/*- * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)cypher.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/battlestar/cypher.c,v 1.7.2.1 2001/03/05 11:45:36 kris Exp $ * $DragonFly: src/games/battlestar/cypher.c,v 1.3 2006/08/08 16:47:20 pavalos Exp $ */ #include "externs.h" int cypher(void) { int n; int junk; int lflag; char buffer[10]; lflag = -1; while (wordtype[wordnumber] == ADJS) wordnumber++; while (wordnumber <= wordcount) { switch (wordvalue[wordnumber]) { case UP: if (location[position].access || wiz || tempwiz) { if (!location[position].access) puts("Zap! A gust of wind lifts you up."); if (!battlestar_move(location[position].up, AHEAD)) return (-1); } else { puts("There is no way up"); return (-1); } lflag = 0; break; case DOWN: if (!battlestar_move(location[position].down, AHEAD)) return (-1); lflag = 0; break; case LEFT: if (!battlestar_move(left, LEFT)) return (-1); lflag = 0; break; case RIGHT: if (!battlestar_move(right, RIGHT)) return (-1); lflag = 0; break; case AHEAD: if (!battlestar_move(ahead, AHEAD)) return (-1); lflag = 0; break; case BACK: if (!battlestar_move(back, BACK)) return (-1); lflag = 0; break; case SHOOT: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(location[position].objects, n) && objsht[n]) { wordvalue[wordnumber + 1] = n; wordnumber = shoot(); } wordnumber++; wordnumber++; } else shoot(); break; case TAKE: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(location[position].objects, n) && objsht[n]) { wordvalue[wordnumber + 1] = n; wordnumber = take(location[position].objects); } wordnumber++; wordnumber++; } else take(location[position].objects); break; case DROP: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(inven, n)) { wordvalue[wordnumber + 1] = n; wordnumber = drop("Dropped"); } wordnumber++; wordnumber++; } else drop("Dropped"); break; case KICK: case THROW: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) { if ((testbit(inven, n) || testbit(location[position].objects, n)) && objsht[n]) { wordvalue[wordnumber + 1] = n; wordnumber = throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown"); } } wordnumber += 2; } else throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown"); break; case TAKEOFF: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(wear, n)) { wordvalue[wordnumber + 1] = n; wordnumber = takeoff(); } wordnumber += 2; } else takeoff(); break; case DRAW: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(wear, n)) { wordvalue[wordnumber + 1] = n; wordnumber = draw(); } wordnumber += 2; } else draw(); break; case PUTON: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(location[position].objects, n) && objsht[n]) { wordvalue[wordnumber + 1] = n; wordnumber = puton(); } wordnumber += 2; } else puton(); break; case WEARIT: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(inven, n)) { wordvalue[wordnumber + 1] = n; wordnumber = wearit(); } wordnumber += 2; } else wearit(); break; case EAT: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(inven, n)) { wordvalue[wordnumber + 1] = n; wordnumber = eat(); } wordnumber += 2; } else eat(); break; case PUT: put(); break; case INVEN: if (ucard(inven)) { puts("You are holding:\n"); for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(inven, n)) printf("\t%s\n", objsht[n]); printf("\n= %d kilogram%s (%d%%)\n", carrying, (carrying == 1 ? "." : "s."), (WEIGHT ? carrying * 100 / WEIGHT : -1)); printf("Your arms are %d%% full.\n", encumber * 100 / CUMBER); } else puts("You aren't carrying anything."); if (ucard(wear)) { puts("\nYou are wearing:\n"); for (n = 0; n < NUMOFOBJECTS; n++) if (testbit(wear, n)) printf("\t%s\n", objsht[n]); } else puts("\nYou are stark naked."); if (card(injuries, NUMOFINJURIES)) { puts("\nYou have suffered:\n"); for (n = 0; n < NUMOFINJURIES; n++) if (injuries[n]) printf("\t%s\n", ouch[n]); printf("\nYou can still carry up to %d kilogram%s\n", WEIGHT, (WEIGHT == 1 ? "." : "s.")); } else puts("\nYou are in perfect health."); break; case USE: lflag = use(); break; case LOOK: if (!notes[CANTSEE] || testbit(inven, LAMPON) || testbit(location[position].objects, LAMPON) || matchlight) { beenthere[position] = 2; writedes(); printobjs(); if (matchlight) { puts("\nYour match splutters out."); matchlight = 0; } } else puts("I can't see anything."); return (-1); break; case SU: if (wiz || tempwiz) { printf("\nRoom (was %d) = ", position); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", &position); printf("Time (was %d) = ", gtime); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", >ime); printf("Fuel (was %d) = ", fuel); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", &fuel); printf("Torps (was %d) = ", torps); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", &torps); printf("CUMBER (was %d) = ", CUMBER); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", &CUMBER); printf("WEIGHT (was %d) = ", WEIGHT); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", &WEIGHT); printf("Clock (was %d) = ", gclock); fgets(buffer, 10, stdin); if (*buffer != '\n') sscanf(buffer, "%d", &gclock); printf("Wizard (was %d, %d) = ", wiz, tempwiz); fgets(buffer, 10, stdin); if (*buffer != '\n') { sscanf(buffer, "%d", &junk); if (!junk) tempwiz = wiz = 0; } printf("\nDONE.\n"); return (0); } else puts("You aren't a wizard."); break; case SCORE: printf("\tPLEASURE\tPOWER\t\tEGO\n"); printf("\t%3d\t\t%3d\t\t%3d\n\n", pleasure, power, ego); printf("This gives you the rating of %s in %d turns.\n", rate(), gtime); printf("You have visited %d out of %d rooms this run (%d%%).\n", card(beenthere, NUMOFROOMS), NUMOFROOMS, card(beenthere, NUMOFROOMS) * 100 / NUMOFROOMS); break; case KNIFE: case KILL: murder(); break; case UNDRESS: case RAVAGE: ravage(); break; case SAVE: save(); break; case FOLLOW: lflag = follow(); break; case GIVE: give(); break; case KISS: kiss(); break; case LOVE: love(); break; case RIDE: lflag = ride(); break; case DRIVE: lflag = drive(); break; case LIGHT: light(); break; case LAUNCH: if (!launch()) return (-1); else lflag = 0; break; case LANDIT: if (!land()) return (-1); else lflag = 0; break; case TIME: chime(); break; case SLEEP: zzz(); break; case DIG: dig(); break; case JUMP: lflag = jump(); break; case BURY: bury(); break; case SWIM: puts("Surf's up!"); break; case DRINK: drink(); break; case QUIT: die(0); default: puts("How's that?"); return (-1); break; } if (wordnumber < wordcount && *words[wordnumber++] == ',') continue; else return (lflag); } return (lflag); }