Initial import from FreeBSD RELENG_4:
[dragonfly.git] / games / larn / Makefile
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1# @(#)Makefile 5.12 (Berkeley) 5/30/93
2# $FreeBSD: src/games/larn/Makefile,v 1.6.2.5 2002/08/07 16:31:42 ru Exp $
3
4# EXTRA
5# Incorporates code to gather additional performance statistics
6# SYSV
7# Use system III/V (instead of V7) type ioctl calls
8# BSD
9# Use BSD specific features (mostly timer and signal stuff)
10# BSD4.1
11# Use BSD4.1 to avoid some 4.2 dependencies (must be used with
12# BSD above; do not mix with SYSV)
13# HIDEBYLINK
14# If defined, the program attempts to hide from ps
15# DOCHECKPOINTS
16# If not defined, checkpoint files are periodically written by the
17# larn process (no forking) if enabled in the .larnopts description
18# file. Checkpointing is handy on an unreliable system, but takes
19# CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
20# checkpoints (again if enabled in the .larnopts file). This usually
21# avoids pauses in larn while the checkpointing is being done (on
22# large machines).
23# VER
24# This is the version of the software, example: 12
25# SUBVER
26# This is the revision of the software, example: 1
27# FLUSHNO=#
28# Set the input queue excess flushing threshold (default 5)
29# NOVARARGS
30# Define for systems that don't have varargs (a default varargs will
31# be used).
32# MACRORND
33# Define to use macro version of rnd() and rund() (fast and big)
34# UIDSCORE
35# Define to use user id's to manage scoreboard. Leaving this out will
36# cause player id's from the file ".playerids" to be used instead.
37# (.playerids is created upon demand). Only one entry per id # is
38# allowed in each scoreboard (winning & non-winning).
39# VT100
40# Compile for using vt100 family of terminals. Omission of this
41# define will cause larn to use termcap, but it will be MUCH slower
42# due to an extra layer of output interpretation. Also, only VT100
43# mode allows 2 different standout modes, inverse video, and bold video.
44# And only in VT100 mode is the scrolling region of the terminal used
45# (much nicer than insert/delete line sequences to simulate it, if
46# VT100 is omitted).
47# NONAP
48# This causes napms() to return immediately instead of delaying n
49# milliseconds. This define may be needed on some systems if the nap
50# stuff does not work correctly (possible hang). nap() is primarilly
51# used to delay for effect when casting missile type spells.
52# NOLOG
53# Turn off logging.
54
55PROG= larn
56MAN= larn.6
57CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -fwritable-strings
58SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
59 monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
60 signal.c moreobj.c movem.c regen.c fortune.c savelev.c
61DPADD= ${LIBTERMCAP} ${LIBCOMPAT}
62LDADD= -ltermcap -lcompat
63FILES= larnmaze larnopts larn.help
64FILESDIR= ${SHAREDIR}/games/larn
65HIDEGAME=hidegame
66
67.PATH: ${.CURDIR}/datfiles
68
69beforeinstall:
70.if !exists(${DESTDIR}/var/games/larn/lscore12.0)
71 ${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
72 ${DESTDIR}/var/games/larn/lscore12.0
73.endif
74.if !exists(${DESTDIR}/var/games/larn/llog12.0)
75 ${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
76 ${DESTDIR}/var/games/larn/llog12.0
77.endif
78
79.include <bsd.prog.mk>