Remove LK_REENABLE (related to the LK_DRAIN removal).
[dragonfly.git] / games / hack / hack.zap.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.zap.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.zap.c,v 1.4 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.zap.c,v 1.4 2005/05/22 03:37:05 y0netan1 Exp $ */
5
6 #include "hack.h"
7
8 extern struct obj *mkobj_at();
9 extern struct monst *makemon(), *mkmon_at(), youmonst;
10 struct monst *bhit();
11
12 static  const char *fl[]= {
13         "magic missile",
14         "bolt of fire",
15         "sleep ray",
16         "bolt of cold",
17         "death ray"
18 };
19
20 /* Routines for IMMEDIATE wands. */
21 /* bhitm: monster mtmp was hit by the effect of wand otmp */
22 bhitm(mtmp, otmp)
23 struct monst *mtmp;
24 struct obj *otmp;
25 {
26         wakeup(mtmp);
27         switch(otmp->otyp) {
28         case WAN_STRIKING:
29                 if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
30                         int tmp = d(2,12);
31                         hit("wand", mtmp, exclam(tmp));
32                         mtmp->mhp -= tmp;
33                         if(mtmp->mhp < 1) killed(mtmp);
34                 } else miss("wand", mtmp);
35                 break;
36         case WAN_SLOW_MONSTER:
37                 mtmp->mspeed = MSLOW;
38                 break;
39         case WAN_SPEED_MONSTER:
40                 mtmp->mspeed = MFAST;
41                 break;
42         case WAN_UNDEAD_TURNING:
43                 if(index(UNDEAD,mtmp->data->mlet)) {
44                         mtmp->mhp -= rnd(8);
45                         if(mtmp->mhp < 1) killed(mtmp);
46                         else mtmp->mflee = 1;
47                 }
48                 break;
49         case WAN_POLYMORPH:
50                 if( newcham(mtmp,&mons[rn2(CMNUM)]) )
51                         objects[otmp->otyp].oc_name_known = 1;
52                 break;
53         case WAN_CANCELLATION:
54                 mtmp->mcan = 1;
55                 break;
56         case WAN_TELEPORTATION:
57                 rloc(mtmp);
58                 break;
59         case WAN_MAKE_INVISIBLE:
60                 mtmp->minvis = 1;
61                 break;
62 #ifdef WAN_PROBING
63         case WAN_PROBING:
64                 mstatusline(mtmp);
65                 break;
66 #endif /* WAN_PROBING */
67         default:
68                 impossible("What an interesting wand (%u)", otmp->otyp);
69         }
70 }
71
72 bhito(obj, otmp)        /* object obj was hit by the effect of wand otmp */
73 struct obj *obj, *otmp; /* returns TRUE if sth was done */
74 {
75         int res = TRUE;
76
77         if(obj == uball || obj == uchain)
78                 res = FALSE;
79         else
80         switch(otmp->otyp) {
81         case WAN_POLYMORPH:
82                 /* preserve symbol and quantity, but turn rocks into gems */
83                 mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
84                         ? GEM_SYM : obj->olet,
85                         obj->ox, obj->oy) -> quan = obj->quan;
86                 delobj(obj);
87                 break;
88         case WAN_STRIKING:
89                 if(obj->otyp == ENORMOUS_ROCK)
90                         fracture_rock(obj);
91                 else
92                         res = FALSE;
93                 break;
94         case WAN_CANCELLATION:
95                 if(obj->spe && obj->olet != AMULET_SYM) {
96                         obj->known = 0;
97                         obj->spe = 0;
98                 }
99                 break;
100         case WAN_TELEPORTATION:
101                 rloco(obj);
102                 break;
103         case WAN_MAKE_INVISIBLE:
104                 obj->oinvis = 1;
105                 break;
106         case WAN_UNDEAD_TURNING:
107                 res = revive(obj);
108                 break;
109         case WAN_SLOW_MONSTER:          /* no effect on objects */
110         case WAN_SPEED_MONSTER:
111 #ifdef WAN_PROBING
112         case WAN_PROBING:
113 #endif /* WAN_PROBING */
114                 res = FALSE;
115                 break;
116         default:
117                 impossible("What an interesting wand (%u)", otmp->otyp);
118         }
119         return(res);
120 }
121
122 dozap()
123 {
124         struct obj *obj;
125         xchar zx,zy;
126
127         obj = getobj("/", "zap");
128         if(!obj) return(0);
129         if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
130                 pline("Nothing Happens.");
131                 return(1);
132         }
133         if(obj->spe == 0)
134                 pline("You wrest one more spell from the worn-out wand.");
135         if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
136                 return(1);      /* make him pay for knowing !NODIR */
137         obj->spe--;
138         if(objects[obj->otyp].bits & IMMEDIATE) {
139                 if(u.uswallow)
140                         bhitm(u.ustuck, obj);
141                 else if(u.dz) {
142                         if(u.dz > 0) {
143                                 struct obj *otmp = o_at(u.ux, u.uy);
144                                 if(otmp)
145                                         (void) bhito(otmp, obj);
146                         }
147                 } else
148                         (void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
149         } else {
150             switch(obj->otyp){
151                 case WAN_LIGHT:
152                         litroom(TRUE);
153                         break;
154                 case WAN_SECRET_DOOR_DETECTION:
155                         if(!findit()) return(1);
156                         break;
157                 case WAN_CREATE_MONSTER:
158                         { int cnt = 1;
159                         if(!rn2(23)) cnt += rn2(7) + 1;
160                         while(cnt--)
161                             (void) makemon((struct permonst *) 0, u.ux, u.uy);
162                         }
163                         break;
164                 case WAN_WISHING:
165                         { char buf[BUFSZ];
166                           struct obj *otmp;
167                           extern struct obj *readobjnam(), *addinv();
168                       if(u.uluck + rn2(5) < 0) {
169                         pline("Unfortunately, nothing happens.");
170                         break;
171                       }
172                       pline("You may wish for an object. What do you want? ");
173                       getlin(buf);
174                       if(buf[0] == '\033') buf[0] = 0;
175                       otmp = readobjnam(buf);
176                       otmp = addinv(otmp);
177                       prinv(otmp);
178                       break;
179                         }
180                 case WAN_DIGGING:
181                         /* Original effect (approximately):
182                          * from CORR: dig until we pierce a wall
183                          * from ROOM: piece wall and dig until we reach
184                          * an ACCESSIBLE place.
185                          * Currently: dig for digdepth positions;
186                          * also down on request of Lennart Augustsson.
187                          */
188                         { struct rm *room;
189                           int digdepth;
190                         if(u.uswallow) {
191                                 struct monst *mtmp = u.ustuck;
192
193                                 pline("You pierce %s's stomach wall!",
194                                         monnam(mtmp));
195                                 mtmp->mhp = 1;  /* almost dead */
196                                 unstuck(mtmp);
197                                 mnexto(mtmp);
198                                 break;
199                         }
200                         if(u.dz) {
201                             if(u.dz < 0) {
202                                 pline("You loosen a rock from the ceiling.");
203                                 pline("It falls on your head!");
204                                 losehp(1, "falling rock");
205                                 mksobj_at(ROCK, u.ux, u.uy);
206                                 fobj->quan = 1;
207                                 stackobj(fobj);
208                                 if(Invisible) newsym(u.ux, u.uy);
209                             } else {
210                                 dighole();
211                             }
212                             break;
213                         }
214                         zx = u.ux+u.dx;
215                         zy = u.uy+u.dy;
216                         digdepth = 8 + rn2(18);
217                         Tmp_at(-1, '*');        /* open call */
218                         while(--digdepth >= 0) {
219                                 if(!isok(zx,zy)) break;
220                                 room = &levl[zx][zy];
221                                 Tmp_at(zx,zy);
222                                 if(!xdnstair){
223                                         if(zx < 3 || zx > COLNO-3 ||
224                                             zy < 3 || zy > ROWNO-3)
225                                                 break;
226                                         if(room->typ == HWALL ||
227                                             room->typ == VWALL){
228                                                 room->typ = ROOM;
229                                                 break;
230                                         }
231                                 } else
232                                 if(room->typ == HWALL || room->typ == VWALL ||
233                                    room->typ == SDOOR || room->typ == LDOOR){
234                                         room->typ = DOOR;
235                                         digdepth -= 2;
236                                 } else
237                                 if(room->typ == SCORR || !room->typ) {
238                                         room->typ = CORR;
239                                         digdepth--;
240                                 }
241                                 mnewsym(zx,zy);
242                                 zx += u.dx;
243                                 zy += u.dy;
244                         }
245                         mnewsym(zx,zy); /* not always necessary */
246                         Tmp_at(-1,-1);  /* closing call */
247                         break;
248                         }
249                 default:
250                         buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
251                                 u.ux, u.uy, u.dx, u.dy);
252                         break;
253                 }
254                 if(!objects[obj->otyp].oc_name_known) {
255                         objects[obj->otyp].oc_name_known = 1;
256                         more_experienced(0,10);
257                 }
258         }
259         return(1);
260 }
261
262 const char *
263 exclam(int force)
264 {
265         /* force == 0 occurs e.g. with sleep ray */
266         /* note that large force is usual with wands so that !! would
267                 require information about hand/weapon/wand */
268         return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
269 }
270
271 hit(str,mtmp,force)
272 char *str;
273 struct monst *mtmp;
274 char *force;            /* usually either "." or "!" */
275 {
276         if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
277         else pline("The %s hits %s%s", str, monnam(mtmp), force);
278 }
279
280 miss(str,mtmp)
281 char *str;
282 struct monst *mtmp;
283 {
284         if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
285         else pline("The %s misses %s.",str,monnam(mtmp));
286 }
287
288 /* bhit: called when a weapon is thrown (sym = obj->olet) or when an
289    IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
290    range or when a monster is hit; the monster is returned, and bhitpos
291    is set to the final position of the weapon thrown; the ray of a wand
292    may affect several objects and monsters on its path - for each of
293    these an argument function is called. */
294 /* check !u.uswallow before calling bhit() */
295
296 struct monst *
297 bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
298 int ddx,ddy,range;              /* direction and range */
299 char sym;                               /* symbol displayed on path */
300 int (*fhitm)(), (*fhito)();             /* fns called when mon/obj hit */
301 struct obj *obj;                        /* 2nd arg to fhitm/fhito */
302 {
303         struct monst *mtmp;
304         struct obj *otmp;
305         int typ;
306
307         bhitpos.x = u.ux;
308         bhitpos.y = u.uy;
309
310         if(sym) tmp_at(-1, sym);        /* open call */
311         while(range-- > 0) {
312                 bhitpos.x += ddx;
313                 bhitpos.y += ddy;
314                 typ = levl[bhitpos.x][bhitpos.y].typ;
315                 if(mtmp = m_at(bhitpos.x,bhitpos.y)){
316                         if(sym) {
317                                 tmp_at(-1, -1); /* close call */
318                                 return(mtmp);
319                         }
320                         (*fhitm)(mtmp, obj);
321                         range -= 3;
322                 }
323                 if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
324                         if((*fhito)(otmp, obj))
325                                 range--;
326                 }
327                 if(!ZAP_POS(typ)) {
328                         bhitpos.x -= ddx;
329                         bhitpos.y -= ddy;
330                         break;
331                 }
332                 if(sym) tmp_at(bhitpos.x, bhitpos.y);
333         }
334
335         /* leave last symbol unless in a pool */
336         if(sym)
337            tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
338         return(0);
339 }
340
341 struct monst *
342 boomhit(dx,dy) {
343         int i, ct;
344         struct monst *mtmp;
345         char sym = ')';
346         extern schar xdir[], ydir[];
347
348         bhitpos.x = u.ux;
349         bhitpos.y = u.uy;
350
351         for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
352         tmp_at(-1, sym);        /* open call */
353         for(ct=0; ct<10; ct++) {
354                 if(i == 8) i = 0;
355                 sym = ')' + '(' - sym;
356                 tmp_at(-2, sym);        /* change let call */
357                 dx = xdir[i];
358                 dy = ydir[i];
359                 bhitpos.x += dx;
360                 bhitpos.y += dy;
361                 if(mtmp = m_at(bhitpos.x, bhitpos.y)){
362                         tmp_at(-1,-1);
363                         return(mtmp);
364                 }
365                 if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
366                         bhitpos.x -= dx;
367                         bhitpos.y -= dy;
368                         break;
369                 }
370                 if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
371                         if(rn2(20) >= 10+u.ulevel){     /* we hit ourselves */
372                                 (void) thitu(10, rnd(10), "boomerang");
373                                 break;
374                         } else {        /* we catch it */
375                                 tmp_at(-1,-1);
376                                 pline("Skillfully, you catch the boomerang.");
377                                 return(&youmonst);
378                         }
379                 }
380                 tmp_at(bhitpos.x, bhitpos.y);
381                 if(ct % 5 != 0) i++;
382         }
383         tmp_at(-1, -1); /* do not leave last symbol */
384         return(0);
385 }
386
387 char
388 dirlet(dx,dy) int dx,dy; {
389         return
390                 (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
391 }
392
393 /* type == -1: monster spitting fire at you */
394 /* type == -1,-2,-3: bolts sent out by wizard */
395 /* called with dx = dy = 0 with vertical bolts */
396 buzz(type,sx,sy,dx,dy)
397 int type;
398 xchar sx,sy;
399 int dx,dy;
400 {
401         int abstype = abs(type);
402         const char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
403         struct rm *lev;
404         xchar range;
405         struct monst *mon;
406
407         if(u.uswallow) {
408                 int tmp;
409
410                 if(type < 0) return;
411                 tmp = zhit(u.ustuck, type);
412                 pline("The %s rips into %s%s",
413                         fltxt, monnam(u.ustuck), exclam(tmp));
414                 return;
415         }
416         if(type < 0) pru();
417         range = rn1(7,7);
418         Tmp_at(-1, dirlet(dx,dy));      /* open call */
419         while(range-- > 0) {
420                 sx += dx;
421                 sy += dy;
422                 if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
423                 else {
424                         int bounce = 0;
425                         if(cansee(sx-dx,sy-dy))
426                                 pline("The %s bounces!", fltxt);
427                         if(ZAP_POS(levl[sx][sy-dy].typ))
428                                 bounce = 1;
429                         if(ZAP_POS(levl[sx-dx][sy].typ)) {
430                                 if(!bounce || rn2(2)) bounce = 2;
431                         }
432                         switch(bounce){
433                         case 0:
434                                 dx = -dx;
435                                 dy = -dy;
436                                 continue;
437                         case 1:
438                                 dy = -dy;
439                                 sx -= dx;
440                                 break;
441                         case 2:
442                                 dx = -dx;
443                                 sy -= dy;
444                                 break;
445                         }
446                         Tmp_at(-2,dirlet(dx,dy));
447                         continue;
448                 }
449                 if(lev->typ == POOL && abstype == 1 /* fire */) {
450                         range -= 3;
451                         lev->typ = ROOM;
452                         if(cansee(sx,sy)) {
453                                 mnewsym(sx,sy);
454                                 pline("The water evaporates.");
455                         } else
456                                 pline("You hear a hissing sound.");
457                 }
458                 if((mon = m_at(sx,sy)) &&
459                    (type != -1 || mon->data->mlet != 'D')) {
460                         wakeup(mon);
461                         if(rnd(20) < 18 + mon->data->ac) {
462                                 int tmp = zhit(mon,abstype);
463                                 if(mon->mhp < 1) {
464                                         if(type < 0) {
465                                             if(cansee(mon->mx,mon->my))
466                                               pline("%s is killed by the %s!",
467                                                 Monnam(mon), fltxt);
468                                             mondied(mon);
469                                         } else
470                                             killed(mon);
471                                 } else
472                                         hit(fltxt, mon, exclam(tmp));
473                                 range -= 2;
474                         } else
475                                 miss(fltxt,mon);
476                 } else if(sx == u.ux && sy == u.uy) {
477                         nomul(0);
478                         if(rnd(20) < 18+u.uac) {
479                                 int dam = 0;
480                                 range -= 2;
481                                 pline("The %s hits you!",fltxt);
482                                 switch(abstype) {
483                                 case 0:
484                                         dam = d(2,6);
485                                         break;
486                                 case 1:
487                                         if(Fire_resistance)
488                                                 pline("You don't feel hot!");
489                                         else dam = d(6,6);
490                                         if(!rn2(3))
491                                                 burn_scrolls();
492                                         break;
493                                 case 2:
494                                         nomul(-rnd(25)); /* sleep ray */
495                                         break;
496                                 case 3:
497                                         if(Cold_resistance)
498                                                 pline("You don't feel cold!");
499                                         else dam = d(6,6);
500                                         break;
501                                 case 4:
502                                         u.uhp = -1;
503                                 }
504                                 losehp(dam,fltxt);
505                         } else pline("The %s whizzes by you!",fltxt);
506                         stop_occupation();
507                 }
508                 if(!ZAP_POS(lev->typ)) {
509                         int bounce = 0, rmn;
510                         if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
511                         range--;
512                         if(!dx || !dy || !rn2(20)){
513                                 dx = -dx;
514                                 dy = -dy;
515                         } else {
516                           if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
517                             (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
518                                 bounce = 1;
519                           if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
520                             (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
521                                 if(!bounce || rn2(2))
522                                         bounce = 2;
523
524                           switch(bounce){
525                           case 0:
526                                 dy = -dy;
527                                 dx = -dx;
528                                 break;
529                           case 1:
530                                 dy = -dy;
531                                 break;
532                           case 2:
533                                 dx = -dx;
534                                 break;
535                           }
536                           Tmp_at(-2, dirlet(dx,dy));
537                         }
538                 }
539         }
540         Tmp_at(-1,-1);
541 }
542
543 zhit(mon,type)                  /* returns damage to mon */
544 struct monst *mon;
545 int type;
546 {
547         int tmp = 0;
548
549         switch(type) {
550         case 0:                 /* magic missile */
551                 tmp = d(2,6);
552                 break;
553         case -1:                /* Dragon blazing fire */
554         case 1:                 /* fire */
555                 if(index("Dg", mon->data->mlet)) break;
556                 tmp = d(6,6);
557                 if(index("YF", mon->data->mlet)) tmp += 7;
558                 break;
559         case 2:                 /* sleep*/
560                 mon->mfroz = 1;
561                 break;
562         case 3:                 /* cold */
563                 if(index("YFgf", mon->data->mlet)) break;
564                 tmp = d(6,6);
565                 if(mon->data->mlet == 'D') tmp += 7;
566                 break;
567         case 4:                 /* death*/
568                 if(index(UNDEAD, mon->data->mlet)) break;
569                 tmp = mon->mhp+1;
570                 break;
571         }
572         mon->mhp -= tmp;
573         return(tmp);
574 }
575
576 #define CORPSE_I_TO_C(otyp)     (char) ((otyp >= DEAD_ACID_BLOB)\
577                      ?  'a' + (otyp - DEAD_ACID_BLOB)\
578                      :  '@' + (otyp - DEAD_HUMAN))
579 revive(obj)
580 struct obj *obj;
581 {
582         struct monst *mtmp;
583
584         if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
585                 /* do not (yet) revive shopkeepers */
586                 /* Note: this might conceivably produce two monsters
587                         at the same position - strange, but harmless */
588                 mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
589                 delobj(obj);
590         }
591         return(!!mtmp);         /* TRUE if some monster created */
592 }
593
594 rloco(obj)
595 struct obj *obj;
596 {
597         int tx,ty,otx,oty;
598
599         otx = obj->ox;
600         oty = obj->oy;
601         do {
602                 tx = rn1(COLNO-3,2);
603                 ty = rn2(ROWNO);
604         } while(!goodpos(tx,ty));
605         obj->ox = tx;
606         obj->oy = ty;
607         if(cansee(otx,oty))
608                 newsym(otx,oty);
609 }
610
611 fracture_rock(obj)      /* fractured by pick-axe or wand of striking */
612 struct obj *obj;                           /* no texts here! */
613 {
614         /* unpobj(obj); */
615         obj->otyp = ROCK;
616         obj->quan = 7 + rn2(60);
617         obj->owt = weight(obj);
618         obj->olet = WEAPON_SYM;
619         if(cansee(obj->ox,obj->oy))
620                 prl(obj->ox,obj->oy);
621 }
622
623 burn_scrolls()
624 {
625         struct obj *obj, *obj2;
626         int cnt = 0;
627
628         for(obj = invent; obj; obj = obj2) {
629                 obj2 = obj->nobj;
630                 if(obj->olet == SCROLL_SYM) {
631                         cnt++;
632                         useup(obj);
633                 }
634         }
635         if(cnt > 1) {
636                 pline("Your scrolls catch fire!");
637                 losehp(cnt, "burning scrolls");
638         } else if(cnt) {
639                 pline("Your scroll catches fire!");
640                 losehp(1, "burning scroll");
641         }
642 }