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29 * @(#)initquad.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/trek/initquad.c,v 1.4 1999/11/30 03:49:49 billf Exp $
31 * $DragonFly: src/games/trek/initquad.c,v 1.3 2006/09/07 21:19:44 pavalos Exp $
37 ** Paramize Quadrant Upon Entering
39 ** A quadrant is initialized from the information held in the
40 ** Quad matrix. Basically, everything is just initialized
41 ** randomly, except for the starship, which goes into a fixed
44 ** If there are Klingons in the quadrant, the captain is informed
45 ** that the condition is RED, and he is given a chance to put
46 ** his shields up if the computer is working.
48 ** The flag `f' is set to disable the check for condition red.
49 ** This mode is used in situations where you know you are going
50 ** to be docked, i.e., abandon() and help().
62 q = &Quad[Ship.quadx][Ship.quady];
64 /* ignored supernova'ed quadrants (this is checked again later anyway */
67 Etc.nkling = q->klings;
72 /* have we blundered into a battle zone w/ shields down? */
73 if (Etc.nkling > 0 && !f) {
74 printf("Condition RED\n");
76 if (!damaged(COMPUTER))
80 /* clear out the quadrant */
81 for (i = 0; i < NSECTS; i++)
82 for (j = 0; j < NSECTS; j++)
85 /* initialize Enterprise */
86 Sect[Ship.sectx][Ship.secty] = Ship.ship;
88 /* initialize Klingons */
89 for (i = 0; i < Etc.nkling; i++) {
91 Sect[rx][ry] = KLINGON;
92 Etc.klingon[i].x = rx;
93 Etc.klingon[i].y = ry;
94 Etc.klingon[i].power = Param.klingpwr;
95 Etc.klingon[i].srndreq = 0;
99 /* initialize star base */
107 /* initialize inhabited starsystem */
108 if (q->qsystemname != 0) {
110 Sect[rx][ry] = INHABIT;
114 /* initialize black holes */
115 for (i = 0; i < nholes; i++) {
120 /* initialize stars */
121 for (i = 0; i < nstars; i++) {
129 sector(int *x, int *y)
136 } while (Sect[i][j] != EMPTY);