2 * Copyright (c) 1988, 1993
3 * The Regents of the University of California. All rights reserved.
5 * This code is derived from software contributed to Berkeley by
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36 * @(#)hit.c 8.1 (Berkeley) 5/31/93
37 * $FreeBSD: src/games/rogue/hit.c,v 1.6 1999/11/30 03:49:22 billf Exp $
38 * $DragonFly: src/games/rogue/hit.c,v 1.2 2003/06/17 04:25:24 dillon Exp $
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
55 object *fight_monster = 0;
56 char hit_message[80] = "";
58 extern short halluc, blind, cur_level;
59 extern short add_strength, ring_exp, r_rings;
60 extern boolean being_held, interrupted, wizard, con_mon;
65 short damage, hit_chance;
69 if (fight_monster && (monster != fight_monster)) {
72 monster->trow = NO_ROOM;
73 if (cur_level >= (AMULET_LEVEL * 2)) {
76 hit_chance = monster->m_hit_chance;
77 hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
85 mn = mon_name(monster);
87 if (!rand_percent(hit_chance)) {
89 sprintf(hit_message + strlen(hit_message), "the %s misses", mn);
90 message(hit_message, 1);
96 sprintf(hit_message + strlen(hit_message), "the %s hit", mn);
97 message(hit_message, 1);
100 if (!(monster->m_flags & STATIONARY)) {
101 damage = get_damage(monster->m_damage, 1);
102 if (cur_level >= (AMULET_LEVEL * 2)) {
103 minus = (float) ((AMULET_LEVEL * 2) - cur_level);
105 minus = (float) get_armor_class(rogue.armor) * 3.00;
106 minus = minus/100.00 * (float) damage;
108 damage -= (short) minus;
110 damage = monster->stationary_damage++;
116 rogue_damage(damage, monster, 0);
118 if (monster->m_flags & SPECIAL_HIT) {
119 special_hit(monster);
123 rogue_hit(monster, force_hit)
127 short damage, hit_chance;
130 if (check_imitator(monster)) {
133 hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
138 if (!rand_percent(hit_chance)) {
139 if (!fight_monster) {
140 (void) strcpy(hit_message, "you miss ");
144 damage = get_weapon_damage(rogue.weapon);
151 if (mon_damage(monster, damage)) { /* still alive? */
152 if (!fight_monster) {
153 (void) strcpy(hit_message, "you hit ");
156 RET: check_gold_seeker(monster);
161 rogue_damage(d, monster, other)
166 if (d >= rogue.hp_current) {
167 rogue.hp_current = 0;
168 print_stats(STAT_HP);
169 killed_by(monster, other);
172 rogue.hp_current -= d;
173 print_stats(STAT_HP);
181 int i = 0, j, n, d, total = 0;
184 n = get_number(ds+i);
185 while (ds[i++] != 'd') ;
186 d = get_number(ds+i);
187 while ((ds[i] != '/') && ds[i]) i++;
189 for (j = 0; j < n; j++) {
191 total += get_rand(1, d);
210 if ((!obj) || (obj->what_is != WEAPON)) {
213 to_hit = get_number(obj->damage) + obj->hit_enchant;
214 while (obj->damage[i++] != 'd') ;
215 damage = get_number(obj->damage + i) + obj->d_enchant;
217 sprintf(new_damage, "%dd%d", to_hit, damage);
219 return(get_damage(new_damage, 1));
228 while ((s[i] >= '0') && (s[i] <= '9')) {
229 total = (10 * total) + (s[i] - '0');
242 while ((s[i] >= '0') && (s[i] <= '9')) {
243 total = (10 * total) + (s[i] - '0');
255 return(get_number(obj->damage) + obj->hit_enchant);
258 damage_for_strength()
262 strength = rogue.str_current + add_strength;
267 if (strength <= 14) {
270 if (strength <= 17) {
273 if (strength <= 18) {
276 if (strength <= 20) {
279 if (strength <= 21) {
282 if (strength <= 30) {
288 mon_damage(monster, damage)
295 monster->hp_to_kill -= damage;
297 if (monster->hp_to_kill <= 0) {
300 dungeon[row][col] &= ~MONSTER;
301 mvaddch(row, col, (int) get_dungeon_char(row, col));
305 mn = mon_name(monster);
306 sprintf(hit_message+strlen(hit_message), "defeated the %s", mn);
307 message(hit_message, 1);
309 add_exp(monster->kill_exp, 1);
310 take_from_pack(monster, &level_monsters);
312 if (monster->m_flags & HOLDS) {
315 free_object(monster);
322 boolean to_the_death;
326 boolean first_miss = 1;
327 short possible_damage;
330 while (!is_direction(ch = rgetchar(), &d)) {
333 message("direction?", 0);
341 row = rogue.row; col = rogue.col;
342 get_dir_rc(d, &row, &col, 0);
344 c = mvinch(row, col);
345 if (((c < 'A') || (c > 'Z')) ||
346 (!can_move(rogue.row, rogue.col, row, col))) {
347 message("I see no monster there", 0);
350 if (!(fight_monster = object_at(&level_monsters, row, col))) {
353 if (!(fight_monster->m_flags & STATIONARY)) {
354 possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
356 possible_damage = fight_monster->stationary_damage - 1;
358 while (fight_monster) {
359 (void) one_move_rogue(ch, 0);
360 if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
361 interrupted || (!(dungeon[row][col] & MONSTER))) {
364 monster = object_at(&level_monsters, row, col);
365 if (monster != fight_monster) {
372 get_dir_rc(dir, row, col, allow_off_screen)
375 short allow_off_screen;
379 if (allow_off_screen || (*col > 0)) {
384 if (allow_off_screen || (*row < (DROWS-2))) {
389 if (allow_off_screen || (*row > MIN_ROW)) {
394 if (allow_off_screen || (*col < (DCOLS-1))) {
399 if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
405 if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
411 if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
417 if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
425 get_hit_chance(weapon)
426 const object *weapon;
431 hit_chance += 3 * to_hit(weapon);
432 hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
436 get_weapon_damage(weapon)
437 const object *weapon;
441 damage = get_w_damage(weapon);
442 damage += damage_for_strength();
443 damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
451 monster->m_flags |= CONFUSED;
452 monster->moves_confused += get_rand(12, 22);
453 message("the monster appears confused", 0);