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36 static char sccsid[] = "@(#)help.c 8.1 (Berkeley) 5/31/93";
38 static const char rcsid[] =
39 "$FreeBSD: src/games/trek/help.c,v 1.4 1999/11/30 03:49:48 billf Exp $";
45 ** call starbase for help
47 ** First, the closest starbase is selected. If there is a
48 ** a starbase in your own quadrant, you are in good shape.
49 ** This distance takes quadrant distances into account only.
51 ** A magic number is computed based on the distance which acts
52 ** as the probability that you will be rematerialized. You
55 ** When it is determined that you should be able to be remater-
56 ** ialized (i.e., when the probability thing mentioned above
57 ** comes up positive), you are put into that quadrant (anywhere).
58 ** Then, we try to see if there is a spot adjacent to the star-
59 ** base. If not, you can't be rematerialized!!! Otherwise,
60 ** it drops you there. It only tries five times to find a spot
61 ** to drop you. After that, it's your problem.
65 {"first", "second", "third"};
74 /* check to see if calling for help is reasonable ... */
75 if (Ship.cond == DOCKED)
76 return (printf("Uhura: But Captain, we're already docked\n"));
80 return (out(SSRADIO));
82 return (printf("Uhura: I'm not getting any response from starbase\n"));
84 /* tut tut, there goes the score */
87 /* find the closest base */
89 if (Quad[Ship.quadx][Ship.quady].bases <= 0)
91 /* there isn't one in this quadrant */
92 for (i = 0; i < Now.bases; i++)
94 /* compute distance */
95 dx = Now.base[i].x - Ship.quadx;
96 dy = Now.base[i].y - Ship.quady;
97 x = dx * dx + dy * dy;
100 /* see if better than what we already have */
108 /* go to that quadrant */
109 Ship.quadx = Now.base[l].x;
110 Ship.quady = Now.base[l].y;
118 /* dematerialize the Enterprise */
119 Sect[Ship.sectx][Ship.secty] = EMPTY;
120 printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
122 /* this next thing acts as a probability that it will work */
123 x = pow(1.0 - pow(0.94, dist), 0.3333333);
125 /* attempt to rematerialize */
126 for (i = 0; i < 3; i++)
129 printf("%s attempt to rematerialize ", Cntvect[i]);
132 /* ok, that's good. let's see if we can set her down */
133 for (j = 0; j < 5; j++)
135 dx = Etc.starbase.x + ranf(3) - 1;
136 if (dx < 0 || dx >= NSECTS)
138 dy = Etc.starbase.y + ranf(3) - 1;
139 if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
145 /* found an empty spot */
146 printf("succeeds\n");
149 Sect[dx][dy] = Ship.ship;
154 /* the starbase must have been surrounded */
159 /* one, two, three strikes, you're out */