2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
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9 * modification, are permitted provided that the following conditions
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17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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36 * @(#)zap.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/zap.c,v 1.3 1999/11/30 03:49:29 billf Exp $
38 * $DragonFly: src/games/rogue/zap.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
57 extern boolean being_held, score_only, detect_monster;
58 extern short cur_room;
63 boolean first_miss = 1;
65 short dir, d, row, col;
68 while (!is_direction(dir = rgetchar(), &d)) {
71 message("direction? ", 0);
79 if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) {
84 if (!(wand = get_letter_object(wch))) {
85 message("no such item.", 0);
88 if (wand->what_is != WAND) {
89 message("you can't zap with that", 0);
92 if (wand->class <= 0) {
93 message("nothing happens", 0);
96 row = rogue.row; col = rogue.col;
97 if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) {
98 bounce((short) wand->which_kind, d, row, col, 0);
100 monster = get_zapped_monster(d, &row, &col);
101 if (wand->which_kind == DRAIN_LIFE) {
102 wdrain_life(monster);
103 } else if (monster) {
106 zap_monster(monster, wand->which_kind);
115 get_zapped_monster(dir, row, col)
122 orow = *row; ocol = *col;
123 get_dir_rc(dir, row, col, 0);
124 if (((*row == orow) && (*col == ocol)) ||
125 (dungeon[*row][*col] & (HORWALL | VERTWALL)) ||
126 (dungeon[*row][*col] == NOTHING)) {
129 if (dungeon[*row][*col] & MONSTER) {
130 if (!imitating(*row, *col)) {
131 return(object_at(&level_monsters, *row, *col));
137 zap_monster(monster, kind)
150 if (monster->m_flags & HASTED) {
151 monster->m_flags &= (~HASTED);
153 monster->slowed_toggle = 0;
154 monster->m_flags |= SLOWED;
158 if (monster->m_flags & SLOWED) {
159 monster->m_flags &= (~SLOWED);
161 monster->m_flags |= HASTED;
168 monster->m_flags |= INVISIBLE;
171 if (monster->m_flags & HOLDS) {
174 nm = monster->next_monster;
175 tc = monster->trail_char;
176 (void) gr_monster(monster, get_rand(0, MONSTERS-1));
179 monster->next_monster = nm;
180 monster->trail_char = tc;
181 if (!(monster->m_flags & IMITATES)) {
186 rogue_hit(monster, 1);
189 if (monster->m_flags & HOLDS) {
192 if (monster->m_flags & STEALS_ITEM) {
193 monster->drop_percent = 0;
195 monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE |
196 FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
199 message("nothing happens", 0);
209 if (monster->m_flags & HOLDS) {
212 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
213 mvaddch(monster->row, monster->col, monster->trail_char);
214 dungeon[monster->row][monster->col] &= ~MONSTER;
215 monster->row = row; monster->col = col;
216 dungeon[row][col] |= MONSTER;
217 monster->trail_char = mvinch(row, col);
218 if (detect_monster || rogue_can_see(row, col)) {
219 mvaddch(row, col, gmc(monster));
229 message("not wizard anymore", 0);
231 if (get_input_line("wizard's password:", "", buf, "", 0, 0)) {
233 xxxx(buf, strlen(buf));
234 if (!strncmp(buf, "\247\104\126\272\115\243\027", 7)) {
237 message("Welcome, mighty wizard!", 0);
251 hp = rogue.hp_current / 3;
252 rogue.hp_current = (rogue.hp_current + 1) / 2;
255 lmon = level_monsters.next_monster;
257 nm = lmon->next_monster;
258 if (get_room_number(lmon->row, lmon->col) == cur_room) {
260 (void) mon_damage(lmon, hp);
267 (void) mon_damage(monster, hp);
270 print_stats(STAT_HP);
274 bounce(ball, dir, row, col, r)
275 short ball, dir, row, col, r;
280 short i, ch, new_dir = -1, damage;
284 btime = get_rand(3, 6);
285 } else if (r > btime) {
295 sprintf(buf, "the %s bounces", s);
301 ch = mvinch(orow, ocol);
303 mvaddch(orow, ocol, ch);
304 get_dir_rc(dir, &orow, &ocol, 1);
305 } while (!( (ocol <= 0) ||
307 (dungeon[orow][ocol] == NOTHING) ||
308 (dungeon[orow][ocol] & MONSTER) ||
309 (dungeon[orow][ocol] & (HORWALL | VERTWALL)) ||
310 ((orow == rogue.row) && (ocol == rogue.col))));
316 ch = mvinch(row, col);
317 mvaddch(row, col, ch);
318 get_dir_rc(dir, &row, &col, 1);
319 } while (!( (col <= 0) ||
321 (dungeon[row][col] == NOTHING) ||
322 (dungeon[row][col] & MONSTER) ||
323 (dungeon[row][col] & (HORWALL | VERTWALL)) ||
324 ((row == rogue.row) && (col == rogue.col))));
326 if (dungeon[row][col] & MONSTER) {
329 monster = object_at(&level_monsters, row, col);
332 if (rand_percent(33)) {
333 sprintf(buf, "the %s misses the %s", s, mon_name(monster));
338 if (!(monster->m_flags & RUSTS)) {
339 if (monster->m_flags & FREEZES) {
340 damage = monster->hp_to_kill;
341 } else if (monster->m_flags & FLAMES) {
342 damage = (monster->hp_to_kill / 10) + 1;
344 damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
347 damage = (monster->hp_to_kill / 2) + 1;
349 sprintf(buf, "the %s hits the %s", s, mon_name(monster));
351 (void) mon_damage(monster, damage);
354 if (!(monster->m_flags & FREEZES)) {
355 if (rand_percent(33)) {
356 message("the monster is frozen", 0);
357 monster->m_flags |= (ASLEEP | NAPPING);
358 monster->nap_length = get_rand(3, 6);
360 damage = rogue.hp_current / 4;
366 sprintf(buf, "the %s hits the %s", s, mon_name(monster));
368 (void) mon_damage(monster, damage);
371 } else if ((row == rogue.row) && (col == rogue.col)) {
372 if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
373 sprintf(buf, "the %s misses", s);
377 damage = get_rand(3, (3 * rogue.exp));
379 damage = (damage * 3) / 2;
380 damage -= get_armor_class(rogue.armor);
382 sprintf(buf, "the %s hits", s);
383 rogue_damage(damage, (object *) 0,
384 ((ball == FIRE) ? KFIRE : HYPOTHERMIA));
390 ND: for (i = 0; i < 10; i++) {
391 dir = get_rand(0, DIRS-1);
394 get_dir_rc(dir, &nrow, &ncol, 1);
395 if (((ncol >= 0) && (ncol <= DCOLS-1)) &&
396 (dungeon[nrow][ncol] != NOTHING) &&
397 (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) {
403 bounce(ball, new_dir, orow, ocol, r);