2 * Copyright (c) 1990, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * @(#)graphics.c 8.1 (Berkeley) 5/31/93
33 * $FreeBSD: src/games/atc/graphics.c,v 1.7 1999/11/30 03:48:19 billf Exp $
37 * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved.
39 * Copy permission is hereby granted provided that this notice is
40 * retained on all partial or complete copies.
42 * For more info on this and all of my stuff, mail edjames@berkeley.edu.
49 #define C_TOPBOTTOM '-'
50 #define C_LEFTRIGHT '|'
53 #define C_BACKROUND '.'
57 static void draw_line(WINDOW *, int, int, int, int, const char *);
59 WINDOW *radar, *cleanradar, *credit, *input, *planes;
67 while ((c = getchar()) == -1 && errno == EINTR) {
79 for (pp = air.head; pp != NULL; pp = pp->next) {
80 wmove(cleanradar, pp->ypos, pp->xpos * 2);
81 wmove(radar, pp->ypos, pp->xpos * 2);
82 waddch(radar, winch(cleanradar));
83 wmove(cleanradar, pp->ypos, pp->xpos * 2 + 1);
84 wmove(radar, pp->ypos, pp->xpos * 2 + 1);
85 waddch(radar, winch(cleanradar));
94 for (pp = air.head; pp != NULL; pp = pp->next) {
95 if (pp->status == S_MARKED)
97 wmove(radar, pp->ypos, pp->xpos * 2);
98 waddch(radar, name(pp));
99 waddch(radar, '0' + pp->altitude);
100 if (pp->status == S_MARKED)
105 wrefresh(input); /* return cursor */
112 static char buffer[BUFSIZ];
115 setbuf(stdout, buffer);
116 input = newwin(INPUT_LINES, COLS - PLANE_COLS, LINES - INPUT_LINES, 0);
117 credit = newwin(INPUT_LINES, PLANE_COLS, LINES - INPUT_LINES,
119 planes = newwin(LINES - INPUT_LINES, PLANE_COLS, 0, COLS - PLANE_COLS);
123 setup_screen(const C_SCREEN *scp)
133 radar = newwin(scp->height, scp->width * 2, 0, 0);
135 if (cleanradar != NULL)
137 cleanradar = newwin(scp->height, scp->width * 2, 0, 0);
139 /* minus one here to prevent a scroll */
140 for (i = 0; i < PLANE_COLS - 1; i++) {
142 waddch(credit, C_CREDIT);
143 wmove(credit, INPUT_LINES - 1, i);
144 waddch(credit, C_CREDIT);
146 wmove(credit, INPUT_LINES / 2, 1);
147 waddstr(credit, AUTHOR_STR);
149 for (i = 1; i < scp->height - 1; i++) {
150 for (j = 1; j < scp->width - 1; j++) {
151 wmove(radar, i, j * 2);
152 waddch(radar, C_BACKROUND);
157 * Draw the lines first, since people like to draw lines
158 * through beacons and exit points.
161 for (i = 0; i < scp->num_lines; i++) {
163 draw_line(radar, scp->line[i].p1.x, scp->line[i].p1.y,
164 scp->line[i].p2.x, scp->line[i].p2.y, str);
167 str[0] = C_TOPBOTTOM;
168 str[1] = C_TOPBOTTOM;
170 for (i = 0; i < scp->width - 1; i++)
172 waddch(radar, C_TOPBOTTOM);
174 str[0] = C_TOPBOTTOM;
175 str[1] = C_TOPBOTTOM;
176 wmove(radar, scp->height - 1, 0);
177 for (i = 0; i < scp->width - 1; i++)
179 waddch(radar, C_TOPBOTTOM);
181 for (i = 1; i < scp->height - 1; i++) {
183 waddch(radar, C_LEFTRIGHT);
184 wmove(radar, i, (scp->width - 1) * 2);
185 waddch(radar, C_LEFTRIGHT);
189 for (i = 0; i < scp->num_beacons; i++) {
191 wmove(radar, scp->beacon[i].y, scp->beacon[i].x * 2);
195 for (i = 0; i < scp->num_exits; i++) {
196 wmove(radar, scp->exit[i].y, scp->exit[i].x * 2);
197 waddch(radar, '0' + i);
201 for (i = 0; i < scp->num_airports; i++) {
202 str[0] = airstr[scp->airport[i].dir];
204 wmove(radar, scp->airport[i].y, scp->airport[i].x * 2);
208 overwrite(radar, cleanradar);
215 draw_line(WINDOW *w, int x, int y, int lx, int ly, const char *s)
224 if (x == lx && y == ly)
234 wmove(input, 0, pos);
243 wmove(input, 0, pos);
249 ioaddstr(int pos, const char *str)
251 wmove(input, 0, pos);
266 ioerror(int pos, int len, const char *str)
270 wmove(input, 1, pos);
271 for (i = 0; i < len; i++)
280 quit(__unused int sig)
283 struct itimerval itv;
287 waddstr(input, "Really quit? (y/n) ");
293 if (c == EOF || c == 'y') {
295 itv.it_value.tv_sec = 0;
296 itv.it_value.tv_usec = 0;
297 setitimer(ITIMER_REAL, &itv, NULL);
320 wprintw(planes, "Time: %-4d Safe: %d", clck, safe_planes);
322 waddstr(planes, "pl dt comm");
323 for (pp = air.head; pp != NULL; pp = pp->next) {
324 if (waddch(planes, '\n') == ERR) {
328 waddstr(planes, command(pp));
330 waddch(planes, '\n');
331 for (pp = ground.head; pp != NULL; pp = pp->next) {
332 if (waddch(planes, '\n') == ERR) {
336 waddstr(planes, command(pp));
339 wmove(planes, LINES - INPUT_LINES - 1, 0);
340 waddstr(planes, "---- more ----");
348 loser(const PLANE *p, const char *s)
351 struct itimerval itv;
354 itv.it_value.tv_sec = 0;
355 itv.it_value.tv_usec = 0;
356 setitimer(ITIMER_REAL, &itv, NULL);
360 wprintw(input, "Plane '%c' %s\n\nHit space for top players list...",
364 while ((c = getchar()) != EOF && c != ' ')
366 clear(); /* move to top of screen */
386 /* refresh input last to get cursor in right place */
397 endwin(); /* clean up curses */