Commit | Line | Data |
---|---|---|
4f91f2b6 | 1 | /* $NetBSD: phantstruct.h,v 1.5 2005/02/15 12:58:21 jsm Exp $ */ |
2 | ||
984263bc MD |
3 | /* |
4 | * phantstruct.h - structure definitions for Phantasia | |
5 | */ | |
6 | ||
7 | struct player /* player statistics */ | |
8 | { | |
9 | double p_experience; /* experience */ | |
10 | double p_level; /* level */ | |
11 | double p_strength; /* strength */ | |
12 | double p_sword; /* sword */ | |
13 | double p_might; /* effect strength */ | |
14 | double p_energy; /* energy */ | |
15 | double p_maxenergy; /* maximum energy */ | |
16 | double p_shield; /* shield */ | |
17 | double p_quickness; /* quickness */ | |
18 | double p_quksilver; /* quicksilver */ | |
19 | double p_speed; /* effective quickness */ | |
20 | double p_magiclvl; /* magic level */ | |
21 | double p_mana; /* mana */ | |
22 | double p_brains; /* brains */ | |
23 | double p_poison; /* poison */ | |
24 | double p_gold; /* gold */ | |
25 | double p_gems; /* gems */ | |
26 | double p_sin; /* sin */ | |
27 | double p_x; /* x coord */ | |
28 | double p_y; /* y coord */ | |
29 | double p_1scratch, | |
30 | p_2scratch; /* variables used for decree, player battle */ | |
31 | ||
32 | struct | |
33 | { | |
34 | short ring_type; /* type of ring */ | |
35 | short ring_duration; /* duration of ring */ | |
36 | bool ring_inuse; /* ring in use flag */ | |
37 | } p_ring; /* ring stuff */ | |
38 | ||
39 | long p_age; /* age of player */ | |
40 | ||
41 | int p_degenerated; /* age/3000 last degenerated */ | |
42 | ||
43 | short p_type; /* character type */ | |
44 | short p_specialtype; /* special character type */ | |
45 | short p_lives; /* multiple lives for council, valar */ | |
46 | short p_crowns; /* crowns */ | |
47 | short p_charms; /* charms */ | |
48 | short p_amulets; /* amulets */ | |
49 | short p_holywater; /* holy water */ | |
50 | short p_lastused; /* day of year last used */ | |
51 | short p_status; /* playing, cloaked, etc. */ | |
52 | short p_tampered; /* decree'd, etc. flag */ | |
53 | short p_istat; /* used for inter-terminal battle */ | |
54 | ||
55 | bool p_palantir; /* palantir */ | |
56 | bool p_blessing; /* blessing */ | |
57 | bool p_virgin; /* virgin */ | |
58 | bool p_blindness; /* blindness */ | |
59 | ||
60 | char p_name[SZ_NAME]; /* name */ | |
61 | char p_password[SZ_PASSWORD];/* password */ | |
62 | char p_login[SZ_LOGIN]; /* login */ | |
63 | }; | |
64 | ||
65 | struct monster /* monster stats */ | |
66 | { | |
67 | double m_strength; /* strength */ | |
68 | double m_brains; /* brains */ | |
69 | double m_speed; /* speed */ | |
70 | double m_energy; /* energy */ | |
71 | double m_experience; /* experience */ | |
72 | double m_flock; /* % chance of flocking */ | |
73 | ||
74 | double m_o_strength; /* original strength */ | |
75 | double m_o_speed; /* original speed */ | |
76 | double m_maxspeed; /* maximum speed */ | |
77 | double m_o_energy; /* original energy */ | |
78 | double m_melee; /* melee damage */ | |
79 | double m_skirmish; /* skirmish damage */ | |
80 | ||
81 | int m_treasuretype; /* treasure type */ | |
82 | int m_type; /* special type */ | |
83 | ||
84 | char m_name[26]; /* name */ | |
85 | }; | |
86 | ||
87 | struct energyvoid /* energy void */ | |
88 | { | |
89 | double ev_x; /* x coordinate */ | |
90 | double ev_y; /* y coordinate */ | |
91 | bool ev_active; /* active or not */ | |
92 | }; | |
93 | ||
94 | struct scoreboard /* scoreboard entry */ | |
95 | { | |
96 | double sb_level; /* level of player */ | |
97 | char sb_type[4]; /* character type of player */ | |
98 | char sb_name[SZ_NAME]; /* name of player */ | |
99 | char sb_login[SZ_LOGIN]; /* login of player */ | |
100 | }; | |
101 | ||
102 | struct charstats /* character type statistics */ | |
103 | { | |
104 | double c_maxbrains; /* max brains per level */ | |
105 | double c_maxmana; /* max mana per level */ | |
106 | double c_weakness; /* how strongly poison affects player */ | |
107 | double c_goldtote; /* how much gold char can carry */ | |
108 | int c_ringduration; /* bad ring duration */ | |
109 | struct | |
110 | { | |
111 | double base; /* base for roll */ | |
112 | double interval; /* interval for roll */ | |
113 | double increase; /* increment per level */ | |
114 | } c_quickness, /* quickness */ | |
115 | c_strength, /* strength */ | |
116 | c_mana, /* mana */ | |
117 | c_energy, /* energy level */ | |
118 | c_brains, /* brains */ | |
119 | c_magiclvl; /* magic level */ | |
120 | }; | |
121 | ||
122 | struct menuitem /* menu item for purchase */ | |
123 | { | |
313fa7d1 | 124 | const char *item; /* menu item name */ |
984263bc MD |
125 | double cost; /* cost of item */ |
126 | }; |