2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * @(#)dr_1.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/sail/dr_1.c,v 1.7 1999/11/30 03:49:32 billf Exp $
35 static int fightitout(struct ship *, struct ship *, int);
46 if (sp->file->captain[0])
48 nat = capship(sp)->nationality;
50 if (nat != capship(to)->nationality &&
51 !toughmelee(sp, to, 0, 0))
53 for (i = fouled2(sp, to); --i >= 0;)
67 if (*sp->file->captain)
69 if (sp->file->dir == 0)
71 if (sp->file->struck || sp->file->captured != 0)
75 crew[0] = sp->specs->crew1 != 0;
76 crew[1] = sp->specs->crew2 != 0;
77 crew[2] = sp->specs->crew3 != 0;
79 if (!Xsnagged2(sp, sq))
84 || sp->nationality == capship(sq)->nationality)
86 switch (sp->specs->class - sq->specs->class) {
87 case -3: case -4: case -5:
90 sendbp(sp, sq, crew[0]*100, 0);
94 sendbp(sp, sq, crew[1]*10, 0);
99 if (crew[0] || crew[1]) {
101 sendbp(sp, sq, crew[0]*100+crew[1]*10,
103 crew[0] = crew[1] = 0;
106 case -1: case 0: case 1:
109 sendbp(sp, sq, crew[0]*100+crew[1]*10,
111 crew[0] = crew[1] = 0;
114 case 2: case 3: case 4: case 5:
116 sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
118 crew[0] = crew[1] = crew[2] = 0;
126 fightitout(struct ship *from, struct ship *to, int key)
128 struct ship *fromcap, *tocap;
129 int crewfrom[3], crewto[3], menfrom, mento;
130 int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
132 int idx, totalfrom = 0, totalto = 0;
136 menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
137 mento = mensent(to, from, crewto, &tocap, &pcto, 0);
143 if (!menfrom) { /* if crew surprised */
145 menfrom = from->specs->crew1
147 + from->specs->crew3;
149 menfrom = from->file->pcrew;
151 menfrom *= 2; /* DBP's fight at an advantage */
154 fromstrength = menfrom * fromcap->specs->qual;
155 strengthto = mento * tocap->specs->qual;
157 ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
158 || fromstrength == -1) && count < 4;
160 idx = fromstrength/10;
163 toinjured = MT[idx][2 - die() / 3];
164 totalto += toinjured;
168 frominjured = MT[idx][2 - die() / 3];
169 totalfrom += frominjured;
170 menfrom -= frominjured;
172 fromstrength = menfrom * fromcap->specs->qual;
173 strengthto = mento * tocap->specs->qual;
175 if (fromstrength >= strengthto * 3 || count == 4) {
176 unboard(to, from, 0);
177 subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
178 subtract(to, totalto, crewto, tocap, pcto);
179 makesignal(from, "boarders from %s repelled", to);
180 sprintf(message, "killed in melee: %d. %s: %d",
181 totalto, from->shipname, totalfrom);
182 Writestr(W_SIGNAL, to, message);
185 } else if (strengthto >= fromstrength * 3) {
186 unboard(from, to, 0);
187 subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
188 subtract(to, totalto, crewto, tocap, pcto);
191 Write(W_POINTS, fromcap,
192 fromcap->file->points -
195 : 2 * from->specs->pts,
198 /* ptr1 points to the shipspec for the ship that was just unboarded.
199 I guess that what is going on here is that the pointer is multiplied
202 Write(W_CAPTURED, from, to->file->index, 0, 0, 0);
203 topoints = 2 * from->specs->pts + to->file->points;
204 if (from->file->struck)
205 topoints -= from->specs->pts;
206 Write(W_POINTS, to, topoints, 0, 0, 0);
207 mento = crewto[0] ? crewto[0] : crewto[1];
209 subtract(to, mento, crewto, tocap, pcto);
210 subtract(from, - mento, crewfrom, to, 0);
212 sprintf(message, "captured by the %s!",
214 Writestr(W_SIGNAL, from, message);
215 sprintf(message, "killed in melee: %d. %s: %d",
216 totalto, from->shipname, totalfrom);
217 Writestr(W_SIGNAL, to, message);
229 struct ship *sp, *sq;
232 if (sp->file->dir == 0)
234 for (sq = sp + 1; sq < ls; sq++)
235 if (sq->file->dir && meleeing(sp, sq) &&
237 fightitout(sp, sq, 0);
240 if (sq->file->dir && meleeing(sq, sp))
241 thwart = fightitout(sp, sq, 1);
247 if (sq->file->dir && meleeing(sq, sp))
252 } else if (thwart == 2)
262 struct ship *closest;
263 int crew[3], men = 0, target, temp;
264 int r, guns, ready, load, car;
265 int idx, rakehim, sternrake;
269 if (sp->file->captain[0] || sp->file->dir == 0)
271 crew[0] = sp->specs->crew1;
272 crew[1] = sp->specs->crew2;
273 crew[2] = sp->specs->crew3;
274 for (n = 0; n < 3; n++) {
275 if (sp->file->OBP[n].turnsent)
276 men += sp->file->OBP[n].mensent;
278 for (n = 0; n < 3; n++) {
279 if (sp->file->DBP[n].turnsent)
280 men += sp->file->DBP[n].mensent;
283 crew[0] = men/100 ? 0 : crew[0] != 0;
284 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
285 crew[2] = men%10 ? 0 : crew[2] != 0;
287 for (r = 0; r < 2; r++) {
290 if (sp->file->struck)
293 ready = sp->file->readyR;
294 guns = sp->specs->gunR;
295 car = sp->specs->carR;
297 ready = sp->file->readyL;
298 guns = sp->specs->gunL;
299 car = sp->specs->carL;
303 if ((ready & R_LOADED) == 0)
305 closest = closestenemy(sp, r ? 'r' : 'l', 0);
308 if (range(closest, sp) >
309 range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
311 if (closest->file->struck)
313 target = range(sp, closest);
316 if (!guns && target >= 3)
319 if (target == 1 && sp->file->loadwith == L_GRAPE)
321 if (target <= 3 && closest->file->FS)
323 if (target == 1 && load != L_GRAPE)
325 if (load > L_CHAIN && target < 6)
329 rakehim = gunsbear(sp, closest)
330 && !gunsbear(closest, sp);
331 temp = portside(closest, sp, 1)
332 - closest->file->dir + 1;
337 sternrake = temp > 4 && temp < 6;
342 idx = idx > 8 ? 8 : idx;
344 hit = HDT[idx][target-1];
346 hit = HDTrake[idx][target-1];
347 if (rakehim && sternrake)
349 hit += QUAL[idx][capship(sp)->specs->qual - 1];
350 for (n = 0; n < 3 && sp->file->captured == 0; n++) {
358 if (ready & R_INITIAL) {
360 sp->file->readyL &= ~R_INITIAL;
362 sp->file->readyR &= ~R_INITIAL;
368 if (sp->file->captured != 0) {
374 hit += AMMO[idx][load - 1];
375 temp = sp->specs->class;
376 if ((temp >= 5 || temp == 1) && windspeed == 5)
378 if (windspeed == 6 && temp == 4)
380 if (windspeed == 6 && temp <= 3)
384 hit = hit > 10 ? 10 : hit;
385 table(shootat, load, hit, closest, sp, die());
394 if (++turn % 55 == 0) {
400 if (people <= 0 || windspeed == 7) {
402 struct ship *bestship = NULL;
403 float net, best = 0.0;
405 if (*s->file->captain)
407 net = (float)s->file->points / s->specs->pts;
414 char *p = getenv("WOTD");
416 char buf[6] = "Driver";
421 strncpy(bestship->file->captain, p,
422 sizeof bestship->file->captain);
423 bestship->file->captain
424 [sizeof bestship->file->captain - 1] = 0;
429 Write(W_TURN, SHIP(0), turn, 0, 0, 0);
430 if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
467 Write(W_WIND, SHIP(0), winddir, windspeed, 0, 0);