1 /* @(#)snova.c 8.1 (Berkeley) 5/31/93 */
2 /* $NetBSD: snova.c,v 1.10 2018/02/08 09:05:16 dholland Exp $ */
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38 ** CAUSE SUPERNOVA TO OCCUR
40 ** A supernova occurs. If 'ix' < 0, a random quadrant is chosen;
41 ** otherwise, the current quadrant is taken, and (ix, iy) give
42 ** the sector quadrants of the star which is blowing up.
44 ** If the supernova turns out to be in the quadrant you are in,
45 ** you go into "emergency override mode", which tries to get you
46 ** out of the quadrant as fast as possible. However, if you
47 ** don't have enough fuel, or if you by chance run into something,
48 ** or some such thing, you blow up anyway. Oh yeh, if you are
49 ** within two sectors of the star, there is nothing that can
52 ** When a star has gone supernova, the quadrant becomes uninhab-
53 ** itable for the rest of eternity, i.e., the game. If you ever
54 ** try stopping in such a quadrant, you will go into emergency
71 /* choose a quadrant */
79 if (Ship.quadx == qx && Ship.quady == qy) {
80 /* select a particular star */
82 for (ix = 0; ix < NSECTS; ix++) {
83 for (iy = 0; iy < NSECTS; iy++)
84 if (Sect[ix][iy] == STAR ||
85 Sect[ix][iy] == INHABIT)
94 /* current quadrant */
102 /* supernova is in same quadrant as Enterprise */
103 printf("\a\nRED ALERT: supernova occurring at %d,%d\n", ix, iy);
104 dx = ix - Ship.sectx;
105 dy = iy - Ship.secty;
106 if (dx * dx + dy * dy <= 2) {
107 printf("*** Emergency override attem");
114 if (!damaged(SSRADIO)) {
116 printf("\nUhura: Captain, Starfleet Command reports "
118 printf(" in quadrant %d,%d. Caution is advised\n",
123 /* clear out the supernova'ed quadrant */
128 /* Enterprise caused supernova */
137 killd(qx, qy, (x >= 0));
140 if (Now.klings <= 0) {
141 printf("Lucky devil, that supernova destroyed the last "