297 {
298         coord cc;
299         int nux,nuy;
300
301         if(Teleport_control) {
302                 pline("To what position do you want to be teleported?");
303                 cc = getpos(1, "the desired position"); /* 1: force valid */
304                 /* possible extensions: introduce a small error if
305                    magic power is low; allow transfer to solid rock */
306                 if(teleok(cc.x, cc.y)){
307                         teleds(cc.x, cc.y);
308                         return;
309                 }
310                 pline("Sorry ...");
311         }
312         do {
313                 nux = rnd(COLNO-1);
314                 nuy = rn2(ROWNO);
315         } while(!teleok(nux, nuy));
316         teleds(nux, nuy);
317 }
318
319 static void
320 teleds(int nux, int nuy)
321 {
322         if(Punished) unplacebc();
323         unsee();
324         u.utrap = 0;
325         u.ustuck = 0;
326         u.ux = nux;
327         u.uy = nuy;
328         setsee();
329         if(Punished) placebc(1);
330         if(u.uswallow){
331                 u.uswldtim = u.uswallow = 0;
332                 docrt();
333         }
334         nomul(0);
335         if(levl[nux][nuy].typ == POOL && !Levitation)
336                 drown();
337         inshop();
338         pickup(1);
339         if(!Blind) read_engr_at(u.ux,u.uy);
340 }
341
342 static bool
343 teleok(int x, int y)    /* might throw him into a POOL */
344 {
345         return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
346                 !sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)
347         );
348         /* Note: gold is permitted (because of vaults) */
349 }
350
351 int
352 dotele(void)
353 {
354         if(
355 #ifdef WIZARD
356            !wizard &&
357 #endif /* WIZARD */
358                       (!Teleportation || u.ulevel < 6 ||
359                         (pl_character[0] != 'W' && u.ulevel < 10))) {
360                 pline("You are not able to teleport at will.");
361                 return(0);
362         }
363         if(u.uhunger <= 100 || u.ustr < 6) {
364                 pline("You miss the strength for a teleport spell.");
365                 return(1);
366         }
367         tele();
368         morehungry(100);
369         return(1);
370 }
371
372 void
373 placebc(int attach)
374 {
375         if(!uchain || !uball){
376                 impossible("Where are your chain and ball??");
377                 return;
378         }
379         uball->ox = uchain->ox = u.ux;
380         uball->oy = uchain->oy = u.uy;
381         if(attach){
382                 uchain->nobj = fobj;
383                 fobj = uchain;
384                 if(!carried(uball)){
385                         uball->nobj = fobj;
386                         fobj = uball;
387                 }
388         }
389 }
390
391 void
392 unplacebc(void)
393 {
394         if(!carried(uball)){
395                 freeobj(uball);
396                 unpobj(uball);
397         }
398         freeobj(uchain);
399         unpobj(uchain);
400 }
401
402 void
403 level_tele(void)
404 {
405 int newlevel;
406         if(Teleport_control) {
407             char buf[BUFSZ];
408
409             do {
410               pline("To what level do you want to teleport? [type a number] ");
411               getlin(buf);
412             } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
413             newlevel = atoi(buf);
414         } else {
415             newlevel  = 5 + rn2(20);    /* 5 - 24 */
416             if(dlevel == newlevel) {
417                 if(!xdnstair) newlevel--; else newlevel++;
418             }
419         }
420         if(newlevel >= 30) {
421             if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
422             pline("You arrive at the center of the earth ...");
423             pline("Unfortunately it is here that hell is located.");
424             if(Fire_resistance) {
425                 pline("But the fire doesn't seem to harm you.");
426             } else {
427                 pline("You burn to a crisp.");
428                 dlevel = maxdlevel = newlevel;
429                 killer = "visit to the hell";
430                 done("burned");
431             }
432         }
433         if(newlevel < 0) {
434             newlevel = 0;
435             pline("You are now high above the clouds ...");
436             if(Levitation) {
437                 pline("You float gently down to earth.");
438                 done("escaped");
439             }
440             pline("Unfortunately, you don't know how to fly.");
441             pline("You fall down a few thousand feet and break your neck.");
442             dlevel = 0;
443             killer = "fall";
444             done("died");
445         }
446
447         goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
448 }
449
450 void
451 drown(void)
452 {
453         pline("You fall into a pool!");
454         pline("You can't swim!");
455         if(rn2(3) < u.uluck+2) {
456                 /* most scrolls become unreadable */
457                 struct obj *obj;
458
459                 for(obj = invent; obj; obj = obj->nobj)
460                         if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
461                                 obj->otyp = SCR_BLANK_PAPER;
462                 /* we should perhaps merge these scrolls ? */
463
464                 pline("You attempt a teleport spell."); /* utcsri!carroll */
465                 dotele();
466                 if(levl[u.ux][u.uy].typ != POOL) return;
467         }
468         pline("You drown ...");
469         killer = "pool of water";
470         done("drowned");
471 }