Add support for the Intel 82562ET/EZ/GT/GZ (ICH6/ICH6R) Pro/100 VE Ethernet.
[dragonfly.git] / games / sail / pl_3.c
1 /*
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *      This product includes software developed by the University of
16  *      California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)pl_3.c   8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/sail/pl_3.c,v 1.6 1999/11/30 03:49:37 billf Exp $
35  * $DragonFly: src/games/sail/pl_3.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
36  */
37
38 #include "player.h"
39
40 acceptcombat()
41 {
42         int men = 0;
43         int target, temp;
44         int n, r;
45         int index, rakehim, sternrake;
46         int hhits = 0, ghits = 0, rhits = 0, chits = 0;
47         int crew[3];
48         int load;
49         int guns, car, ready, shootat, hit;
50         int roll;
51         struct ship *closest;
52
53         crew[0] = mc->crew1;
54         crew[1] = mc->crew2;
55         crew[2] = mc->crew3;
56         for (n = 0; n < 3; n++) {
57                 if (mf->OBP[n].turnsent)
58                         men += mf->OBP[n].mensent;
59         }
60         for (n = 0; n < 3; n++) {
61                 if (mf->DBP[n].turnsent)
62                         men += mf->DBP[n].mensent;
63         }
64         if (men) {
65                 crew[0] = men/100 ? 0 : crew[0] != 0;
66                 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
67                 crew[2] = men%10 ? 0 : crew[2] != 0;
68         }
69         for (r = 0; r < 2; r++) {
70                 if (r) {
71                         ready = mf->readyR;
72                         load = mf->loadR;
73                         guns = mc->gunR;
74                         car = mc->carR;
75                 } else {
76                         ready = mf->readyL;
77                         load = mf->loadL;
78                         guns = mc->gunL;
79                         car = mc->carL;
80                 }
81                 if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0)
82                         goto cant;
83                 if (mf->struck || !crew[2])
84                         goto cant;
85                 closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
86                 if (closest == 0)
87                         goto cant;
88                 if (closest->file->struck)
89                         goto cant;
90                 target = range(ms, closest);
91                 if (target > rangeofshot[load] || !guns && target >= 3)
92                         goto cant;
93                 Signal("%s (%c%c) within range of %s broadside.",
94                         closest, r ? "right" : "left");
95                 if (load > L_CHAIN && target < 6) {
96                         switch (sgetch("Aim for hull or rigging? ",
97                                 (struct ship *)0, 1)) {
98                         case 'r':
99                                 shootat = RIGGING;
100                                 break;
101                         case 'h':
102                                 shootat = HULL;
103                                 break;
104                         default:
105                                 shootat = -1;
106                                 Signal("'Avast there! Hold your fire.'",
107                                         (struct ship *)0);
108                         }
109                 } else {
110                         if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
111                                 shootat = -1;
112                                 Signal("Belay that! Hold your fire.",
113                                         (struct ship *)0);
114                         } else
115                                 shootat = RIGGING;
116                 }
117                 if (shootat == -1)
118                         continue;
119                 fired = 1;
120                 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
121                 temp = portside(closest, ms, 1) - closest->file->dir + 1;
122                 if (temp < 1)
123                         temp += 8;
124                 else if (temp > 8)
125                         temp -= 8;
126                 sternrake = temp > 4 && temp < 6;
127                 if (rakehim) {
128                         if (!sternrake)
129                                 Signal("Raking the %s!", closest);
130                         else
131                                 Signal("Stern Rake! %s splintering!", closest);
132                 }
133                 index = guns;
134                 if (target < 3)
135                         index += car;
136                 index = (index - 1)/3;
137                 index = index > 8 ? 8 : index;
138                 if (!rakehim)
139                         hit = HDT[index][target-1];
140                 else
141                         hit = HDTrake[index][target-1];
142                 if (rakehim && sternrake)
143                         hit++;
144                 hit += QUAL[index][mc->qual-1];
145                 for (n = 0; n < 3 && mf->captured == 0; n++)
146                         if (!crew[n]) {
147                                 if (index <= 5)
148                                         hit--;
149                                 else
150                                         hit -= 2;
151                         }
152                 if (ready & R_INITIAL) {
153                         if (index <= 3)
154                                 hit++;
155                         else
156                                 hit += 2;
157                 }
158                 if (mf->captured != 0) {
159                         if (index <= 1)
160                                 hit--;
161                         else
162                                 hit -= 2;
163                 }
164                 hit += AMMO[index][load - 1];
165                 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
166                         hit--;
167                 if (windspeed == 6 && temp == 4)
168                         hit -= 2;
169                 if (windspeed == 6 && temp <= 3)
170                         hit--;
171                 if (hit >= 0) {
172                         roll = die();
173                         if (load == L_GRAPE)
174                                 chits = hit;
175                         else {
176                                 struct Tables *t;
177                                 if (hit > 10)
178                                         hit = 10;
179                                 t = &(shootat == RIGGING ? RigTable : HullTable)
180                                         [hit][roll-1];
181                                 chits = t->C;
182                                 rhits = t->R;
183                                 hhits = t->H;
184                                 ghits = t->G;
185                                 if (closest->file->FS)
186                                         rhits *= 2;
187                                 if (load == L_CHAIN) {
188                                         ghits = 0;
189                                         hhits = 0;
190                                 }
191                         }
192                         table(shootat, load, hit, closest, ms, roll);
193                 }
194                 Signal("Damage inflicted on the %s:",
195                         (struct ship *)0, closest->shipname);
196                 Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
197                         (struct ship *)0, hhits, ghits, chits, rhits);
198                 if (!r) {
199                         mf->loadL = L_EMPTY;
200                         mf->readyL = R_EMPTY;
201                 } else {
202                         mf->loadR = L_EMPTY;
203                         mf->readyR = R_EMPTY;
204                 }
205                 continue;
206         cant:
207                 Signal("Unable to fire %s broadside",
208                         (struct ship *)0, r ? "right" : "left");
209         }
210         blockalarm();
211         draw_stat();
212         unblockalarm();
213 }
214
215 grapungrap()
216 {
217         struct ship *sp;
218         int i;
219
220         foreachship(sp) {
221                 if (sp == ms || sp->file->dir == 0)
222                         continue;
223                 if (range(ms, sp) > 1 && !grappled2(ms, sp))
224                         continue;
225                 switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
226                         sp, 1)) {
227                 case 'g':
228                         if (die() < 3
229                             || ms->nationality == capship(sp)->nationality) {
230                                 Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0);
231                                 Write(W_GRAP, sp, 0, player, 0, 0, 0);
232                                 Signal("Attempt succeeds!", (struct ship *)0);
233                                 makesignal(ms, "grappled with %s (%c%c)", sp);
234                         } else
235                                 Signal("Attempt fails.", (struct ship *)0);
236                         break;
237                 case 'u':
238                         for (i = grappled2(ms, sp); --i >= 0;) {
239                                 if (ms->nationality
240                                         == capship(sp)->nationality
241                                     || die() < 3) {
242                                         cleangrapple(ms, sp, 0);
243                                         Signal("Attempt succeeds!",
244                                                 (struct ship *)0);
245                                         makesignal(ms,
246                                                 "ungrappling with %s (%c%c)",
247                                                 sp);
248                                 } else
249                                         Signal("Attempt fails.",
250                                                 (struct ship *)0);
251                         }
252                         break;
253                 }
254         }
255 }
256
257 unfoulplayer()
258 {
259         struct ship *to;
260         int i;
261
262         foreachship(to) {
263                 if (fouled2(ms, to) == 0)
264                         continue;
265                 if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
266                         continue;
267                 for (i = fouled2(ms, to); --i >= 0;) {
268                         if (die() <= 2) {
269                                 cleanfoul(ms, to, 0);
270                                 Signal("Attempt succeeds!", (struct ship *)0);
271                                 makesignal(ms, "Unfouling %s (%c%c)", to);
272                         } else
273                                 Signal("Attempt fails.", (struct ship *)0);
274                 }
275         }
276 }