Initial import from FreeBSD RELENG_4:
[dragonfly.git] / games / hack / hack.u_init.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.u_init.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.u_init.c,v 1.4 1999/11/16 02:57:13 billf Exp $ */
4
5 #include "hack.h"
6 #include <stdio.h>
7 #include <signal.h>
8 #include <stdlib.h>
9 #define Strcpy  (void) strcpy
10 #define Strcat  (void) strcat
11 #define UNDEF_TYP       0
12 #define UNDEF_SPE       '\177'
13 extern struct obj *addinv();
14 extern char *eos();
15 extern char plname[];
16
17 struct you zerou;
18 char pl_character[PL_CSIZ];
19 char *(roles[]) = {     /* must all have distinct first letter */
20                         /* roles[4] may be changed to -man */
21         "Tourist", "Speleologist", "Fighter", "Knight",
22         "Cave-man", "Wizard"
23 };
24 #define NR_OF_ROLES     SIZE(roles)
25 char rolesyms[NR_OF_ROLES + 1];         /* filled by u_init() */
26
27 struct trobj {
28         uchar trotyp;
29         schar trspe;
30         char trolet;
31         Bitfield(trquan,6);
32         Bitfield(trknown,1);
33 };
34
35 #ifdef WIZARD
36 struct trobj Extra_objs[] = {
37         { 0, 0, 0, 0, 0 },
38         { 0, 0, 0, 0, 0 }
39 };
40 #endif WIZARD
41
42 struct trobj Cave_man[] = {
43         { MACE, 1, WEAPON_SYM, 1, 1 },
44         { BOW, 1, WEAPON_SYM, 1, 1 },
45         { ARROW, 0, WEAPON_SYM, 25, 1 },        /* quan is variable */
46         { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
47         { 0, 0, 0, 0, 0}
48 };
49
50 struct trobj Fighter[] = {
51         { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
52         { RING_MAIL, 0, ARMOR_SYM, 1, 1 },
53         { 0, 0, 0, 0, 0 }
54 };
55
56 struct trobj Knight[] = {
57         { LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
58         { SPEAR, 2, WEAPON_SYM, 1, 1 },
59         { RING_MAIL, 1, ARMOR_SYM, 1, 1 },
60         { HELMET, 0, ARMOR_SYM, 1, 1 },
61         { SHIELD, 0, ARMOR_SYM, 1, 1 },
62         { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
63         { 0, 0, 0, 0, 0 }
64 };
65
66 struct trobj Speleologist[] = {
67         { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
68         { UNDEF_TYP, 0, POTION_SYM, 2, 0 },
69         { FOOD_RATION, 0, FOOD_SYM, 3, 1 },
70         { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
71         { ICE_BOX, 0, TOOL_SYM, 1, 0 },
72         { 0, 0, 0, 0, 0}
73 };
74
75 struct trobj Tinopener[] = {
76         { CAN_OPENER, 0, TOOL_SYM, 1, 1 },
77         { 0, 0, 0, 0, 0 }
78 };
79
80 struct trobj Tourist[] = {
81         { UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
82         { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
83         { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
84         { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */
85         { 0, 0, 0, 0, 0 }
86 };
87
88 struct trobj Wizard[] = {
89         { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
90         { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
91         { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
92         { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
93         { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
94         { 0, 0, 0, 0, 0 }
95 };
96
97 u_init(){
98 int i;
99 char exper = 'y', pc;
100 extern char readchar();
101         if(flags.female)        /* should have been set in HACKOPTIONS */
102                 roles[4] = "Cave-woman";
103         for(i = 0; i < NR_OF_ROLES; i++)
104                 rolesyms[i] = roles[i][0];
105         rolesyms[i] = 0;
106
107         if(pc = pl_character[0]) {
108                 if('a' <= pc && pc <= 'z') pc += 'A'-'a';
109                 if((i = role_index(pc)) >= 0)
110                         goto got_suffix;        /* implies experienced */
111                 printf("\nUnknown role: %c\n", pc);
112                 pl_character[0] = pc = 0;
113         }
114
115         printf("\nAre you an experienced player? [ny] ");
116
117         while(!index("ynYN \n\004", (exper = readchar())))
118                 bell();
119         if(exper == '\004')             /* Give him an opportunity to get out */
120                 end_of_input();
121         printf("%c\n", exper);          /* echo */
122         if(index("Nn \n", exper)) {
123                 exper = 0;
124                 goto beginner;
125         }
126
127         printf("\nTell me what kind of character you are:\n");
128         printf("Are you");
129         for(i = 0; i < NR_OF_ROLES; i++) {
130                 printf(" a %s", roles[i]);
131                 if(i == 2)                      /* %% */
132                         printf(",\n\t");
133                 else if(i < NR_OF_ROLES - 2)
134                         printf(",");
135                 else if(i == NR_OF_ROLES - 2)
136                         printf(" or");
137         }
138         printf("? [%s] ", rolesyms);
139
140         while(pc = readchar()) {
141                 if('a' <= pc && pc <= 'z') pc += 'A'-'a';
142                 if((i = role_index(pc)) >= 0) {
143                         printf("%c\n", pc);     /* echo */
144                         (void) fflush(stdout);  /* should be seen */
145                         break;
146                 }
147                 if(pc == '\n')
148                         break;
149                 if(pc == '\004')    /* Give him the opportunity to get out */
150                         end_of_input();
151                 bell();
152         }
153         if(pc == '\n')
154                 pc = 0;
155
156 beginner:
157         if(!pc) {
158                 printf("\nI'll choose a character for you.\n");
159                 i = rn2(NR_OF_ROLES);
160                 pc = rolesyms[i];
161                 printf("This game you will be a%s %s.\n",
162                         exper ? "n experienced" : "",
163                         roles[i]);
164                 getret();
165                 /* give him some feedback in case mklev takes much time */
166                 (void) putchar('\n');
167                 (void) fflush(stdout);
168         }
169         if(exper) {
170                 roles[i][0] = pc;
171         }
172
173 got_suffix:
174
175         (void) strncpy(pl_character, roles[i], PL_CSIZ-1);
176         pl_character[PL_CSIZ-1] = 0;
177         flags.beginner = 1;
178         u = zerou;
179         u.usym = '@';
180         u.ulevel = 1;
181         init_uhunger();
182 #ifdef QUEST
183         u.uhorizon = 6;
184 #endif QUEST
185         uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
186         uleft = uright = 0;
187
188         switch(pc) {
189         case 'c':
190         case 'C':
191                 Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
192                 u.uhp = u.uhpmax = 16;
193                 u.ustr = u.ustrmax = 18;
194                 ini_inv(Cave_man);
195                 break;
196         case 't':
197         case 'T':
198                 Tourist[3].trquan = 20 + rnd(20);
199                 u.ugold = u.ugold0 = rnd(1000);
200                 u.uhp = u.uhpmax = 10;
201                 u.ustr = u.ustrmax = 8;
202                 ini_inv(Tourist);
203                 if(!rn2(25)) ini_inv(Tinopener);
204                 break;
205         case 'w':
206         case 'W':
207                 for(i=1; i<=4; i++) if(!rn2(5))
208                         Wizard[i].trquan += rn2(3) - 1;
209                 u.uhp = u.uhpmax = 15;
210                 u.ustr = u.ustrmax = 16;
211                 ini_inv(Wizard);
212                 break;
213         case 's':
214         case 'S':
215                 Fast = INTRINSIC;
216                 Stealth = INTRINSIC;
217                 u.uhp = u.uhpmax = 12;
218                 u.ustr = u.ustrmax = 10;
219                 ini_inv(Speleologist);
220                 if(!rn2(10)) ini_inv(Tinopener);
221                 break;
222         case 'k':
223         case 'K':
224                 u.uhp = u.uhpmax = 12;
225                 u.ustr = u.ustrmax = 10;
226                 ini_inv(Knight);
227                 break;
228         case 'f':
229         case 'F':
230                 u.uhp = u.uhpmax = 14;
231                 u.ustr = u.ustrmax = 17;
232                 ini_inv(Fighter);
233                 break;
234         default:        /* impossible */
235                 u.uhp = u.uhpmax = 12;
236                 u.ustr = u.ustrmax = 16;
237         }
238         find_ac();
239         if(!rn2(20)) {
240                 int d = rn2(7) - 2;     /* biased variation */
241                 u.ustr += d;
242                 u.ustrmax += d;
243         }
244
245 #ifdef WIZARD
246         if(wizard) wiz_inv();
247 #endif WIZARD
248
249         /* make sure he can carry all he has - especially for T's */
250         while(inv_weight() > 0 && u.ustr < 118)
251                 u.ustr++, u.ustrmax++;
252 }
253
254 ini_inv(trop) struct trobj *trop; {
255 struct obj *obj;
256 extern struct obj *mkobj();
257         while(trop->trolet) {
258                 obj = mkobj(trop->trolet);
259                 obj->known = trop->trknown;
260                 /* not obj->dknown = 1; - let him look at it at least once */
261                 obj->cursed = 0;
262                 if(obj->olet == WEAPON_SYM){
263                         obj->quan = trop->trquan;
264                         trop->trquan = 1;
265                 }
266                 if(trop->trspe != UNDEF_SPE)
267                         obj->spe = trop->trspe;
268                 if(trop->trotyp != UNDEF_TYP)
269                         obj->otyp = trop->trotyp;
270                 else
271                         if(obj->otyp == WAN_WISHING)    /* gitpyr!robert */
272                                 obj->otyp = WAN_DEATH;
273                 obj->owt = weight(obj); /* defined after setting otyp+quan */
274                 obj = addinv(obj);
275                 if(obj->olet == ARMOR_SYM){
276                         switch(obj->otyp){
277                         case SHIELD:
278                                 if(!uarms) setworn(obj, W_ARMS);
279                                 break;
280                         case HELMET:
281                                 if(!uarmh) setworn(obj, W_ARMH);
282                                 break;
283                         case PAIR_OF_GLOVES:
284                                 if(!uarmg) setworn(obj, W_ARMG);
285                                 break;
286                         case ELVEN_CLOAK:
287                                 if(!uarm2)
288                                         setworn(obj, W_ARM);
289                                 break;
290                         default:
291                                 if(!uarm) setworn(obj, W_ARM);
292                         }
293                 }
294                 if(obj->olet == WEAPON_SYM)
295                         if(!uwep) setuwep(obj);
296 #ifndef PYRAMID_BUG
297                 if(--trop->trquan) continue;    /* make a similar object */
298 #else
299                 if(trop->trquan) {              /* check if zero first */
300                         --trop->trquan;
301                         if(trop->trquan)
302                                 continue;       /* make a similar object */
303                 }
304 #endif PYRAMID_BUG
305                 trop++;
306         }
307 }
308
309 #ifdef WIZARD
310 wiz_inv(){
311 struct trobj *trop = &Extra_objs[0];
312 char *ep = getenv("INVENT");
313 int type;
314         while(ep && *ep) {
315                 type = atoi(ep);
316                 ep = index(ep, ',');
317                 if(ep) while(*ep == ',' || *ep == ' ') ep++;
318                 if(type <= 0 || type > NROFOBJECTS) continue;
319                 trop->trotyp = type;
320                 trop->trolet = objects[type].oc_olet;
321                 trop->trspe = 4;
322                 trop->trknown = 1;
323                 trop->trquan = 1;
324                 ini_inv(trop);
325         }
326         /* give him a wand of wishing by default */
327         trop->trotyp = WAN_WISHING;
328         trop->trolet = WAND_SYM;
329         trop->trspe = 20;
330         trop->trknown = 1;
331         trop->trquan = 1;
332         ini_inv(trop);
333 }
334 #endif WIZARD
335
336 plnamesuffix() {
337 char *p;
338         if(p = rindex(plname, '-')) {
339                 *p = 0;
340                 pl_character[0] = p[1];
341                 pl_character[1] = 0;
342                 if(!plname[0]) {
343                         askname();
344                         plnamesuffix();
345                 }
346         }
347 }
348
349 role_index(pc)
350 char pc;
351 {               /* must be called only from u_init() */
352                 /* so that rolesyms[] is defined */
353         char *cp;
354
355         if(cp = index(rolesyms, pc))
356                 return(cp - rolesyms);
357         return(-1);
358 }