1 # @(#)Makefile 5.12 (Berkeley) 5/30/93
2 # $FreeBSD: src/games/larn/Makefile,v 1.6.2.5 2002/08/07 16:31:42 ru Exp $
5 # Incorporates code to gather additional performance statistics
7 # Use system III/V (instead of V7) type ioctl calls
9 # Use BSD specific features (mostly timer and signal stuff)
11 # Use BSD4.1 to avoid some 4.2 dependencies (must be used with
12 # BSD above; do not mix with SYSV)
14 # If defined, the program attempts to hide from ps
16 # If not defined, checkpoint files are periodically written by the
17 # larn process (no forking) if enabled in the .larnopts description
18 # file. Checkpointing is handy on an unreliable system, but takes
19 # CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
20 # checkpoints (again if enabled in the .larnopts file). This usually
21 # avoids pauses in larn while the checkpointing is being done (on
24 # This is the version of the software, example: 12
26 # This is the revision of the software, example: 1
28 # Set the input queue excess flushing threshold (default 5)
30 # Define for systems that don't have varargs (a default varargs will
33 # Define to use macro version of rnd() and rund() (fast and big)
35 # Define to use user id's to manage scoreboard. Leaving this out will
36 # cause player id's from the file ".playerids" to be used instead.
37 # (.playerids is created upon demand). Only one entry per id # is
38 # allowed in each scoreboard (winning & non-winning).
40 # Compile for using vt100 family of terminals. Omission of this
41 # define will cause larn to use termcap, but it will be MUCH slower
42 # due to an extra layer of output interpretation. Also, only VT100
43 # mode allows 2 different standout modes, inverse video, and bold video.
44 # And only in VT100 mode is the scrolling region of the terminal used
45 # (much nicer than insert/delete line sequences to simulate it, if
48 # This causes napms() to return immediately instead of delaying n
49 # milliseconds. This define may be needed on some systems if the nap
50 # stuff does not work correctly (possible hang). nap() is primarilly
51 # used to delay for effect when casting missile type spells.
57 CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -fwritable-strings
58 SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
59 monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
60 signal.c moreobj.c movem.c regen.c fortune.c savelev.c
61 DPADD= ${LIBTERMCAP} ${LIBCOMPAT}
62 LDADD= -ltermcap -lcompat
63 FILES= larnmaze larnopts larn.help
64 FILESDIR= ${SHAREDIR}/games/larn
67 .PATH: ${.CURDIR}/datfiles
70 .if !exists(${DESTDIR}/var/games/larn/lscore12.0)
71 ${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
72 ${DESTDIR}/var/games/larn/lscore12.0
74 .if !exists(${DESTDIR}/var/games/larn/llog12.0)
75 ${INSTALL} -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
76 ${DESTDIR}/var/games/larn/llog12.0
79 .include <bsd.prog.mk>