be1e073b34cda3b027b97e284d9d777e81c33807
[games.git] / games / larn / data.c
1 /*-
2  * Copyright (c) 1988 The Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *      This product includes software developed by the University of
16  *      California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)data.c   5.3 (Berkeley) 5/13/91
34  * $FreeBSD: src/games/larn/data.c,v 1.5 1999/11/30 03:48:59 billf Exp $
35  * $DragonFly: src/games/larn/data.c,v 1.4 2006/08/26 17:05:05 pavalos Exp $
36  */
37
38 /*      data.c          Larn is copyrighted 1986 by Noah Morgan. */
39 #define NODEFS
40 #include "header.h"
41
42 /*
43         class[c[LEVEL]-1] gives the correct name of the players experience level
44  */
45 static char aa1[] =     " mighty evil master";
46 static char aa2[] =     "apprentice demi-god";
47 static char aa3[] =     "  minor demi-god   ";
48 static char aa4[] =     "  major demi-god   ";
49 static char aa5[] =     "    minor deity    ";
50 static char aa6[] =     "    major deity    ";
51 static char aa7[] =     "  novice guardian  ";
52 static char aa8[] =     "apprentice guardian";
53 static char aa9[] =     "    The Creator    ";
54 const char *class[]=
55 {       "  novice explorer  ", "apprentice explorer", " practiced explorer",/*  -3*/
56         "   expert explorer ", "  novice adventurer", "     adventurer    ",/*  -6*/
57         "apprentice conjurer", "     conjurer      ", "  master conjurer  ",/*  -9*/
58         "  apprentice mage  ", "        mage       ", "  experienced mage ",/* -12*/
59         "     master mage   ", " apprentice warlord", "   novice warlord  ",/* -15*/
60         "   expert warlord  ", "   master warlord  ", " apprentice gorgon ",/* -18*/
61         "       gorgon      ", "  practiced gorgon ", "   master gorgon   ",/* -21*/
62         "    demi-gorgon    ", "    evil master    ", " great evil master ",/* -24*/
63           aa1       ,   aa1       ,   aa1       ,/* -27*/
64           aa1       ,   aa1       ,   aa1       ,/* -30*/
65           aa1       ,   aa1       ,   aa1       ,/* -33*/
66           aa1       ,   aa1       ,   aa1       ,/* -36*/
67           aa1       ,   aa1       ,   aa1       ,/* -39*/
68           aa2       ,   aa2       ,   aa2       ,/* -42*/
69           aa2       ,   aa2       ,   aa2       ,/* -45*/
70           aa2       ,   aa2       ,   aa2       ,/* -48*/
71           aa3       ,   aa3       ,   aa3       ,/* -51*/
72           aa3       ,   aa3       ,   aa3       ,/* -54*/
73           aa3       ,   aa3       ,   aa3       ,/* -57*/
74           aa4       ,   aa4       ,   aa4       ,/* -60*/
75           aa4       ,   aa4       ,   aa4       ,/* -63*/
76           aa4       ,   aa4       ,   aa4       ,/* -66*/
77           aa5       ,   aa5       ,   aa5       ,/* -69*/
78           aa5       ,   aa5       ,   aa5       ,/* -72*/
79           aa5       ,   aa5       ,   aa5       ,/* -75*/
80           aa6       ,   aa6       ,   aa6       ,/* -78*/
81           aa6       ,   aa6       ,   aa6       ,/* -81*/
82           aa6       ,   aa6       ,   aa6       ,/* -84*/
83           aa7       ,   aa7       ,   aa7       ,/* -87*/
84           aa8       ,   aa8       ,   aa8       ,/* -90*/
85           aa8       ,   aa8       ,   aa8       ,/* -93*/
86         "  earth guardian   ", "   air guardian    ", "   fire guardian   ",/* -96*/
87         "  water guardian   ", "  time guardian    ", " ethereal guardian ",/* -99*/
88           aa9       ,   aa9       ,   aa9       ,/* -102*/
89 };
90
91 /*
92         table of experience needed to be a certain level of player
93         skill[c[LEVEL]] is the experience required to attain the next level
94  */
95 #define MEG 1000000
96 long skill[] = {
97 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120,                  /*  1-11 */
98 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG,          /* 12-19 */
99 2*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG,                          /* 20-26 */
100 12*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG,      /* 27-35 */
101 30*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG,      /* 36-44 */
102 48*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG,      /* 45-53 */
103 66*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG,      /* 54-62 */
104 84*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG,     /* 63-71 */
105 105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */
106 145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */
107 185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */
108 250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG                    /* 96-101*/
109 };
110 #undef MEG
111
112 char *lpbuf,*lpnt,*inbuffer,*lpend;     /* input/output pointers to the buffers */
113 struct cel *cell;       /*      pointer to the dungeon storage  */
114 short hitp[MAXX][MAXY];         /*      monster hp on level             */
115 short iarg[MAXX][MAXY]; /*      arg for the item array  */
116 char item[MAXX][MAXY];  /*      objects in maze if any  */
117 char know[MAXX][MAXY];  /*      1 or 0 if here before   */
118 char mitem[MAXX][MAXY]; /*      monster item array              */
119 char moved[MAXX][MAXY]; /*      monster movement flags  */
120 char stealth[MAXX][MAXY];       /*  0=sleeping 1=awake monst*/
121 char iven[26];                  /*      inventory for player                    */
122 short ivenarg[26];              /*      inventory for player                    */
123 char lastmonst[40];             /*      this has the name of the current monster        */
124 char beenhere[MAXLEVEL+MAXVLEVEL]={0};  /*  1 if have been on this level */
125 char VERSION=VER;       /*      this is the present version # of the program    */
126 char SUBVERSION=SUBVER;
127 char nosignal=0;        /* set to 1 to disable the signals from doing anything */
128 char predostuff=0;      /*  2 means that the trap handling routines must do a
129                                                 showplayer() after a trap.  0 means don't showplayer()
130                                                 0 - we are in create player screen
131                                                 1 - we are in welcome screen
132                                                 2 - we are in the normal game   */
133 char loginname[20];             /* players login name */
134 char logname[LOGNAMESIZE];      /* players name storage for scoring                             */
135 char sex=1;                             /*  default is a man  0=woman                                           */
136 char boldon=1;                  /*  1=bold objects  0=inverse objects                           */
137 char ckpflag=0;                 /*      1 if want checkpointing of game, 0 otherwise    */
138 char cheat=0;                   /*      1 if the player has fudged save file                    */
139 char level=0;                   /*  cavelevel player is on = c[CAVELEVEL]                       */
140 char wizard=0;                  /*      the wizard mode flag                                                    */
141 short lastnum=0;                /* the number of the monster last hitting player        */
142 short hitflag=0;                /*      flag for if player has been hit when running    */
143 short hit2flag=0;               /*      flag for if player has been hit when running    */
144 short hit3flag=0;               /*      flag for if player has been hit flush input     */
145 short playerx,playery;  /*      the room on the present level of the player             */
146 short lastpx,lastpy;    /*      0 --- MAXX-1  or  0 --- MAXY-1                                  */
147 short oldx,oldy;
148 short lasthx=0,lasthy=0;        /* location of monster last hit by player               */
149 short nobeep=0;                 /* true if program is not to beep                                       */
150 #ifdef MACRORND
151 unsigned long randx=33601;      /*      the random number seed                                          */
152 #endif
153 time_t initialtime=0;                   /* time playing began                                                   */
154 long gtime=0;                           /*      the clock for the game                                          */
155 long outstanding_taxes=0;       /* present tax bill from score file                     */
156 long c[100],cbak[100];          /*      the character description arrays                        */
157 int enable_scroll=0;            /* constant for enabled/disabled scrolling regn */
158 char aborted[] = " aborted";
159 struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/
160 const char *levelname[]=
161 { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
162
163 char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
164 char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD        ...............................................................";
165 const char *objectname[]=
166 { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
167   "a staircase leading upwards","an elevator going up","a bubbling fountain",
168   "a great marble statue","a teleport trap","the college of Larn",
169   "a mirror","the DND store","a staircase going down","an elevator going down",
170   "the bank of Larn","the 5th branch of the Bank of Larn",
171   "a dead fountain","gold","an open door","a closed door",
172   "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
173   "a sword of slashing","Bessman's flailing hammer","a sunsword",
174   "a two handed sword","a spear","a dagger",
175   "ring of extra regeneration","a ring of regeneration","a ring of protection",
176   "an energy ring","a ring of dexterity","a ring of strength",
177   "a ring of cleverness","a ring of increase damage","a belt of striking",
178   "a magic scroll","a magic potion","a book","a chest",
179   "an amulet of invisibility","an orb of dragon slaying",
180   "a scarab of negate spirit","a cube of undead control",
181   "device of theft prevention","a brilliant diamond","a ruby",
182   "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
183   "a volcanic shaft leaning downward","the base of a volcanic shaft",
184   "a battle axe","a longsword","a flail","ring mail","studded leather armor",
185   "splint mail","plate armor","stainless plate armor","a lance of death",
186   "an arrow trap","an arrow trap","a shield","your home",
187   "gold","gold","gold","a dart trap",
188   "a dart trap","a trapdoor","a trapdoor","the local trading post",
189   "a teleport trap", "a massive throne",
190   "a sphere of annihilation","a handsome jewel encrusted throne",
191   "the Larn Revenue Service","a fortune cookie","","","","","","",
192   "","","","","","","","","","","","","","","","","","","",""
193  };
194
195 \f
196 /*
197  *      for the monster data
198  *
199  *      array to do rnd() to create monsters <= a given level
200  */
201 char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
202
203 struct monst monster[] = {
204 /*      NAME                    LV      AC      DAM     ATT     DEF     GEN INT GOLD    HP      EXP
205 ----------------------------------------------------------------- */
206 { "",                           0,      0,      0,      0,      0,       0,  3,   0,    0,      0       },
207 { "bat",                        1,      0,      1,      0,      0,       0,  3,   0,    1,      1       },
208 { "gnome",                      1,      10,     1,      0,      0,       0,  8,  30,    2,      2       },
209 { "hobgoblin",          1,      14,     2,      0,      0,       0,  5,  25,    3,      2       },
210 { "jackal",                     1,      17,     1,      0,      0,       0,  4,   0,    1,      1       },
211 { "kobold",                     1,      20,     1,      0,      0,       0,  7,  10,    1,      1       },
212
213 { "orc",                        2,      12,     1,      0,      0,       0,  9,  40,    4,      2       },
214 { "snake",                      2,      15,     1,      0,      0,       0,  3,   0,    3,      1       },
215 { "giant centipede",2,  14,     0,      4,      0,       0,  3,   0,    1,      2       },
216 { "jaculi",                     2,      20,     1,      0,      0,       0,  3,   0,    2,      1       },
217 { "troglodyte",         2,      10,     2,      0,      0,       0,  5,  80,    4,      3       },
218 { "giant ant",          2,      8,      1,      4,      0,       0,  4,   0,    5,      5       },
219
220 /*      NAME                    LV      AC      DAM     ATT     DEF     GEN INT GOLD    HP      EXP
221 ----------------------------------------------------------------- */
222
223 { "floating eye",       3,      8,      1,      0,      0,       0,  3,   0,     5,      2      },
224 { "leprechaun",         3,      3,      0,      8,      0,       0,  3,1500,    13,     45      },
225 { "nymph",                      3,      3,      0,      14,     0,       0,  9,   0,    18,     45      },
226 { "quasit",                     3,      5,      3,      0,      0,       0,  3,   0,    10,     15      },
227 { "rust monster",       3,      4,      0,      1,      0,       0,  3,   0,    18,     25      },
228 { "zombie",                     3,      12,     2,      0,      0,       0,  3,   0,     6,      7      },
229
230 { "assassin bug",       4,      9,      3,      0,      0,       0,  3,   0,    20,     15      },
231 { "bugbear",            4,      5,      4,      15,     0,       0,  5,  40,    20,     35      },
232 { "hell hound",         4,      5,      2,      2,      0,       0,  6,   0,    16,     35      },
233 { "ice lizard",         4,      11,     2,      10,     0,       0,  6,  50,    16,     25      },
234 { "centaur",            4,      6,      4,      0,      0,       0, 10,  40,    24,     45      },
235
236 /*      NAME                    LV      AC      DAM     ATT     DEF     GEN INT GOLD    HP      EXP
237 ----------------------------------------------------------------- */
238
239 { "troll",                      5,      4,      5,      0,      0,       0,  9,  80,    50,     300     },
240 { "yeti",                       5,      6,      4,      0,      0,       0,  5,  50,    35,     100     },
241 { "white dragon",       5,      2,      4,      5,      0,       0, 16, 500,    55,     1000},
242 { "elf",                        5,      8,      1,      0,      0,       0, 15,  50,    22,     35      },
243 { "gelatinous cube",5,  9,      1,      0,      0,       0,  3,   0,    22,     45      },
244
245 { "metamorph",          6,      7,      3,      0,      0,       0,  3,  0,             30,     40      },
246 { "vortex",                     6,      4,      3,      0,      0,       0,  3,  0,             30,     55      },
247 { "ziller",                     6,      15,     3,      0,      0,       0,  3,  0,             30,     35      },
248 { "violet fungi",       6,      12,     3,      0,      0,       0,  3,  0,             38,     100     },
249 { "wraith",                     6,      3,      1,      6,      0,       0,  3,  0,             30,     325     },
250 { "forvalaka",          6,      2,      5,      0,      0,       0,  7,  0,             50,     280     },
251
252 /*      NAME                    LV      AC      DAM     ATT     DEF     GEN INT GOLD    HP      EXP
253 ----------------------------------------------------------------- */
254
255 { "lama nobe",          7,      7,      3,      0,      0,       0,  6,  0,             35,     80      },
256 { "osequip",            7,      4,      3,      16,     0,       0,  4,  0,             35,     100     },
257 { "rothe",                      7,      15,     5,      0,      0,       0,  3,  100,   50,     250     },
258 { "xorn",                       7,      0,      6,      0,      0,       0, 13,  0,             60,     300     },
259 { "vampire",            7,      3,      4,      6,      0,       0, 17,  0,             50,     1000},
260 { "invisible stalker",7,3,      6,      0,      0,       0,  5,  0,             50,     350     },
261
262 { "poltergeist",        8,      1,      4,      0,      0,       0,  3,  0,             50,     450     },
263 { "disenchantress",     8,      3,      0,      9,      0,       0,  3,  0,             50,     500     },
264 { "shambling mound",8,  2,      5,      0,      0,       0,  6,  0,             45,     400     },
265 { "yellow mold",        8,      12,     4,      0,      0,       0,  3,  0,             35,     250     },
266 { "umber hulk",         8,      3,      7,      11,     0,       0, 14,  0,             65,     600     },
267
268 /*      NAME                    LV      AC      DAM     ATT     DEF     GEN INT GOLD    HP      EXP
269 ----------------------------------------------------------------- */
270
271 { "gnome king",         9,      -1,     10,     0,      0,       0, 18,  2000,  100,3000        },
272 { "mimic",                      9,       5,     6,      0,      0,       0,  8,  0,             55,     99              },
273 { "water lord",         9, -10, 15,     7,      0,       0, 20,  0,             150,15000       },
274 { "bronze dragon",      9,       2,     9,      3,      0,       0, 16,  300,   80, 4000        },
275 { "green dragon",       9,       3,     8,      10,     0,       0, 15,  200,   70, 2500        },
276 { "purple worm",        9,      -1,     11,     0,      0,       0,  3,  100,   120,15000       },
277 { "xvart",                      9,      -2,     12,     0,      0,       0, 13,  0,             90,     1000    },
278
279 { "spirit naga",        10, -20,12,     12,     0,       0, 23,  0,             95, 20000       },
280 { "silver dragon",      10,     -1,     12,     3,      0,       0, 20,  700,   100,10000       },
281 { "platinum dragon",10, -5,     15,     13,     0,       0, 22,  1000,  130,24000       },
282 { "green urchin",       10,     -3,     12,     0,      0,       0,  3,  0,             85, 5000        },
283 { "red dragon",         10,     -2,     13,     3,      0,       0, 19,  800,   110,14000       },
284
285 { "type I demon lord",  12,-30, 18,     0,       0,  0, 20,     0,      140,50000       },
286 { "type II demon lord", 13,-30, 18,     0,       0,  0, 21,     0,      160,75000       },
287 { "type III demon lord",14,-30, 18,     0,       0,  0, 22,     0,      180,100000      },
288 { "type IV demon lord", 15,-35, 20,     0,       0,  0, 23,     0,      200,125000      },
289 { "type V demon lord",  16,-40, 22,     0,       0,  0, 24,     0,      220,150000      },
290 { "type VI demon lord", 17,-45, 24,     0,       0,  0, 25,     0,      240,175000      },
291 { "type VII demon lord",18,-70, 27,     6,       0,  0, 26,     0,      260,200000      },
292 { "demon prince",               25,-127,30,     6,       0,  0, 28,     0,      345,300000      }
293
294 /*      NAME                            LV      AC      DAM     ATT     DEF     GEN INT GOLD    HP      EXP
295 --------------------------------------------------------------------- */
296  };
297
298 /*      name array for scrolls          */
299
300 const char *scrollname[] = { "","","","","","","","","","","","","","",
301                              "","","","","","","","","","","","","","" };
302 const char *scrollhide[] = {
303 " enchant armor",
304 " enchant weapon",
305 " enlightenment",
306 " blank paper",
307 " create monster",
308 " create artifact",
309 " aggravate monsters",
310 " time warp",
311 " teleportation",
312 " expanded awareness",
313 " haste monsters",
314 " monster healing",
315 " spirit protection",
316 " undead protection",
317 " stealth",
318 " magic mapping",
319 " hold monsters",
320 " gem perfection",
321 " spell extension",
322 " identify",
323 " remove curse",
324 " annihilation",
325 " pulverization",
326 " life protection",
327 "  ",
328 "  ",
329 "  ",
330 "  "
331  };
332
333 /*      name array for magic potions    */
334 const char *potionname[] = { "","","","","","","","","","","","","","","","","",
335                         "","","","","","","","","","","","","","","","","","" };
336 const char *potionhide[] = {
337 " sleep",
338 " healing",
339 " raise level",
340 " increase ability",
341 " wisdom",
342 " strength",
343 " raise charisma",
344 " dizziness",
345 " learning",
346 " gold detection",
347 " monster detection",
348 " forgetfulness",
349 " water",
350 " blindness",
351 " confusion",
352 " heroism",
353 " sturdiness",
354 " giant strength",
355 " fire resistance",
356 " treasure finding",
357 " instant healing",
358 " cure dianthroritis",
359 " poison",
360 " see invisible",
361 "  ",
362 "  ",
363 "  ",
364 "  ",
365 "  ",
366 "  ",
367 "  ",
368 "  ",
369 "  ",
370 "  ",
371 "  "
372  };
373
374 \f
375 /*
376         spell data
377  */
378 char spelknow[SPNUM]={0};
379 char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
380
381 const char *spelcode[]={
382         "pro",  "mle",  "dex",  "sle",  "chm",  "ssp",
383         "web",  "str",  "enl",  "hel",  "cbl",  "cre",  "pha",  "inv",
384         "bal",  "cld",  "ply",  "can",  "has",  "ckl",  "vpr",
385         "dry",  "lit",  "drl",  "glo",  "flo",  "fgr",
386         "sca",  "hld",  "stp",  "tel",  "mfi", /* 31 */
387         "sph",  "gen",  "sum",  "wtw",  "alt",  "per"
388  };
389
390 const char *spelname[]={
391         "protection",                           "magic missile",                "dexterity",
392         "sleep",                                        "charm monster",                "sonic spear",
393
394         "web",                                          "strength",                             "enlightenment",
395         "healing",                                      "cure blindness",               "create monster",
396         "phantasmal forces",            "invisibility",
397
398         "fireball",                                     "cold",                                 "polymorph",
399         "cancellation",                         "haste self",                   "cloud kill",
400         "vaporize rock",
401
402         "dehydration",                          "lightning",                    "drain life",
403         "invulnerability",                      "flood",                                "finger of death",
404
405         "scare monster",                        "hold monster",                 "time stop",
406         "teleport away",                        "magic fire",
407
408         "sphere of annihilation",       "genocide",                             "summon demon",
409         "walk through walls",           "alter reality",                "permanence",
410         ""
411  };
412
413 const char *speldescript[]={
414 /* 1 */
415         "generates a +2 protection field",
416         "creates and hurls a magic missile equivalent to a + 1 magic arrow",
417         "adds +2 to the casters dexterity",
418         "causes some monsters to go to sleep",
419         "some monsters may be awed at your magnificence",
420         "causes your hands to emit a screeching sound toward what they point",
421 /* 7 */
422         "causes strands of sticky thread to entangle an enemy",
423         "adds +2 to the casters strength for a short term",
424         "the caster becomes aware of things around him",
425         "restores some hp to the caster",
426         "restores sight to one so unfortunate as to be blinded",
427         "creates a monster near the caster appropriate for the location",
428         "creates illusions, and if believed, monsters die",
429         "the caster becomes invisible",
430 /* 15 */
431         "makes a ball of fire that burns on what it hits",
432         "sends forth a cone of cold which freezes what it touches",
433         "you can find out what this does for yourself",
434         "negates the ability of a monster to use his special abilities",
435         "speeds up the casters movements",
436         "creates a fog of poisonous gas which kills all that is within it",
437         "this changes rock to air",
438 /* 22 */
439         "dries up water in the immediate vicinity",
440         "you finger will emit a lightning bolt when this spell is cast",
441         "subtracts hit points from both you and a monster",
442         "this globe helps to protect the player from physical attack",
443         "this creates an avalanche of H2O to flood the immediate chamber",
444         "this is a holy spell and calls upon your god to back you up",
445 /* 28 */
446         "terrifies the monster so that hopefully he wont hit the magic user",
447         "the monster is frozen in his tracks if this is successful",
448         "all movement in the caverns ceases for a limited duration",
449         "moves a particular monster around in the dungeon (hopefully away from you)",
450         "this causes a curtain of fire to appear all around you",
451 /* 33 */
452         "anything caught in this sphere is instantly killed.  Warning -- dangerous",
453         "eliminates a species of monster from the game -- use sparingly",
454         "summons a demon who hopefully helps you out",
455         "allows the player to walk through walls for a short period of time",
456         "god only knows what this will do",
457         "makes a character spell permanent, i. e. protection, strength, etc.",
458         ""
459  };
460
461 char spelweird[MAXMONST+8][SPNUM] = {
462 /*                      p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f    s h s t m    s g s w a p */
463 /*                      r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g    c l t e f    p e u t l e */
464 /*                      o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r    a d p l i    h n m w t r */
465
466
467 /*            bat */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
468 /*          gnome */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
469 /*      hobgoblin */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
470 /*         jackal */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
471 /*         kobold */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
472
473 /*            orc */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
474 /*          snake */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
475 /*giant centipede */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
476 /*         jaculi */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
477 /*     troglodyte */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
478
479 /*      giant ant */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
480 /*   floating eye */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
481 /*     leprechaun */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
482 /*          nymph */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
483 /*         quasit */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
484
485 /*   rust monster */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
486 /*         zombie */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
487 /*   assassin bug */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
488 /*        bugbear */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
489 /*     hell hound */ {  0,6,0,0,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
490
491 /*     ice lizard */ {  0,0,0,0,0,0,   11,0,0,0,0,0,0,0,  0,15,0,0,0,0,0,  0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
492 /*        centaur */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
493 /*          troll */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
494 /*           yeti */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,15,0,0,0,0,0,  0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
495 /*   white dragon */ {  0,0,0,0,0,0,   0,0,0,0,0,0,14,0,  0,15,0,0,0,0,0,  4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
496
497 /*            elf */ {  0,0,0,0,0,0,   0,0,0,0,0,0,14,5,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
498 /*gelatinous cube */ {  0,0,0,0,0,0,   2,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
499 /*      metamorph */ {  0,13,0,0,0,0,  2,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
500 /*         vortex */ {  0,13,0,0,0,10, 1,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
501 /*         ziller */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
502
503 /*   violet fungi */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
504 /*         wraith */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   4,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
505 /*      forvalaka */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
506 /*      lama nobe */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
507 /*        osequip */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
508
509 /*          rothe */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
510 /*           xorn */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   4,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
511 /*        vampire */ {  0,0,0,8,0,4,   0,0,0,0,0,0,0,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
512 /*invisible staker*/ {  0,0,0,0,0,0,   1,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
513 /*    poltergeist */ {  0,13,0,8,0,4,  1,0,0,0,0,0,0,0,   0,4,0,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
514
515 /* disenchantress */ {  0,0,0,8,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
516 /*shambling mound */ {  0,0,0,0,0,10,  0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
517 /*    yellow mold */ {  0,0,0,8,0,0,   1,0,0,0,0,0,4,0,   0,0,0,0,0,4,0,   0,0,0,0,0,4,   0,0,0,0,0,   0,0,0,0,0,0 },
518 /*     umber hulk */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,5,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
519 /*     gnome king */ {  0,7,0,0,3,0,   0,0,0,0,0,0,0,5,   0,0,9,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
520
521 /*          mimic */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
522 /*     water lord */ {  0,13,0,8,3,4,  1,0,0,0,0,0,0,0,   0,0,9,0,0,4,0,   0,0,0,0,16,4,  0,0,0,0,0,   0,0,0,0,0,0 },
523 /*  bronze dragon */ {  0,7,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
524 /*   green dragon */ {  0,7,0,0,0,0,   11,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
525 /*    purple worm */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
526
527 /*          xvart */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
528 /*    spirit naga */ {  0,13,0,8,3,4,  1,0,0,0,0,0,0,5,   0,4,9,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   0,0,0,0,0,0 },
529 /*  silver dragon */ {  0,6,0,9,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
530 /*platinum dragon */ {  0,7,0,9,0,0,   11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
531 /*   green urchin */ {  0,0,0,0,0,0,   0,0,0,0,0,0,0,0,   0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
532 /*     red dragon */ {  0,6,0,0,0,0,   12,0,0,0,0,0,0,0,  0,0,0,0,0,0,0,   0,0,0,0,0,0,   0,0,0,0,0,   0,0,0,0,0,0 },
533
534 /*                      p m d s c s    w s e h c c p i    b c p c h c v    d l d g f f    s h s t m    s g s w a p */
535 /*                      r l e l h s    e t n e b r h n    a l l a a k p    r i r l l g    c l t e f    p e u t l e */
536 /*                      o e x e m p    b r l l l e a v    l d y n s l r    y t l o o r    a d p l i    h n m w t r */
537
538 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
539 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
540 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
541 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
542 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
543 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
544 /*     demon lord */ {  0,7,0,4,3,0,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   0,0,0,0,0,   9,0,0,0,0,0 },
545 /*   demon prince */ {  0,7,0,4,3,9,   1,0,0,0,0,0,14,5,  0,0,4,0,0,4,0,   4,0,0,0,4,4,   4,0,0,0,4,   9,0,0,0,0,0 }
546
547  };
548
549 const char *spelmes[] = { "",
550 /*  1 */        "the web had no effect on the %s",
551 /*  2 */        "the %s changed shape to avoid the web",
552 /*  3 */        "the %s isn't afraid of you",
553 /*  4 */        "the %s isn't affected",
554 /*  5 */        "the %s can see you with his infravision",
555 /*  6 */        "the %s vaporizes your missile",
556 /*  7 */        "your missile bounces off the %s",
557 /*  8 */        "the %s doesn't sleep",
558 /*  9 */        "the %s resists",
559 /* 10 */        "the %s can't hear the noise",
560 /* 11 */        "the %s's tail cuts it free of the web",
561 /* 12 */        "the %s burns through the web",
562 /* 13 */        "your missiles pass right through the %s",
563 /* 14 */        "the %s sees through your illusions",
564 /* 15 */        "the %s loves the cold!",
565 /* 16 */        "the %s loves the water!"
566  };
567
568 char to_lower[]= /* tolower[character] = lower case converted character */
569     {
570     0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
571     0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
572     0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
573     0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
574     0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
575     0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
576     0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
577     0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
578     };
579
580 char to_upper[]= /* toupper[character] = upper case converted character */
581     {
582     0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
583     0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
584     0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
585     0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
586     0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
587     0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
588     0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
589     0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
590     };
591
592 char is_digit[]=  /* isdigit[character] = TRUE || FALSE */
593     {
594     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
595     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
596     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
597     1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
598     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
599     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
600     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
601     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
602     };
603
604 char is_alpha[]=  /* isalpha[character] = TRUE || FALSE */
605     {
606     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
607     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
608     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
609     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
610     0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
611     1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
612     0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
613     1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
614     };
615
616 /*
617  *      function to create scroll numbers with appropriate probability of
618  *      occurrence
619  *
620  *      0 - armor                       1 - weapon              2 - enlightenment       3 - paper
621  *      4 - create monster      5 - create item 6 - aggravate           7 - time warp
622  *      8 - teleportation       9 - expanded awareness                          10 - haste monst
623  *      11 - heal monster       12 - spirit protection          13 - undead protection
624  *      14 - stealth            15 - magic mapping                      16 - hold monster
625  *      17 - gem perfection 18 - spell extension                19 - identify
626  *      20 - remove curse       21 - annihilation                       22 - pulverization
627  *  23 - life protection
628  */
629 char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
630         3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
631         9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
632         15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
633         22, 22, 23 };
634
635 /*
636  *      function to return a potion number created with appropriate probability
637  *      of occurrence
638  *
639  *      0 - sleep                               1 - healing                                     2 - raise level
640  *      3 - increase ability    4 - gain wisdom                         5 - gain strength
641  *      6 - charismatic character       7 - dizziness                   8 - learning
642  *      9 - gold detection              10 - monster detection          11 - forgetfulness
643  *      12 - water                              13 - blindness                          14 - confusion
644  *      15 - heroism                    16 - sturdiness                         17 - giant strength
645  *      18 - fire resistance    19 - treasure finding           20 - instant healing
646  *      21 - cure dianthroritis 22 - poison                                     23 - see invisible
647  */
648 char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
649
650 char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
651 char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
652 char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
653 char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
654 char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };