1 FrikQCC was started few months before the Quake engine source was released.
2 Originally based off of FastQCC, it was widely (well, among the people at
3 MDQNet) enjoyed for a few months. After J. P. Grossman released QCCX, back
4 in March 2000, many of its features and ideas found their way into FrikQCC.
5 The result was FrikQCC 2.0, which has been updated many times since then.
7 It currently supports: goto, labels, static variables, new optimizations,
8 compiler warnings, and many other features.
10 WWW: http://www.inside3d.com/frikbot/frikqcc/