BINGRP= games
BINMODE= 550
.endif
+
+# cribbed from DragonflyBSD build system
+
+# Host arch, target arch is in MACHINE
+ARCH!= uname -p
+.if defined(MACHINE) && ${MACHINE} != ${ARCH}
+NXCC?= PATH=/sbin:/bin:/usr/sbin:/usr/bin ${CC} # this must not be a cross compiler
+.else
+NXCC?= ${CC}
+.endif
+# weed out target specific cflags
+NXCFLAGS?= ${CFLAGS:N-mtune*:N-mcpu*:N-march*:N-EL:N-G0:N-mno-dsp:N-mabicalls}
+
+.SUFFIXES: .nx .no
+
+# .no == native object file, for helper code when cross building.
+#
+.c.no:
+ ${NXCC} ${_${.IMPSRC:T}_FLAGS} ${NXCFLAGS} -c ${.IMPSRC} -o ${.TARGET}
+
+.y.no:
+ ${YACC} ${YFLAGS} ${.IMPSRC}
+ ${NXCC} ${NXCFLAGS} -c y.tab.c -o ${.TARGET}
+ rm -f y.tab.c
+
+.l.no:
+ ${LEX} ${LFLAGS} -o${.TARGET}.c ${.IMPSRC}
+ ${NXCC} ${NXCFLAGS} -c ${.TARGET}.c -o ${.TARGET}
+ rm -f ${.TARGET}.c
+
+.no.nx .c.nx:
+ ${NXCC} ${_${.IMPSRC:T}_FLAGS} ${NXCFLAGS} ${NXLDFLAGS} ${.IMPSRC} \
+ ${NXLDLIBS} -o ${.TARGET}