Initial import from FreeBSD RELENG_4:
[dragonfly.git] / games / larn / regen.c
1 /* regen.c                      Larn is copyrighted 1986 by Noah Morgan. */
2 /* $FreeBSD: src/games/larn/regen.c,v 1.4 1999/11/16 02:57:24 billf Exp $ */
3 #include "header.h"
4 /*
5         *******
6         REGEN()
7         *******
8         regen()
9
10         subroutine to regenerate player hp and spells
11  */
12 regen()
13         {
14         int i,flag;
15         long *d;
16         d = c;
17 #ifdef EXTRA
18         d[MOVESMADE]++;
19 #endif
20         if (d[TIMESTOP])  { if(--d[TIMESTOP]<=0) bottomline();  return; }       /* for stop time spell */
21         flag=0;
22
23         if (d[STRENGTH]<3)      { d[STRENGTH]=3; flag=1; }
24         if ((d[HASTESELF]==0) || ((d[HASTESELF] & 1) == 0))
25                 gtime++;
26
27         if (d[HP] != d[HPMAX])
28                 if (d[REGENCOUNTER]-- <= 0)             /*      regenerate hit points   */
29                         {
30                         d[REGENCOUNTER] = 22 + (d[HARDGAME]<<1) - d[LEVEL];
31                         if ((d[HP] += d[REGEN]) > d[HPMAX])  d[HP] = d[HPMAX];
32                         bottomhp();
33                         }
34
35         if (d[SPELLS] < d[SPELLMAX])            /*      regenerate spells       */
36                 if (d[ECOUNTER]-- <= 0)
37                         {
38                         d[ECOUNTER] = 100+4*(d[HARDGAME]-d[LEVEL]-d[ENERGY]);
39                         d[SPELLS]++;    bottomspell();
40                         }
41
42         if (d[HERO])                    if (--d[HERO]<=0) { for (i=0; i<6; i++) d[i] -= 10; flag=1; }
43         if (d[ALTPRO])                  if (--d[ALTPRO]<=0)                     { d[MOREDEFENSES]-=3; flag=1; }
44         if (d[PROTECTIONTIME])  if (--d[PROTECTIONTIME]<=0)     { d[MOREDEFENSES]-=2; flag=1; }
45         if (d[DEXCOUNT])                if (--d[DEXCOUNT]<=0)           { d[DEXTERITY]-=3; flag=1; }
46         if (d[STRCOUNT])                if (--d[STRCOUNT]<=0)           { d[STREXTRA]-=3; flag=1; }
47         if (d[BLINDCOUNT])              if (--d[BLINDCOUNT]<=0)         { cursors();  lprcat("\nThe blindness lifts  "); beep(); }
48         if (d[CONFUSE])                 if (--d[CONFUSE]<=0) { cursors();  lprcat("\nYou regain your senses"); beep(); }
49         if (d[GIANTSTR])                if (--d[GIANTSTR]<=0) { d[STREXTRA] -= 20; flag=1; }
50         if (d[CHARMCOUNT])              if ((--d[CHARMCOUNT]) <= 0) flag=1;
51         if (d[INVISIBILITY])    if ((--d[INVISIBILITY]) <= 0) flag=1;
52         if (d[CANCELLATION])    if ((--d[CANCELLATION]) <= 0) flag=1;
53         if (d[WTW])                             if ((--d[WTW]) <= 0) flag=1;
54         if (d[HASTESELF])               if ((--d[HASTESELF]) <= 0) flag=1;
55         if (d[AGGRAVATE])               --d[AGGRAVATE];
56         if (d[SCAREMONST])              if ((--d[SCAREMONST]) <= 0) flag=1;
57         if (d[STEALTH])                 if ((--d[STEALTH]) <= 0) flag=1;
58         if (d[AWARENESS])               --d[AWARENESS];
59         if (d[HOLDMONST])               if ((--d[HOLDMONST]) <= 0) flag=1;
60         if (d[HASTEMONST])              --d[HASTEMONST];
61         if (d[FIRERESISTANCE])  if ((--d[FIRERESISTANCE]) <= 0) flag=1;
62         if (d[GLOBE])                   if (--d[GLOBE]<=0) { d[MOREDEFENSES]-=10; flag=1; }
63         if (d[SPIRITPRO])               if (--d[SPIRITPRO] <= 0) flag=1;
64         if (d[UNDEADPRO])               if (--d[UNDEADPRO] <= 0) flag=1;
65         if (d[HALFDAM])                 if (--d[HALFDAM]<=0)  { cursors();  lprcat("\nYou now feel better "); beep(); }
66         if (d[SEEINVISIBLE])
67           if (--d[SEEINVISIBLE]<=0)
68                 { monstnamelist[INVISIBLESTALKER] = ' ';
69                   cursors();  lprcat("\nYou feel your vision return to normal"); beep(); }
70         if (d[ITCHING])
71                 {
72                 if (d[ITCHING]>1)
73                         if ((d[WEAR]!= -1) || (d[SHIELD]!= -1))
74                                 if (rnd(100)<50)
75                                         {
76                                         d[WEAR]=d[SHIELD]= -1; cursors();
77                                         lprcat("\nThe hysteria of itching forces you to remove your armor!");
78                                         beep(); recalc();  bottomline();
79                                         }
80                 if (--d[ITCHING]<=0) { cursors();  lprcat("\nYou now feel the irritation subside!"); beep(); }
81                 }
82         if (d[CLUMSINESS])
83                 {
84                 if (d[WIELD] != -1)
85                         if (d[CLUMSINESS]>1)
86                           if (item[playerx][playery]==0)        /* only if nothing there */
87                                 if (rnd(100)<33) /* drop your weapon due to clumsiness */
88                                         drop_object((int)d[WIELD]);
89                 if (--d[CLUMSINESS]<=0) { cursors();  lprcat("\nYou now feel less awkward!"); beep(); }
90                 }
91         if (flag) bottomline();
92         }
93