/* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)warp.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/trek/warp.c,v 1.4 1999/11/30 03:49:56 billf Exp $ * $DragonFly: src/games/trek/warp.c,v 1.4 2007/05/13 18:33:55 swildner Exp $ */ # include "getpar.h" # include "trek.h" /* ** MOVE UNDER WARP POWER ** ** This is both the "move" and the "ram" commands, differing ** only in the flag 'fl'. It is also used for automatic ** emergency override mode, when 'fl' is < 0 and 'c' and 'd' ** are the course and distance to be moved. If 'fl' >= 0, ** the course and distance are asked of the captain. ** ** The guts of this routine are in the routine move(), which ** is shared with impulse(). Also, the working part of this ** routine is very small; the rest is to handle the slight chance ** that you may be moving at some riduculous speed. In that ** case, there is code to handle time warps, etc. */ void warp(int fl, int c, double d) { int course; double power; double dist; double p_time; double speed; double frac; int percent; int i; char *s; if (Ship.cond == DOCKED) { printf("%s is docked\n", Ship.shipname); return; } if (damaged(WARP)) { out(WARP); return; } course = c; dist = d; /* check to see that we are not using an absurd amount of power */ power = (dist + 0.05) * Ship.warp3; percent = 100 * power / Ship.energy + 0.5; if (percent >= 85) { printf("Scotty: That would consume %d%% of our remaining energy.\n", percent); if (!getynpar("Are you sure that is wise")) return; } /* compute the speed we will move at, and the time it will take */ speed = Ship.warp2 / Param.warptime; p_time = dist / speed; /* check to see that that value is not ridiculous */ percent = 100 * p_time / Now.time + 0.5; if (percent >= 85) { printf("Spock: That would take %d%% of our remaining time.\n", percent); if (!getynpar("Are you sure that is wise")) return; } /* compute how far we will go if we get damages */ if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0)) { frac = franf(); dist *= frac; p_time *= frac; damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20); } /* do the move */ Move.time = move(fl, course, p_time, speed); /* see how far we actually went, and decrement energy appropriately */ dist = Move.time * speed; Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1); /* test for bizarre events */ if (Ship.warp <= 9.0) return; printf("\n\n ___ Speed exceeding warp nine ___\n\n"); sleep(2); printf("Ship's safety systems malfunction\n"); sleep(2); printf("Crew experiencing extreme sensory distortion\n"); sleep(4); if (ranf(100) >= 100 * dist) { printf("Equilibrium restored -- all systems normal\n"); return; } /* select a bizzare thing to happen to us */ percent = ranf(100); if (percent < 70) { /* time warp */ if (percent < 35 || !Game.snap) { /* positive time warp */ p_time = (Ship.warp - 8.0) * dist * (franf() + 1.0); Now.date += p_time; printf("Positive time portal entered -- it is now Stardate %.2f\n", Now.date); for (i = 0; i < MAXEVENTS; i++) { percent = Event[i].evcode; if (percent == E_FIXDV || percent == E_LRTB) Event[i].date += p_time; } return; } /* s/he got lucky: a negative time portal */ p_time = Now.date; s = Etc.snapshot; bmove(s, Quad, sizeof Quad); bmove(s += sizeof Quad, Event, sizeof Event); bmove(s += sizeof Event, &Now, sizeof Now); printf("Negative time portal entered -- it is now Stardate %.2f\n", Now.date); for (i = 0; i < MAXEVENTS; i++) if (Event[i].evcode == E_FIXDV) reschedule(&Event[i], Event[i].date - p_time); return; } /* test for just a lot of damage */ if (percent < 80) lose(L_TOOFAST); printf("Equilibrium restored -- extreme damage occurred to ship systems\n"); for (i = 0; i < NDEV; i++) damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]); Ship.shldup = 0; } /* * dowarp() is used in a struct cvntab to call warp(). Since it is always ram * or move, fl is never < 0, so ask the user for course and distance, then pass * that to warp(). */ void dowarp(int fl) { int c; double d; if(getcodi(&c, &d)) return; warp(fl, c, d); }