1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.wizard.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.wizard.c,v 1.3 1999/11/16 02:57:14 billf Exp $ */
5 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
8 extern struct permonst pm_wizard;
10 #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
11 #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
13 char wizapp[] = "@DNPTUVXcemntx";
15 static void aggravate(void);
16 static void clonewiz(struct monst *);
18 /* If he has found the Amulet, make the wizard appear after some time */
25 if (!flags.made_amulet || !flags.no_of_wizards)
27 /* find wizard, and wake him if necessary */
28 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
29 if (mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
30 for (otmp = invent; otmp; otmp = otmp->nobj)
31 if (otmp->olet == AMULET_SYM && !otmp->spe) {
33 if (dist(mtmp->mx, mtmp->my) > 2)
34 pline("You get the creepy feeling that somebody noticed your taking the Amulet.");
40 wiz_hit(struct monst *mtmp)
42 /* if we have stolen or found the amulet, we disappear */
43 if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
44 mtmp->minvent->spe == 0) {
45 /* vanish -- very primitive */
50 /* if it is lying around someplace, we teleport to it */
51 if (!carrying(AMULET_OF_YENDOR)) {
54 for (otmp = fobj; otmp; otmp = otmp->nobj)
55 if (otmp->olet == AMULET_SYM && !otmp->spe) {
56 if ((u.ux != otmp->ox || u.uy != otmp->oy) &&
57 !m_at(otmp->ox, otmp->oy)) {
58 /* teleport to it and pick it up */
68 return (0); /* we don't know where it is */
71 if (rn2(2)) { /* hit - perhaps steal */
73 * if hit 1/20 chance of stealing amulet & vanish
74 * - amulet is on level 26 again.
76 if (hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd))
77 && !rn2(20) && stealamulet(mtmp))
80 inrange(mtmp); /* try magic */
85 inrange(struct monst *mtmp)
89 /* do nothing if cancelled (but make '1' say something) */
90 if (mtmp->data->mlet != '1' && mtmp->mcan)
93 /* spit fire only when both in a room or both in a corridor */
94 if (inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my))
98 if ((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
99 || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)) {
100 switch (mtmp->data->mlet) {
102 /* spit fire in the direction of @ (not nec. hitting) */
103 buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
109 * if you zapped wizard with wand of cancellation, he
110 * has to shake off the effects before he can throw
111 * spells successfully. 1/2 the time they fail anyway
113 if (mtmp->mcan || rn2(2)) {
115 pline("%s makes a gesture, then curses.",
118 pline("You hear mumbled cursing.");
126 if (canseemon(mtmp)) {
127 if (!rn2(6) && !Invis) {
128 pline("%s hypnotizes you.", Monnam(mtmp));
132 pline("%s chants an incantation.",
135 pline("You hear a mumbled incantation.");
136 switch (rn2(Invis ? 5 : 6)) {
138 /* create a nasty monster from a deep level */
139 /* (for the moment, 'nasty' is not implemented) */
140 makemon(NULL, u.ux, u.uy);
143 pline("\"Destroy the thief, my pets!\"");
144 aggravate(); /* aggravate all the monsters */
147 if (flags.no_of_wizards == 1 && rnd(5) == 0)
148 /* if only 1 wizard, clone himself */
152 if (mtmp->mspeed == MSLOW)
155 mtmp->mspeed = MFAST;
161 /* Only if not Invisible */
162 pline("You hear a clap of thunder!");
163 /* shoot a bolt of fire or cold, or a sleep ray */
164 buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
179 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
181 if (mtmp->mfroz && !rn2(5))
187 clonewiz(struct monst *mtmp)
191 if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) != NULL) {
192 flags.no_of_wizards = 2;
194 mtmp2->mappearance = wizapp[rn2(sizeof(wizapp) - 1)];