/* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)destruct.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/trek/destruct.c,v 1.4 1999/11/30 03:49:46 billf Exp $ * $DragonFly: src/games/trek/destruct.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $ */ # include "getpar.h" # include "trek.h" /* ** Self Destruct Sequence ** ** The computer starts up the self destruct sequence. Obviously, ** if the computer is out nothing can happen. You get a countdown ** and a request for password. This must match the password that ** you entered at the start of the game. ** ** You get to destroy things when you blow up; hence, it is ** possible to win the game by destructing if you take the last ** Klingon with you. ** ** By the way, the \032 in the message is a ^Z, which is because ** the terminal in my office is an ADM-3, which uses that char- ** acter to clear the screen. I also stick in a \014 (form feed) ** because that clears some other screens. ** ** Uses trace flag 41 */ void destruct(__unused int unused) { char checkpass[15]; int i, j; double zap; if (damaged(COMPUTER)) { out(COMPUTER); return; } printf("\n\07 --- WORKING ---\07\n"); sleep(3); /* output the count 10 9 8 7 6 */ for (i = 10; i > 5; i--) { for (j = 10; j > i; j--) printf(" "); printf("%d\n", i); sleep(1); } /* check for password on new line only */ skiptonl(0); getstrpar("Enter password verification", checkpass, 14, 0); sleep(2); if (!sequal(checkpass, Game.passwd)) { printf("Self destruct sequence aborted\n"); return; } printf("Password verified; self destruct sequence continues:\n"); sleep(2); /* output count 5 4 3 2 1 0 */ for (i = 5; i >= 0; i--) { sleep(1); for (j = 5; j > i; j--) printf(" "); printf("%d\n", i); } sleep(2); printf("\032\014***** %s destroyed *****\n", Ship.shipname); Game.killed = 1; /* let's see what we can blow up!!!! */ zap = 20.0 * Ship.energy; Game.deaths += Ship.crew; for (i = 0; i < Etc.nkling; ) { if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap) killk(Etc.klingon[i].x, Etc.klingon[i].y); else i++; } /* if we didn't kill the last Klingon (detected by killk), */ /* then we lose.... */ lose(L_DSTRCT); }