/*- * Copyright (c) 1983-2003, Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University of California, San Francisco nor * the names of its contributors may be used to endorse or promote * products derived from this software without specific prior written * permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * $OpenBSD: hunt.h,v 1.5 2003/06/11 08:45:33 pjanzen Exp $ * $NetBSD: hunt.h,v 1.5 1998/09/13 15:27:28 hubertf Exp $ * $DragonFly: src/games/hunt/huntd/hunt.h,v 1.1 2008/09/02 21:50:21 dillon Exp $ */ /* * Preprocessor define dependencies */ /* decrement version number for each change in startup protocol */ # define HUNT_VERSION (-1) # define HUNT_PORT (('h' << 8) | 't') # define ADDCH ('a' | 0200) # define MOVE ('m' | 0200) # define REFRESH ('r' | 0200) # define CLRTOEOL ('c' | 0200) # define ENDWIN ('e' | 0200) # define CLEAR ('C' | 0200) # define REDRAW ('R' | 0200) # define LAST_PLAYER ('l' | 0200) # define BELL ('b' | 0200) # define READY ('g' | 0200) # define SCREEN_HEIGHT 24 # define SCREEN_WIDTH 80 # define HEIGHT 23 # define WIDTH 51 # define SCREEN_WIDTH2 128 /* Next power of 2 >= SCREEN_WIDTH */ # define WIDTH2 64 /* Next power of 2 >= WIDTH (for fast access) */ # define NAMELEN 20 # define Q_QUIT 0 # define Q_CLOAK 1 # define Q_FLY 2 # define Q_SCAN 3 # define Q_MESSAGE 4 # define C_PLAYER 0 # define C_MONITOR 1 # define C_MESSAGE 2 # define C_SCORES 3 # define C_TESTMSG() (Query_driver ? C_MESSAGE :\ (Show_scores ? C_SCORES :\ (Am_monitor ? C_MONITOR :\ C_PLAYER))) typedef int FLAG; /* Objects within the maze: */ # define DOOR '#' # define WALL1 '-' # define WALL2 '|' # define WALL3 '+' # define WALL4 '/' # define WALL5 '\\' # define KNIFE 'K' # define SHOT ':' # define GRENADE 'o' # define SATCHEL 'O' # define BOMB '@' # define MINE ';' # define GMINE 'g' # define SLIME '$' # define LAVA '~' # define DSHOT '?' # define FALL 'F' # define BOOT 'b' # define BOOT_PAIR 'B' # define SPACE ' ' # define ABOVE 'i' # define BELOW '!' # define RIGHT '}' # define LEFTS '{' # define FLYER '&' # define is_player(c) (c == LEFTS || c == RIGHT ||\ c == ABOVE || c == BELOW || c == FLYER) # ifndef TRUE # define TRUE 1 # define FALSE 0 # endif