- Remove two unnecessary headers
[dragonfly.git] / games / hack / hack.timeout.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.timeout.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.timeout.c,v 1.3 1999/11/16 02:57:12 billf Exp $ */
4 /* $DragonFly: src/games/hack/hack.timeout.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ */
5
6 #include        "hack.h"
7
8 timeout(){
9 struct prop *upp;
10         if(Stoned) stoned_dialogue();
11         for(upp = u.uprops; upp < u.uprops+SIZE(u.uprops); upp++)
12             if((upp->p_flgs & TIMEOUT) && !--upp->p_flgs) {
13                 if(upp->p_tofn) (*upp->p_tofn)();
14                 else switch(upp - u.uprops){
15                 case STONED:
16                         killer = "cockatrice";
17                         done("died");
18                         break;
19                 case SICK:
20                         pline("You die because of food poisoning.");
21                         killer = u.usick_cause;
22                         done("died");
23                         break;
24                 case FAST:
25                         pline("You feel yourself slowing down.");
26                         break;
27                 case CONFUSION:
28                         pline("You feel less confused now.");
29                         break;
30                 case BLIND:
31                         pline("You can see again.");
32                         setsee();
33                         break;
34                 case INVIS:
35                         on_scr(u.ux,u.uy);
36                         pline("You are no longer invisible.");
37                         break;
38                 case WOUNDED_LEGS:
39                         heal_legs();
40                         break;
41                 }
42         }
43 }
44
45 /* He is being petrified - dialogue by inmet!tower */
46 char *stoned_texts[] = {
47         "You are slowing down.",                /* 5 */
48         "Your limbs are stiffening.",           /* 4 */
49         "Your limbs have turned to stone.",     /* 3 */
50         "You have turned to stone.",            /* 2 */
51         "You are a statue."                     /* 1 */
52 };
53
54 stoned_dialogue()
55 {
56         long i = (Stoned & TIMEOUT);
57
58         if(i > 0 && i <= SIZE(stoned_texts))
59                 pline(stoned_texts[SIZE(stoned_texts) - i]);
60         if(i == 5)
61                 Fast = 0;
62         if(i == 3)
63                 nomul(-3);
64 }