/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* def.rm.h - version 1.0.2 */ /* $DragonFly: src/games/hack/def.rm.h,v 1.2 2004/11/06 12:29:17 eirikn Exp $ */ /* Level location types */ #define HWALL 1 #define VWALL 2 #define SDOOR 3 #define SCORR 4 #define LDOOR 5 #define POOL 6 /* not yet fully implemented */ /* this should in fact be a bit like lit */ #define DOOR 7 #define CORR 8 #define ROOM 9 #define STAIRS 10 /* * Avoid using the level types in inequalities: * these types are subject to change. * Instead, use one of the macros below. */ #define IS_WALL(typ) ((typ) <= VWALL) #define IS_ROCK(typ) ((typ) < POOL) /* absolutely nonaccessible */ #define ACCESSIBLE(typ) ((typ) >= DOOR) /* good position */ #define IS_ROOM(typ) ((typ) >= ROOM) /* ROOM or STAIRS */ #define ZAP_POS(typ) ((typ) > DOOR) /* * A few of the associated symbols are not hardwired. */ #ifdef QUEST #define CORR_SYM ':' #else #define CORR_SYM '#' #endif /* QUEST */ #define POOL_SYM '}' #define ERRCHAR '{' /* * The structure describing a coordinate position. * Before adding fields, remember that this will significantly affect * the size of temporary files and save files. */ struct rm { char scrsym; unsigned typ:5; unsigned new:1; unsigned seen:1; unsigned lit:1; }; extern struct rm levl[COLNO][ROWNO];