Buglet in last commit, the first argument of bpf_ptap is the actual bpf_if.
[dragonfly.git] / games / hack / hack.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.c,v 1.4 1999/11/16 10:26:35 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.c,v 1.3 2004/11/06 12:29:17 eirikn Exp $ */
5
6 #include "hack.h"
7 #include <stdio.h>
8
9 extern char news0();
10 extern char *nomovemsg;
11 extern char *exclam();
12 extern struct obj *addinv();
13 extern boolean hmon();
14
15 /* called on movement:
16         1. when throwing ball+chain far away
17         2. when teleporting
18         3. when walking out of a lit room
19  */
20 unsee() {
21         int x,y;
22         struct rm *lev;
23
24 /*
25         if(u.udispl){
26                 u.udispl = 0;
27                 newsym(u.udisx, u.udisy);
28         }
29 */
30 #ifndef QUEST
31         if(seehx){
32                 seehx = 0;
33         } else
34 #endif /* QUEST */
35         for(x = u.ux-1; x < u.ux+2; x++)
36           for(y = u.uy-1; y < u.uy+2; y++) {
37                 if(!isok(x, y)) continue;
38                 lev = &levl[x][y];
39                 if(!lev->lit && lev->scrsym == '.') {
40                         lev->scrsym =' ';
41                         lev->new = 1;
42                         on_scr(x,y);
43                 }
44         }
45 }
46
47 /* called:
48         in hack.eat.c: seeoff(0) - blind after eating rotten food
49         in hack.mon.c: seeoff(0) - blinded by a yellow light
50         in hack.mon.c: seeoff(1) - swallowed
51         in hack.do.c:  seeoff(0) - blind after drinking potion
52         in hack.do.c:  seeoff(1) - go up or down the stairs
53         in hack.trap.c:seeoff(1) - fall through trapdoor
54  */
55 seeoff(mode)    /* 1 to redo @, 0 to leave them */
56 {       /* 1 means misc movement, 0 means blindness */
57         int x,y;
58         struct rm *lev;
59
60         if(u.udispl && mode){
61                 u.udispl = 0;
62                 levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy);
63         }
64 #ifndef QUEST
65         if(seehx) {
66                 seehx = 0;
67         } else
68 #endif /* QUEST */
69         if(!mode) {
70                 for(x = u.ux-1; x < u.ux+2; x++)
71                         for(y = u.uy-1; y < u.uy+2; y++) {
72                                 if(!isok(x, y)) continue;
73                                 lev = &levl[x][y];
74                                 if(!lev->lit && lev->scrsym == '.')
75                                         lev->seen = 0;
76                         }
77         }
78 }
79
80 domove()
81 {
82         xchar oldx,oldy;
83         struct monst *mtmp;
84         struct rm *tmpr,*ust;
85         struct trap *trap;
86         struct obj *otmp;
87
88         u_wipe_engr(rnd(5));
89
90         if(inv_weight() > 0){
91                 pline("You collapse under your load.");
92                 nomul(0);
93                 return;
94         }
95         if(u.uswallow) {
96                 u.dx = u.dy = 0;
97                 u.ux = u.ustuck->mx;
98                 u.uy = u.ustuck->my;
99         } else {
100                 if(Confusion) {
101                         do {
102                                 confdir();
103                         } while(!isok(u.ux+u.dx, u.uy+u.dy) ||
104                             IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ));
105                 }
106                 if(!isok(u.ux+u.dx, u.uy+u.dy)){
107                         nomul(0);
108                         return;
109                 }
110         }
111
112         ust = &levl[u.ux][u.uy];
113         oldx = u.ux;
114         oldy = u.uy;
115         if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen)
116                 nomul(0);
117         if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx ||
118                 u.uy+u.dy != u.ustuck->my)) {
119                 if(dist(u.ustuck->mx, u.ustuck->my) > 2){
120                         /* perhaps it fled (or was teleported or ... ) */
121                         u.ustuck = 0;
122                 } else {
123                         if(Blind) pline("You cannot escape from it!");
124                         else pline("You cannot escape from %s!",
125                                 monnam(u.ustuck));
126                         nomul(0);
127                         return;
128                 }
129         }
130         if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) {
131         /* attack monster */
132
133                 nomul(0);
134                 gethungry();
135                 if(multi < 0) return;   /* we just fainted */
136
137                 /* try to attack; note that it might evade */
138                 if(attack(u.uswallow ? u.ustuck : mtmp))
139                         return;
140         }
141         /* not attacking an animal, so we try to move */
142         if(u.utrap) {
143                 if(u.utraptype == TT_PIT) {
144                         pline("You are still in a pit.");
145                         u.utrap--;
146                 } else {
147                         pline("You are caught in a beartrap.");
148                         if((u.dx && u.dy) || !rn2(5)) u.utrap--;
149                 }
150                 return;
151         }
152         tmpr = &levl[u.ux+u.dx][u.uy+u.dy];
153         if(IS_ROCK(tmpr->typ) ||
154            (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){
155                 flags.move = 0;
156                 nomul(0);
157                 return;
158         }
159         while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) {
160                 xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy;
161                 struct trap *ttmp;
162                 nomul(0);
163                 if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) &&
164                     (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
165                     !sobj_at(ENORMOUS_ROCK, rx, ry)) {
166                         if(m_at(rx,ry)) {
167                             pline("You hear a monster behind the rock.");
168                             pline("Perhaps that's why you cannot move it.");
169                             goto cannot_push;
170                         }
171                         if(ttmp = t_at(rx,ry))
172                             switch(ttmp->ttyp) {
173                             case PIT:
174                                 pline("You push the rock into a pit!");
175                                 deltrap(ttmp);
176                                 delobj(otmp);
177                                 pline("It completely fills the pit!");
178                                 continue;
179                             case TELEP_TRAP:
180                                 pline("You push the rock and suddenly it disappears!");
181                                 delobj(otmp);
182                                 continue;
183                             }
184                         if(levl[rx][ry].typ == POOL) {
185                                 levl[rx][ry].typ = ROOM;
186                                 mnewsym(rx,ry);
187                                 prl(rx,ry);
188                                 pline("You push the rock into the water.");
189                                 pline("Now you can cross the water!");
190                                 delobj(otmp);
191                                 continue;
192                         }
193                         otmp->ox = rx;
194                         otmp->oy = ry;
195                         /* pobj(otmp); */
196                         if(cansee(rx,ry)) atl(rx,ry,otmp->olet);
197                         if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy);
198
199                         { static long lastmovetime;
200                         /* note: this var contains garbage initially and
201                            after a restore */
202                         if(moves > lastmovetime+2 || moves < lastmovetime)
203                         pline("With great effort you move the enormous rock.");
204                         lastmovetime = moves;
205                         }
206                 } else {
207                     pline("You try to move the enormous rock, but in vain.");
208             cannot_push:
209                     if((!invent || inv_weight()+90 <= 0) &&
210                         (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ)
211                                         && IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){
212                         pline("However, you can squeeze yourself into a small opening.");
213                         break;
214                     } else
215                         return;
216                 }
217             }
218         if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) &&
219                 IS_ROCK(levl[u.ux+u.dx][u.uy].typ) &&
220                 invent && inv_weight()+40 > 0) {
221                 pline("You are carrying too much to get through.");
222                 nomul(0);
223                 return;
224         }
225         if(Punished &&
226            DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){
227                 if(carried(uball)) {
228                         movobj(uchain, u.ux, u.uy);
229                         goto nodrag;
230                 }
231
232                 if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){
233                         /* leave ball, move chain under/over ball */
234                         movobj(uchain, uball->ox, uball->oy);
235                         goto nodrag;
236                 }
237
238                 if(inv_weight() + (int) uball->owt/2 > 0) {
239                         pline("You cannot %sdrag the heavy iron ball.",
240                         invent ? "carry all that and also " : "");
241                         nomul(0);
242                         return;
243                 }
244
245                 movobj(uball, uchain->ox, uchain->oy);
246                 unpobj(uball);          /* BAH %% */
247                 uchain->ox = u.ux;
248                 uchain->oy = u.uy;
249                 nomul(-2);
250                 nomovemsg = "";
251         nodrag: ;
252         }
253         u.ux += u.dx;
254         u.uy += u.dy;
255         if(flags.run) {
256                 if(tmpr->typ == DOOR ||
257                 (xupstair == u.ux && yupstair == u.uy) ||
258                 (xdnstair == u.ux && ydnstair == u.uy))
259                         nomul(0);
260         }
261
262         if(tmpr->typ == POOL && !Levitation)
263                 drown();        /* not necessarily fatal */
264
265 /*
266         if(u.udispl) {
267                 u.udispl = 0;
268                 newsym(oldx,oldy);
269         }
270 */
271         if(!Blind) {
272 #ifdef QUEST
273                 setsee();
274 #else
275                 if(ust->lit) {
276                         if(tmpr->lit) {
277                                 if(tmpr->typ == DOOR)
278                                         prl1(u.ux+u.dx,u.uy+u.dy);
279                                 else if(ust->typ == DOOR)
280                                         nose1(oldx-u.dx,oldy-u.dy);
281                         } else {
282                                 unsee();
283                                 prl1(u.ux+u.dx,u.uy+u.dy);
284                         }
285                 } else {
286                         if(tmpr->lit) setsee();
287                         else {
288                                 prl1(u.ux+u.dx,u.uy+u.dy);
289                                 if(tmpr->typ == DOOR) {
290                                         if(u.dy) {
291                                                 prl(u.ux-1,u.uy);
292                                                 prl(u.ux+1,u.uy);
293                                         } else {
294                                                 prl(u.ux,u.uy-1);
295                                                 prl(u.ux,u.uy+1);
296                                         }
297                                 }
298                         }
299                         nose1(oldx-u.dx,oldy-u.dy);
300                 }
301 #endif /* QUEST */
302         } else {
303                 pru();
304         }
305         if(!flags.nopick) pickup(1);
306         if(trap) dotrap(trap);          /* fall into pit, arrow trap, etc. */
307         (void) inshop();
308         if(!Blind) read_engr_at(u.ux,u.uy);
309 }
310
311 movobj(obj, ox, oy)
312 struct obj *obj;
313 int ox, oy;
314 {
315         /* Some dirty programming to get display right */
316         freeobj(obj);
317         unpobj(obj);
318         obj->nobj = fobj;
319         fobj = obj;
320         obj->ox = ox;
321         obj->oy = oy;
322 }
323
324 dopickup(){
325         if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
326                 pline("There is nothing here to pick up.");
327                 return(0);
328         }
329         if(Levitation) {
330                 pline("You cannot reach the floor.");
331                 return(1);
332         }
333         pickup(0);
334         return(1);
335 }
336
337 pickup(all)
338 {
339         struct gold *gold;
340         struct obj *obj, *obj2;
341         int wt;
342
343         if(Levitation) return;
344         while(gold = g_at(u.ux,u.uy)) {
345                 pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
346                 u.ugold += gold->amount;
347                 flags.botl = 1;
348                 freegold(gold);
349                 if(flags.run) nomul(0);
350                 if(Invisible) newsym(u.ux,u.uy);
351         }
352
353         /* check for more than one object */
354         if(!all) {
355                 int ct = 0;
356
357                 for(obj = fobj; obj; obj = obj->nobj)
358                         if(obj->ox == u.ux && obj->oy == u.uy)
359                                 if(!Punished || obj != uchain)
360                                         ct++;
361                 if(ct < 2)
362                         all++;
363                 else
364                         pline("There are several objects here.");
365         }
366
367         for(obj = fobj; obj; obj = obj2) {
368             obj2 = obj->nobj;   /* perhaps obj will be picked up */
369             if(obj->ox == u.ux && obj->oy == u.uy) {
370                 if(flags.run) nomul(0);
371
372                 /* do not pick up uchain */
373                 if(Punished && obj == uchain)
374                         continue;
375
376                 if(!all) {
377                         char c;
378
379                         pline("Pick up %s ? [ynaq]", doname(obj));
380                         while(!index("ynaq ", (c = readchar())))
381                                 bell();
382                         if(c == 'q') return;
383                         if(c == 'n') continue;
384                         if(c == 'a') all = 1;
385                 }
386
387                 if(obj->otyp == DEAD_COCKATRICE && !uarmg){
388                     pline("Touching the dead cockatrice is a fatal mistake.");
389                     pline("You turn to stone.");
390                     killer = "cockatrice cadaver";
391                     done("died");
392                 }
393
394                 if(obj->otyp == SCR_SCARE_MONSTER){
395                   if(!obj->spe) obj->spe = 1;
396                   else {
397                     /* Note: perhaps the 1st pickup failed: you cannot
398                         carry anymore, and so we never dropped it -
399                         let's assume that treading on it twice also
400                         destroys the scroll */
401                     pline("The scroll turns to dust as you pick it up.");
402                     delobj(obj);
403                     continue;
404                   }
405                 }
406
407                 wt = inv_weight() + obj->owt;
408                 if(wt > 0) {
409                         if(obj->quan > 1) {
410                                 /* see how many we can lift */
411                                 extern struct obj *splitobj();
412                                 int savequan = obj->quan;
413                                 int iw = inv_weight();
414                                 int qq;
415                                 for(qq = 1; qq < savequan; qq++){
416                                         obj->quan = qq;
417                                         if(iw + weight(obj) > 0)
418                                                 break;
419                                 }
420                                 obj->quan = savequan;
421                                 qq--;
422                                 /* we can carry qq of them */
423                                 if(!qq) goto too_heavy;
424                         pline("You can only carry %s of the %s lying here.",
425                                         (qq == 1) ? "one" : "some",
426                                         doname(obj));
427                                 (void) splitobj(obj, qq);
428                                 /* note: obj2 is set already, so we'll never
429                                  * encounter the other half; if it should be
430                                  * otherwise then write
431                                  *      obj2 = splitobj(obj,qq);
432                                  */
433                                 goto lift_some;
434                         }
435                 too_heavy:
436                         pline("There %s %s here, but %s.",
437                                 (obj->quan == 1) ? "is" : "are",
438                                 doname(obj),
439                                 !invent ? "it is too heavy for you to lift"
440                                         : "you cannot carry anymore");
441                         break;
442                 }
443         lift_some:
444                 if(inv_cnt() >= 52) {
445                     pline("Your knapsack cannot accomodate anymore items.");
446                     break;
447                 }
448                 if(wt > -5) pline("You have a little trouble lifting");
449                 freeobj(obj);
450                 if(Invisible) newsym(u.ux,u.uy);
451                 addtobill(obj);       /* sets obj->unpaid if necessary */
452                 { int pickquan = obj->quan;
453                   int mergquan;
454                 if(!Blind) obj->dknown = 1;     /* this is done by prinv(),
455                                  but addinv() needs it already for merging */
456                 obj = addinv(obj);    /* might merge it with other objects */
457                   mergquan = obj->quan;
458                   obj->quan = pickquan; /* to fool prinv() */
459                 prinv(obj);
460                   obj->quan = mergquan;
461                 }
462             }
463         }
464 }
465
466 /* stop running if we see something interesting */
467 /* turn around a corner if that is the only way we can proceed */
468 /* do not turn left or right twice */
469 lookaround(){
470 int x,y,i,x0,y0,m0,i0 = 9;
471 int corrct = 0, noturn = 0;
472 struct monst *mtmp;
473 #ifdef lint
474         /* suppress "used before set" message */
475         x0 = y0 = 0;
476 #endif /* lint */
477         if(Blind || flags.run == 0) return;
478         if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return;
479 #ifdef QUEST
480         if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop;
481 #endif /* QUEST */
482         for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
483                 if(x == u.ux && y == u.uy) continue;
484                 if(!levl[x][y].typ) continue;
485                 if((mtmp = m_at(x,y)) && !mtmp->mimic &&
486                     (!mtmp->minvis || See_invisible)){
487                         if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy))
488                                 goto stop;
489                 } else mtmp = 0; /* invisible M cannot influence us */
490                 if(x == u.ux-u.dx && y == u.uy-u.dy) continue;
491                 switch(levl[x][y].scrsym){
492                 case '|':
493                 case '-':
494                 case '.':
495                 case ' ':
496                         break;
497                 case '+':
498                         if(x != u.ux && y != u.uy) break;
499                         if(flags.run != 1) goto stop;
500                         /* fall into next case */
501                 case CORR_SYM:
502                 corr:
503                         if(flags.run == 1 || flags.run == 3) {
504                                 i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
505                                 if(i > 2) break;
506                                 if(corrct == 1 && DIST(x,y,x0,y0) != 1)
507                                         noturn = 1;
508                                 if(i < i0) {
509                                         i0 = i;
510                                         x0 = x;
511                                         y0 = y;
512                                         m0 = mtmp ? 1 : 0;
513                                 }
514                         }
515                         corrct++;
516                         break;
517                 case '^':
518                         if(flags.run == 1) goto corr;   /* if you must */
519                         if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop;
520                         break;
521                 default:        /* e.g. objects or trap or stairs */
522                         if(flags.run == 1) goto corr;
523                         if(mtmp) break;         /* d */
524                 stop:
525                         nomul(0);
526                         return;
527                 }
528         }
529 #ifdef QUEST
530         if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop;
531 #endif /* QUEST */
532         if(corrct > 1 && flags.run == 2) goto stop;
533         if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
534                 (corrct == 1 || (corrct == 2 && i0 == 1))) {
535                 /* make sure that we do not turn too far */
536                 if(i0 == 2) {
537                     if(u.dx == y0-u.uy && u.dy == u.ux-x0)
538                         i = 2;          /* straight turn right */
539                     else
540                         i = -2;         /* straight turn left */
541                 } else if(u.dx && u.dy) {
542                     if((u.dx == u.dy && y0 == u.uy) ||
543                         (u.dx != u.dy && y0 != u.uy))
544                         i = -1;         /* half turn left */
545                     else
546                         i = 1;          /* half turn right */
547                 } else {
548                     if((x0-u.ux == y0-u.uy && !u.dy) ||
549                         (x0-u.ux != y0-u.uy && u.dy))
550                         i = 1;          /* half turn right */
551                     else
552                         i = -1;         /* half turn left */
553                 }
554                 i += u.last_str_turn;
555                 if(i <= 2 && i >= -2) {
556                         u.last_str_turn = i;
557                         u.dx = x0-u.ux, u.dy = y0-u.uy;
558                 }
559         }
560 }
561
562 /* something like lookaround, but we are not running */
563 /* react only to monsters that might hit us */
564 monster_nearby() {
565 int x,y;
566 struct monst *mtmp;
567         if(!Blind)
568         for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
569                 if(x == u.ux && y == u.uy) continue;
570                 if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame &&
571                         !mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) &&
572                         !mtmp->mfroz && !mtmp->msleep &&  /* aplvax!jcn */
573                         (!mtmp->minvis || See_invisible))
574                         return(1);
575         }
576         return(0);
577 }
578
579 #ifdef QUEST
580 cansee(x,y) xchar x,y; {
581 int dx,dy,adx,ady,sdx,sdy,dmax,d;
582         if(Blind) return(0);
583         if(!isok(x,y)) return(0);
584         d = dist(x,y);
585         if(d < 3) return(1);
586         if(d > u.uhorizon*u.uhorizon) return(0);
587         if(!levl[x][y].lit)
588                 return(0);
589         dx = x - u.ux;  adx = abs(dx);  sdx = sgn(dx);
590         dy = y - u.uy;  ady = abs(dy);  sdy = sgn(dy);
591         if(dx == 0 || dy == 0 || adx == ady){
592                 dmax = (dx == 0) ? ady : adx;
593                 for(d = 1; d <= dmax; d++)
594                         if(!rroom(sdx*d,sdy*d))
595                                 return(0);
596                 return(1);
597         } else if(ady > adx){
598                 for(d = 1; d <= ady; d++){
599                         if(!rroom(sdx*( (d*adx)/ady ), sdy*d) ||
600                            !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d))
601                                 return(0);
602                 }
603                 return(1);
604         } else {
605                 for(d = 1; d <= adx; d++){
606                         if(!rroom(sdx*d, sdy*( (d*ady)/adx )) ||
607                            !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 )))
608                                 return(0);
609                 }
610                 return(1);
611         }
612 }
613
614 rroom(x,y) int x,y; {
615         return(IS_ROOM(levl[u.ux+x][u.uy+y].typ));
616 }
617
618 #else
619
620 cansee(x,y) xchar x,y; {
621         if(Blind || u.uswallow) return(0);
622         if(dist(x,y) < 3) return(1);
623         if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
624                 y <= seehy) return(1);
625         return(0);
626 }
627 #endif /* QUEST */
628
629 sgn(a) int a; {
630         return((a > 0) ? 1 : (a == 0) ? 0 : -1);
631 }
632
633 #ifdef QUEST
634 setsee()
635 {
636         x,y;
637
638         if(Blind) {
639                 pru();
640                 return;
641         }
642         for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++)
643                 for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) {
644                         if(cansee(x,y))
645                                 prl(x,y);
646         }
647 }
648
649 #else
650
651 setsee()
652 {
653         int x,y;
654
655         if(Blind) {
656                 pru();
657                 return;
658         }
659         if(!levl[u.ux][u.uy].lit) {
660                 seelx = u.ux-1;
661                 seehx = u.ux+1;
662                 seely = u.uy-1;
663                 seehy = u.uy+1;
664         } else {
665                 for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--);
666                 for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++);
667                 for(seely = u.uy; levl[u.ux][seely-1].lit; seely--);
668                 for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++);
669         }
670         for(y = seely; y <= seehy; y++)
671                 for(x = seelx; x <= seehx; x++) {
672                         prl(x,y);
673         }
674         if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */
675         else {
676             if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1);
677             if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1);
678             if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y);
679             if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y);
680         }
681 }
682 #endif /* QUEST */
683
684 nomul(nval)
685 int nval;
686 {
687         if(multi < 0) return;
688         multi = nval;
689         flags.mv = flags.run = 0;
690 }
691
692 abon()
693 {
694         if(u.ustr == 3) return(-3);
695         else if(u.ustr < 6) return(-2);
696         else if(u.ustr < 8) return(-1);
697         else if(u.ustr < 17) return(0);
698         else if(u.ustr < 69) return(1); /* up to 18/50 */
699         else if(u.ustr < 118) return(2);
700         else return(3);
701 }
702
703 dbon()
704 {
705         if(u.ustr < 6) return(-1);
706         else if(u.ustr < 16) return(0);
707         else if(u.ustr < 18) return(1);
708         else if(u.ustr == 18) return(2);        /* up to 18 */
709         else if(u.ustr < 94) return(3);         /* up to 18/75 */
710         else if(u.ustr < 109) return(4);        /* up to 18/90 */
711         else if(u.ustr < 118) return(5);        /* up to 18/99 */
712         else return(6);
713 }
714
715 losestr(num)    /* may kill you; cause may be poison or monster like 'A' */
716 int num;
717 {
718         u.ustr -= num;
719         while(u.ustr < 3) {
720                 u.ustr++;
721                 u.uhp -= 6;
722                 u.uhpmax -= 6;
723         }
724         flags.botl = 1;
725 }
726
727 losehp(n,knam)
728 int n;
729 char *knam;
730 {
731         u.uhp -= n;
732         if(u.uhp > u.uhpmax)
733                 u.uhpmax = u.uhp;       /* perhaps n was negative */
734         flags.botl = 1;
735         if(u.uhp < 1) {
736                 killer = knam;  /* the thing that killed you */
737                 done("died");
738         }
739 }
740
741 losehp_m(n,mtmp)
742 int n;
743 struct monst *mtmp;
744 {
745         u.uhp -= n;
746         flags.botl = 1;
747         if(u.uhp < 1)
748                 done_in_by(mtmp);
749 }
750
751 losexp()        /* hit by V or W */
752 {
753         int num;
754         extern long newuexp();
755
756         if(u.ulevel > 1)
757                 pline("Goodbye level %u.", u.ulevel--);
758         else
759                 u.uhp = -1;
760         num = rnd(10);
761         u.uhp -= num;
762         u.uhpmax -= num;
763         u.uexp = newuexp();
764         flags.botl = 1;
765 }
766
767 inv_weight(){
768 struct obj *otmp = invent;
769 int wt = (u.ugold + 500)/1000;
770 int carrcap;
771         if(Levitation)                  /* pugh@cornell */
772                 carrcap = MAX_CARR_CAP;
773         else {
774                 carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
775                 if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
776                 if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
777                 if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
778         }
779         while(otmp){
780                 wt += otmp->owt;
781                 otmp = otmp->nobj;
782         }
783         return(wt - carrcap);
784 }
785
786 inv_cnt(){
787 struct obj *otmp = invent;
788 int ct = 0;
789         while(otmp){
790                 ct++;
791                 otmp = otmp->nobj;
792         }
793         return(ct);
794 }
795
796 long
797 newuexp()
798 {
799         return(10*(1L << (u.ulevel-1)));
800 }