Import OpenSSH-3.9p1 from openbsd.org
[dragonfly.git] / crypto / openssh-3.9p1 / openbsd-compat / sys-tree.h
1 /* OPENBSD ORIGINAL: sys/sys/tree.h */
2
3 /*      $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $    */
4 /*
5  * Copyright 2002 Niels Provos <provos@citi.umich.edu>
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28
29 #ifndef _SYS_TREE_H_
30 #define _SYS_TREE_H_
31
32 /*
33  * This file defines data structures for different types of trees:
34  * splay trees and red-black trees.
35  *
36  * A splay tree is a self-organizing data structure.  Every operation
37  * on the tree causes a splay to happen.  The splay moves the requested
38  * node to the root of the tree and partly rebalances it.
39  *
40  * This has the benefit that request locality causes faster lookups as
41  * the requested nodes move to the top of the tree.  On the other hand,
42  * every lookup causes memory writes.
43  *
44  * The Balance Theorem bounds the total access time for m operations
45  * and n inserts on an initially empty tree as O((m + n)lg n).  The
46  * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
47  *
48  * A red-black tree is a binary search tree with the node color as an
49  * extra attribute.  It fulfills a set of conditions:
50  *      - every search path from the root to a leaf consists of the
51  *        same number of black nodes,
52  *      - each red node (except for the root) has a black parent,
53  *      - each leaf node is black.
54  *
55  * Every operation on a red-black tree is bounded as O(lg n).
56  * The maximum height of a red-black tree is 2lg (n+1).
57  */
58
59 #define SPLAY_HEAD(name, type)                                          \
60 struct name {                                                           \
61         struct type *sph_root; /* root of the tree */                   \
62 }
63
64 #define SPLAY_INITIALIZER(root)                                         \
65         { NULL }
66
67 #define SPLAY_INIT(root) do {                                           \
68         (root)->sph_root = NULL;                                        \
69 } while (0)
70
71 #define SPLAY_ENTRY(type)                                               \
72 struct {                                                                \
73         struct type *spe_left; /* left element */                       \
74         struct type *spe_right; /* right element */                     \
75 }
76
77 #define SPLAY_LEFT(elm, field)          (elm)->field.spe_left
78 #define SPLAY_RIGHT(elm, field)         (elm)->field.spe_right
79 #define SPLAY_ROOT(head)                (head)->sph_root
80 #define SPLAY_EMPTY(head)               (SPLAY_ROOT(head) == NULL)
81
82 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
83 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {                       \
84         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);  \
85         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
86         (head)->sph_root = tmp;                                         \
87 } while (0)
88         
89 #define SPLAY_ROTATE_LEFT(head, tmp, field) do {                        \
90         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);  \
91         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
92         (head)->sph_root = tmp;                                         \
93 } while (0)
94
95 #define SPLAY_LINKLEFT(head, tmp, field) do {                           \
96         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
97         tmp = (head)->sph_root;                                         \
98         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);         \
99 } while (0)
100
101 #define SPLAY_LINKRIGHT(head, tmp, field) do {                          \
102         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
103         tmp = (head)->sph_root;                                         \
104         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);        \
105 } while (0)
106
107 #define SPLAY_ASSEMBLE(head, node, left, right, field) do {             \
108         SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
109         SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
110         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
111         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
112 } while (0)
113
114 /* Generates prototypes and inline functions */
115
116 #define SPLAY_PROTOTYPE(name, type, field, cmp)                         \
117 void name##_SPLAY(struct name *, struct type *);                        \
118 void name##_SPLAY_MINMAX(struct name *, int);                           \
119 struct type *name##_SPLAY_INSERT(struct name *, struct type *);         \
120 struct type *name##_SPLAY_REMOVE(struct name *, struct type *);         \
121                                                                         \
122 /* Finds the node with the same key as elm */                           \
123 static __inline struct type *                                           \
124 name##_SPLAY_FIND(struct name *head, struct type *elm)                  \
125 {                                                                       \
126         if (SPLAY_EMPTY(head))                                          \
127                 return(NULL);                                           \
128         name##_SPLAY(head, elm);                                        \
129         if ((cmp)(elm, (head)->sph_root) == 0)                          \
130                 return (head->sph_root);                                \
131         return (NULL);                                                  \
132 }                                                                       \
133                                                                         \
134 static __inline struct type *                                           \
135 name##_SPLAY_NEXT(struct name *head, struct type *elm)                  \
136 {                                                                       \
137         name##_SPLAY(head, elm);                                        \
138         if (SPLAY_RIGHT(elm, field) != NULL) {                          \
139                 elm = SPLAY_RIGHT(elm, field);                          \
140                 while (SPLAY_LEFT(elm, field) != NULL) {                \
141                         elm = SPLAY_LEFT(elm, field);                   \
142                 }                                                       \
143         } else                                                          \
144                 elm = NULL;                                             \
145         return (elm);                                                   \
146 }                                                                       \
147                                                                         \
148 static __inline struct type *                                           \
149 name##_SPLAY_MIN_MAX(struct name *head, int val)                        \
150 {                                                                       \
151         name##_SPLAY_MINMAX(head, val);                                 \
152         return (SPLAY_ROOT(head));                                      \
153 }
154
155 /* Main splay operation.
156  * Moves node close to the key of elm to top
157  */
158 #define SPLAY_GENERATE(name, type, field, cmp)                          \
159 struct type *                                                           \
160 name##_SPLAY_INSERT(struct name *head, struct type *elm)                \
161 {                                                                       \
162     if (SPLAY_EMPTY(head)) {                                            \
163             SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;    \
164     } else {                                                            \
165             int __comp;                                                 \
166             name##_SPLAY(head, elm);                                    \
167             __comp = (cmp)(elm, (head)->sph_root);                      \
168             if(__comp < 0) {                                            \
169                     SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
170                     SPLAY_RIGHT(elm, field) = (head)->sph_root;         \
171                     SPLAY_LEFT((head)->sph_root, field) = NULL;         \
172             } else if (__comp > 0) {                                    \
173                     SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
174                     SPLAY_LEFT(elm, field) = (head)->sph_root;          \
175                     SPLAY_RIGHT((head)->sph_root, field) = NULL;        \
176             } else                                                      \
177                     return ((head)->sph_root);                          \
178     }                                                                   \
179     (head)->sph_root = (elm);                                           \
180     return (NULL);                                                      \
181 }                                                                       \
182                                                                         \
183 struct type *                                                           \
184 name##_SPLAY_REMOVE(struct name *head, struct type *elm)                \
185 {                                                                       \
186         struct type *__tmp;                                             \
187         if (SPLAY_EMPTY(head))                                          \
188                 return (NULL);                                          \
189         name##_SPLAY(head, elm);                                        \
190         if ((cmp)(elm, (head)->sph_root) == 0) {                        \
191                 if (SPLAY_LEFT((head)->sph_root, field) == NULL) {      \
192                         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
193                 } else {                                                \
194                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
195                         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
196                         name##_SPLAY(head, elm);                        \
197                         SPLAY_RIGHT((head)->sph_root, field) = __tmp;   \
198                 }                                                       \
199                 return (elm);                                           \
200         }                                                               \
201         return (NULL);                                                  \
202 }                                                                       \
203                                                                         \
204 void                                                                    \
205 name##_SPLAY(struct name *head, struct type *elm)                       \
206 {                                                                       \
207         struct type __node, *__left, *__right, *__tmp;                  \
208         int __comp;                                                     \
209 \
210         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
211         __left = __right = &__node;                                     \
212 \
213         while ((__comp = (cmp)(elm, (head)->sph_root))) {               \
214                 if (__comp < 0) {                                       \
215                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
216                         if (__tmp == NULL)                              \
217                                 break;                                  \
218                         if ((cmp)(elm, __tmp) < 0){                     \
219                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
220                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
221                                         break;                          \
222                         }                                               \
223                         SPLAY_LINKLEFT(head, __right, field);           \
224                 } else if (__comp > 0) {                                \
225                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
226                         if (__tmp == NULL)                              \
227                                 break;                                  \
228                         if ((cmp)(elm, __tmp) > 0){                     \
229                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
230                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
231                                         break;                          \
232                         }                                               \
233                         SPLAY_LINKRIGHT(head, __left, field);           \
234                 }                                                       \
235         }                                                               \
236         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
237 }                                                                       \
238                                                                         \
239 /* Splay with either the minimum or the maximum element                 \
240  * Used to find minimum or maximum element in tree.                     \
241  */                                                                     \
242 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
243 {                                                                       \
244         struct type __node, *__left, *__right, *__tmp;                  \
245 \
246         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
247         __left = __right = &__node;                                     \
248 \
249         while (1) {                                                     \
250                 if (__comp < 0) {                                       \
251                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
252                         if (__tmp == NULL)                              \
253                                 break;                                  \
254                         if (__comp < 0){                                \
255                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
256                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
257                                         break;                          \
258                         }                                               \
259                         SPLAY_LINKLEFT(head, __right, field);           \
260                 } else if (__comp > 0) {                                \
261                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
262                         if (__tmp == NULL)                              \
263                                 break;                                  \
264                         if (__comp > 0) {                               \
265                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
266                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
267                                         break;                          \
268                         }                                               \
269                         SPLAY_LINKRIGHT(head, __left, field);           \
270                 }                                                       \
271         }                                                               \
272         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
273 }
274
275 #define SPLAY_NEGINF    -1
276 #define SPLAY_INF       1
277
278 #define SPLAY_INSERT(name, x, y)        name##_SPLAY_INSERT(x, y)
279 #define SPLAY_REMOVE(name, x, y)        name##_SPLAY_REMOVE(x, y)
280 #define SPLAY_FIND(name, x, y)          name##_SPLAY_FIND(x, y)
281 #define SPLAY_NEXT(name, x, y)          name##_SPLAY_NEXT(x, y)
282 #define SPLAY_MIN(name, x)              (SPLAY_EMPTY(x) ? NULL  \
283                                         : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
284 #define SPLAY_MAX(name, x)              (SPLAY_EMPTY(x) ? NULL  \
285                                         : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
286
287 #define SPLAY_FOREACH(x, name, head)                                    \
288         for ((x) = SPLAY_MIN(name, head);                               \
289              (x) != NULL;                                               \
290              (x) = SPLAY_NEXT(name, head, x))
291
292 /* Macros that define a red-back tree */
293 #define RB_HEAD(name, type)                                             \
294 struct name {                                                           \
295         struct type *rbh_root; /* root of the tree */                   \
296 }
297
298 #define RB_INITIALIZER(root)                                            \
299         { NULL }
300
301 #define RB_INIT(root) do {                                              \
302         (root)->rbh_root = NULL;                                        \
303 } while (0)
304
305 #define RB_BLACK        0
306 #define RB_RED          1
307 #define RB_ENTRY(type)                                                  \
308 struct {                                                                \
309         struct type *rbe_left;          /* left element */              \
310         struct type *rbe_right;         /* right element */             \
311         struct type *rbe_parent;        /* parent element */            \
312         int rbe_color;                  /* node color */                \
313 }
314
315 #define RB_LEFT(elm, field)             (elm)->field.rbe_left
316 #define RB_RIGHT(elm, field)            (elm)->field.rbe_right
317 #define RB_PARENT(elm, field)           (elm)->field.rbe_parent
318 #define RB_COLOR(elm, field)            (elm)->field.rbe_color
319 #define RB_ROOT(head)                   (head)->rbh_root
320 #define RB_EMPTY(head)                  (RB_ROOT(head) == NULL)
321
322 #define RB_SET(elm, parent, field) do {                                 \
323         RB_PARENT(elm, field) = parent;                                 \
324         RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;              \
325         RB_COLOR(elm, field) = RB_RED;                                  \
326 } while (0)
327
328 #define RB_SET_BLACKRED(black, red, field) do {                         \
329         RB_COLOR(black, field) = RB_BLACK;                              \
330         RB_COLOR(red, field) = RB_RED;                                  \
331 } while (0)
332
333 #ifndef RB_AUGMENT
334 #define RB_AUGMENT(x)
335 #endif
336
337 #define RB_ROTATE_LEFT(head, elm, tmp, field) do {                      \
338         (tmp) = RB_RIGHT(elm, field);                                   \
339         if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {             \
340                 RB_PARENT(RB_LEFT(tmp, field), field) = (elm);          \
341         }                                                               \
342         RB_AUGMENT(elm);                                                \
343         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {          \
344                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
345                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
346                 else                                                    \
347                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
348         } else                                                          \
349                 (head)->rbh_root = (tmp);                               \
350         RB_LEFT(tmp, field) = (elm);                                    \
351         RB_PARENT(elm, field) = (tmp);                                  \
352         RB_AUGMENT(tmp);                                                \
353         if ((RB_PARENT(tmp, field)))                                    \
354                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
355 } while (0)
356
357 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {                     \
358         (tmp) = RB_LEFT(elm, field);                                    \
359         if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {             \
360                 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);         \
361         }                                                               \
362         RB_AUGMENT(elm);                                                \
363         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {          \
364                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
365                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
366                 else                                                    \
367                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
368         } else                                                          \
369                 (head)->rbh_root = (tmp);                               \
370         RB_RIGHT(tmp, field) = (elm);                                   \
371         RB_PARENT(elm, field) = (tmp);                                  \
372         RB_AUGMENT(tmp);                                                \
373         if ((RB_PARENT(tmp, field)))                                    \
374                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
375 } while (0)
376
377 /* Generates prototypes and inline functions */
378 #define RB_PROTOTYPE(name, type, field, cmp)                            \
379 void name##_RB_INSERT_COLOR(struct name *, struct type *);      \
380 void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
381 struct type *name##_RB_REMOVE(struct name *, struct type *);            \
382 struct type *name##_RB_INSERT(struct name *, struct type *);            \
383 struct type *name##_RB_FIND(struct name *, struct type *);              \
384 struct type *name##_RB_NEXT(struct name *, struct type *);              \
385 struct type *name##_RB_MINMAX(struct name *, int);                      \
386                                                                         \
387
388 /* Main rb operation.
389  * Moves node close to the key of elm to top
390  */
391 #define RB_GENERATE(name, type, field, cmp)                             \
392 void                                                                    \
393 name##_RB_INSERT_COLOR(struct name *head, struct type *elm)             \
394 {                                                                       \
395         struct type *parent, *gparent, *tmp;                            \
396         while ((parent = RB_PARENT(elm, field)) &&                      \
397             RB_COLOR(parent, field) == RB_RED) {                        \
398                 gparent = RB_PARENT(parent, field);                     \
399                 if (parent == RB_LEFT(gparent, field)) {                \
400                         tmp = RB_RIGHT(gparent, field);                 \
401                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
402                                 RB_COLOR(tmp, field) = RB_BLACK;        \
403                                 RB_SET_BLACKRED(parent, gparent, field);\
404                                 elm = gparent;                          \
405                                 continue;                               \
406                         }                                               \
407                         if (RB_RIGHT(parent, field) == elm) {           \
408                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
409                                 tmp = parent;                           \
410                                 parent = elm;                           \
411                                 elm = tmp;                              \
412                         }                                               \
413                         RB_SET_BLACKRED(parent, gparent, field);        \
414                         RB_ROTATE_RIGHT(head, gparent, tmp, field);     \
415                 } else {                                                \
416                         tmp = RB_LEFT(gparent, field);                  \
417                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
418                                 RB_COLOR(tmp, field) = RB_BLACK;        \
419                                 RB_SET_BLACKRED(parent, gparent, field);\
420                                 elm = gparent;                          \
421                                 continue;                               \
422                         }                                               \
423                         if (RB_LEFT(parent, field) == elm) {            \
424                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
425                                 tmp = parent;                           \
426                                 parent = elm;                           \
427                                 elm = tmp;                              \
428                         }                                               \
429                         RB_SET_BLACKRED(parent, gparent, field);        \
430                         RB_ROTATE_LEFT(head, gparent, tmp, field);      \
431                 }                                                       \
432         }                                                               \
433         RB_COLOR(head->rbh_root, field) = RB_BLACK;                     \
434 }                                                                       \
435                                                                         \
436 void                                                                    \
437 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
438 {                                                                       \
439         struct type *tmp;                                               \
440         while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&     \
441             elm != RB_ROOT(head)) {                                     \
442                 if (RB_LEFT(parent, field) == elm) {                    \
443                         tmp = RB_RIGHT(parent, field);                  \
444                         if (RB_COLOR(tmp, field) == RB_RED) {           \
445                                 RB_SET_BLACKRED(tmp, parent, field);    \
446                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
447                                 tmp = RB_RIGHT(parent, field);          \
448                         }                                               \
449                         if ((RB_LEFT(tmp, field) == NULL ||             \
450                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
451                             (RB_RIGHT(tmp, field) == NULL ||            \
452                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
453                                 RB_COLOR(tmp, field) = RB_RED;          \
454                                 elm = parent;                           \
455                                 parent = RB_PARENT(elm, field);         \
456                         } else {                                        \
457                                 if (RB_RIGHT(tmp, field) == NULL ||     \
458                                     RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
459                                         struct type *oleft;             \
460                                         if ((oleft = RB_LEFT(tmp, field)))\
461                                                 RB_COLOR(oleft, field) = RB_BLACK;\
462                                         RB_COLOR(tmp, field) = RB_RED;  \
463                                         RB_ROTATE_RIGHT(head, tmp, oleft, field);\
464                                         tmp = RB_RIGHT(parent, field);  \
465                                 }                                       \
466                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
467                                 RB_COLOR(parent, field) = RB_BLACK;     \
468                                 if (RB_RIGHT(tmp, field))               \
469                                         RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
470                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
471                                 elm = RB_ROOT(head);                    \
472                                 break;                                  \
473                         }                                               \
474                 } else {                                                \
475                         tmp = RB_LEFT(parent, field);                   \
476                         if (RB_COLOR(tmp, field) == RB_RED) {           \
477                                 RB_SET_BLACKRED(tmp, parent, field);    \
478                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
479                                 tmp = RB_LEFT(parent, field);           \
480                         }                                               \
481                         if ((RB_LEFT(tmp, field) == NULL ||             \
482                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
483                             (RB_RIGHT(tmp, field) == NULL ||            \
484                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
485                                 RB_COLOR(tmp, field) = RB_RED;          \
486                                 elm = parent;                           \
487                                 parent = RB_PARENT(elm, field);         \
488                         } else {                                        \
489                                 if (RB_LEFT(tmp, field) == NULL ||      \
490                                     RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
491                                         struct type *oright;            \
492                                         if ((oright = RB_RIGHT(tmp, field)))\
493                                                 RB_COLOR(oright, field) = RB_BLACK;\
494                                         RB_COLOR(tmp, field) = RB_RED;  \
495                                         RB_ROTATE_LEFT(head, tmp, oright, field);\
496                                         tmp = RB_LEFT(parent, field);   \
497                                 }                                       \
498                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
499                                 RB_COLOR(parent, field) = RB_BLACK;     \
500                                 if (RB_LEFT(tmp, field))                \
501                                         RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
502                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
503                                 elm = RB_ROOT(head);                    \
504                                 break;                                  \
505                         }                                               \
506                 }                                                       \
507         }                                                               \
508         if (elm)                                                        \
509                 RB_COLOR(elm, field) = RB_BLACK;                        \
510 }                                                                       \
511                                                                         \
512 struct type *                                                           \
513 name##_RB_REMOVE(struct name *head, struct type *elm)                   \
514 {                                                                       \
515         struct type *child, *parent, *old = elm;                        \
516         int color;                                                      \
517         if (RB_LEFT(elm, field) == NULL)                                \
518                 child = RB_RIGHT(elm, field);                           \
519         else if (RB_RIGHT(elm, field) == NULL)                          \
520                 child = RB_LEFT(elm, field);                            \
521         else {                                                          \
522                 struct type *left;                                      \
523                 elm = RB_RIGHT(elm, field);                             \
524                 while ((left = RB_LEFT(elm, field)))                    \
525                         elm = left;                                     \
526                 child = RB_RIGHT(elm, field);                           \
527                 parent = RB_PARENT(elm, field);                         \
528                 color = RB_COLOR(elm, field);                           \
529                 if (child)                                              \
530                         RB_PARENT(child, field) = parent;               \
531                 if (parent) {                                           \
532                         if (RB_LEFT(parent, field) == elm)              \
533                                 RB_LEFT(parent, field) = child;         \
534                         else                                            \
535                                 RB_RIGHT(parent, field) = child;        \
536                         RB_AUGMENT(parent);                             \
537                 } else                                                  \
538                         RB_ROOT(head) = child;                          \
539                 if (RB_PARENT(elm, field) == old)                       \
540                         parent = elm;                                   \
541                 (elm)->field = (old)->field;                            \
542                 if (RB_PARENT(old, field)) {                            \
543                         if (RB_LEFT(RB_PARENT(old, field), field) == old)\
544                                 RB_LEFT(RB_PARENT(old, field), field) = elm;\
545                         else                                            \
546                                 RB_RIGHT(RB_PARENT(old, field), field) = elm;\
547                         RB_AUGMENT(RB_PARENT(old, field));              \
548                 } else                                                  \
549                         RB_ROOT(head) = elm;                            \
550                 RB_PARENT(RB_LEFT(old, field), field) = elm;            \
551                 if (RB_RIGHT(old, field))                               \
552                         RB_PARENT(RB_RIGHT(old, field), field) = elm;   \
553                 if (parent) {                                           \
554                         left = parent;                                  \
555                         do {                                            \
556                                 RB_AUGMENT(left);                       \
557                         } while ((left = RB_PARENT(left, field)));      \
558                 }                                                       \
559                 goto color;                                             \
560         }                                                               \
561         parent = RB_PARENT(elm, field);                                 \
562         color = RB_COLOR(elm, field);                                   \
563         if (child)                                                      \
564                 RB_PARENT(child, field) = parent;                       \
565         if (parent) {                                                   \
566                 if (RB_LEFT(parent, field) == elm)                      \
567                         RB_LEFT(parent, field) = child;                 \
568                 else                                                    \
569                         RB_RIGHT(parent, field) = child;                \
570                 RB_AUGMENT(parent);                                     \
571         } else                                                          \
572                 RB_ROOT(head) = child;                                  \
573 color:                                                                  \
574         if (color == RB_BLACK)                                          \
575                 name##_RB_REMOVE_COLOR(head, parent, child);            \
576         return (old);                                                   \
577 }                                                                       \
578                                                                         \
579 /* Inserts a node into the RB tree */                                   \
580 struct type *                                                           \
581 name##_RB_INSERT(struct name *head, struct type *elm)                   \
582 {                                                                       \
583         struct type *tmp;                                               \
584         struct type *parent = NULL;                                     \
585         int comp = 0;                                                   \
586         tmp = RB_ROOT(head);                                            \
587         while (tmp) {                                                   \
588                 parent = tmp;                                           \
589                 comp = (cmp)(elm, parent);                              \
590                 if (comp < 0)                                           \
591                         tmp = RB_LEFT(tmp, field);                      \
592                 else if (comp > 0)                                      \
593                         tmp = RB_RIGHT(tmp, field);                     \
594                 else                                                    \
595                         return (tmp);                                   \
596         }                                                               \
597         RB_SET(elm, parent, field);                                     \
598         if (parent != NULL) {                                           \
599                 if (comp < 0)                                           \
600                         RB_LEFT(parent, field) = elm;                   \
601                 else                                                    \
602                         RB_RIGHT(parent, field) = elm;                  \
603                 RB_AUGMENT(parent);                                     \
604         } else                                                          \
605                 RB_ROOT(head) = elm;                                    \
606         name##_RB_INSERT_COLOR(head, elm);                              \
607         return (NULL);                                                  \
608 }                                                                       \
609                                                                         \
610 /* Finds the node with the same key as elm */                           \
611 struct type *                                                           \
612 name##_RB_FIND(struct name *head, struct type *elm)                     \
613 {                                                                       \
614         struct type *tmp = RB_ROOT(head);                               \
615         int comp;                                                       \
616         while (tmp) {                                                   \
617                 comp = cmp(elm, tmp);                                   \
618                 if (comp < 0)                                           \
619                         tmp = RB_LEFT(tmp, field);                      \
620                 else if (comp > 0)                                      \
621                         tmp = RB_RIGHT(tmp, field);                     \
622                 else                                                    \
623                         return (tmp);                                   \
624         }                                                               \
625         return (NULL);                                                  \
626 }                                                                       \
627                                                                         \
628 struct type *                                                           \
629 name##_RB_NEXT(struct name *head, struct type *elm)                     \
630 {                                                                       \
631         if (RB_RIGHT(elm, field)) {                                     \
632                 elm = RB_RIGHT(elm, field);                             \
633                 while (RB_LEFT(elm, field))                             \
634                         elm = RB_LEFT(elm, field);                      \
635         } else {                                                        \
636                 if (RB_PARENT(elm, field) &&                            \
637                     (elm == RB_LEFT(RB_PARENT(elm, field), field)))     \
638                         elm = RB_PARENT(elm, field);                    \
639                 else {                                                  \
640                         while (RB_PARENT(elm, field) &&                 \
641                             (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
642                                 elm = RB_PARENT(elm, field);            \
643                         elm = RB_PARENT(elm, field);                    \
644                 }                                                       \
645         }                                                               \
646         return (elm);                                                   \
647 }                                                                       \
648                                                                         \
649 struct type *                                                           \
650 name##_RB_MINMAX(struct name *head, int val)                            \
651 {                                                                       \
652         struct type *tmp = RB_ROOT(head);                               \
653         struct type *parent = NULL;                                     \
654         while (tmp) {                                                   \
655                 parent = tmp;                                           \
656                 if (val < 0)                                            \
657                         tmp = RB_LEFT(tmp, field);                      \
658                 else                                                    \
659                         tmp = RB_RIGHT(tmp, field);                     \
660         }                                                               \
661         return (parent);                                                \
662 }
663
664 #define RB_NEGINF       -1
665 #define RB_INF  1
666
667 #define RB_INSERT(name, x, y)   name##_RB_INSERT(x, y)
668 #define RB_REMOVE(name, x, y)   name##_RB_REMOVE(x, y)
669 #define RB_FIND(name, x, y)     name##_RB_FIND(x, y)
670 #define RB_NEXT(name, x, y)     name##_RB_NEXT(x, y)
671 #define RB_MIN(name, x)         name##_RB_MINMAX(x, RB_NEGINF)
672 #define RB_MAX(name, x)         name##_RB_MINMAX(x, RB_INF)
673
674 #define RB_FOREACH(x, name, head)                                       \
675         for ((x) = RB_MIN(name, head);                                  \
676              (x) != NULL;                                               \
677              (x) = name##_RB_NEXT(head, x))
678
679 #endif  /* _SYS_TREE_H_ */