iwm: Fix S:N reporting in ifconfig(8)
[dragonfly.git] / games / rogue / use.c
1 /*-
2  * Copyright (c) 1988, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * This code is derived from software contributed to Berkeley by
6  * Timothy C. Stoehr.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  *
32  * @(#)use.c    8.1 (Berkeley) 5/31/93
33  * $FreeBSD: src/games/rogue/use.c,v 1.4 1999/11/30 03:49:29 billf Exp $
34  */
35
36 /*
37  * use.c
38  *
39  * This source herein may be modified and/or distributed by anybody who
40  * so desires, with the following restrictions:
41  *    1.)  No portion of this notice shall be removed.
42  *    2.)  Credit shall not be taken for the creation of this source.
43  *    3.)  This code is not to be traded, sold, or used for personal
44  *         gain or profit.
45  *
46  */
47
48 #include "rogue.h"
49
50 short halluc = 0;
51 short blind = 0;
52 short confused = 0;
53 short levitate = 0;
54 short haste_self = 0;
55 boolean see_invisible = 0;
56 short extra_hp = 0;
57 boolean detect_monster = 0;
58 boolean con_mon = 0;
59
60 static const char strange_feeling[] =
61         "you have a strange feeling for a moment, then it passes";
62
63 static const char *get_ench_color(void);
64 static void go_blind(void);
65 static void hold_monster(void);
66 static void idntfy(void);
67 static void potion_heal(boolean);
68 static void uncurse_all(void);
69
70 void
71 quaff(void)
72 {
73         short ch;
74         char buf[80];
75         object *obj;
76
77         ch = pack_letter("quaff what?", POTION);
78
79         if (ch == CANCEL) {
80                 return;
81         }
82         if (!(obj = get_letter_object(ch))) {
83                 message("no such item.", 0);
84                 return;
85         }
86         if (obj->what_is != POTION) {
87                 message("you can't drink that", 0);
88                 return;
89         }
90         switch(obj->which_kind) {
91                 case INCREASE_STRENGTH:
92                         message("you feel stronger now, what bulging muscles!",
93                         0);
94                         rogue.str_current++;
95                         if (rogue.str_current > rogue.str_max) {
96                                 rogue.str_max = rogue.str_current;
97                         }
98                         break;
99                 case RESTORE_STRENGTH:
100                         rogue.str_current = rogue.str_max;
101                         message("this tastes great, you feel warm all over", 0);
102                         break;
103                 case HEALING:
104                         message("you begin to feel better", 0);
105                         potion_heal(0);
106                         break;
107                 case EXTRA_HEALING:
108                         message("you begin to feel much better", 0);
109                         potion_heal(1);
110                         break;
111                 case POISON:
112                         if (!sustain_strength) {
113                                 rogue.str_current -= get_rand(1, 3);
114                                 if (rogue.str_current < 1) {
115                                         rogue.str_current = 1;
116                                 }
117                         }
118                         message("you feel very sick now", 0);
119                         if (halluc) {
120                                 unhallucinate();
121                         }
122                         break;
123                 case RAISE_LEVEL:
124                         rogue.exp_points = level_points[rogue.exp - 1];
125                         message("you suddenly feel much more skillful", 0);
126                         add_exp(1, 1);
127                         break;
128                 case BLINDNESS:
129                         go_blind();
130                         break;
131                 case HALLUCINATION:
132                         message("oh wow, everything seems so cosmic", 0);
133                         halluc += get_rand(500, 800);
134                         break;
135                 case DETECT_MONSTER:
136                         show_monsters();
137                         if (!(level_monsters.next_monster)) {
138                                 message(strange_feeling, 0);
139                         }
140                         break;
141                 case DETECT_OBJECTS:
142                         if (level_objects.next_object) {
143                                 if (!blind) {
144                                         show_objects();
145                                 }
146                         } else {
147                                 message(strange_feeling, 0);
148                         }
149                         break;
150                 case CONFUSION:
151                         message((halluc ? "what a trippy feeling" :
152                         "you feel confused"), 0);
153                         cnfs();
154                         break;
155                 case LEVITATION:
156                         message("you start to float in the air", 0);
157                         levitate += get_rand(15, 30);
158                         bear_trap = being_held = 0;
159                         break;
160                 case HASTE_SELF:
161                         message("you feel yourself moving much faster", 0);
162                         haste_self += get_rand(11, 21);
163                         if (!(haste_self % 2)) {
164                                 haste_self++;
165                         }
166                         break;
167                 case SEE_INVISIBLE:
168                         sprintf(buf, "hmm, this potion tastes like %sjuice", fruit);
169                         message(buf, 0);
170                         if (blind) {
171                                 unblind();
172                         }
173                         see_invisible = 1;
174                         relight();
175                         break;
176         }
177         print_stats((STAT_STRENGTH | STAT_HP));
178         if (id_potions[obj->which_kind].id_status != CALLED) {
179                 id_potions[obj->which_kind].id_status = IDENTIFIED;
180         }
181         vanish(obj, 1, &rogue.pack);
182 }
183
184 void
185 read_scroll(void)
186 {
187         short ch;
188         object *obj;
189         char msg[DCOLS];
190
191         ch = pack_letter("read what?", SCROL);
192
193         if (ch == CANCEL) {
194                 return;
195         }
196         if (!(obj = get_letter_object(ch))) {
197                 message("no such item.", 0);
198                 return;
199         }
200         if (obj->what_is != SCROL) {
201                 message("you can't read that", 0);
202                 return;
203         }
204         switch(obj->which_kind) {
205                 case SCARE_MONSTER:
206                         message("you hear a maniacal laughter in the distance",
207                         0);
208                         break;
209                 case HOLD_MONSTER:
210                         hold_monster();
211                         break;
212                 case ENCH_WEAPON:
213                         if (rogue.weapon) {
214                                 if (rogue.weapon->what_is == WEAPON) {
215                                         sprintf(msg, "your %sglow%s %sfor a moment",
216                                         name_of(rogue.weapon),
217                                         ((rogue.weapon->quantity <= 1) ? "s" : ""),
218                                         get_ench_color());
219                                         message(msg, 0);
220                                         if (coin_toss()) {
221                                                 rogue.weapon->hit_enchant++;
222                                         } else {
223                                                 rogue.weapon->d_enchant++;
224                                         }
225                                 }
226                                 rogue.weapon->is_cursed = 0;
227                         } else {
228                                 message("your hands tingle", 0);
229                         }
230                         break;
231                 case ENCH_ARMOR:
232                         if (rogue.armor) {
233                                 sprintf(msg, "your armor glows %sfor a moment",
234                                 get_ench_color());
235                                 message(msg, 0);
236                                 rogue.armor->d_enchant++;
237                                 rogue.armor->is_cursed = 0;
238                                 print_stats(STAT_ARMOR);
239                         } else {
240                                 message("your skin crawls", 0);
241                         }
242                         break;
243                 case IDENTIFY:
244                         message("this is a scroll of identify", 0);
245                         obj->identified = 1;
246                         id_scrolls[obj->which_kind].id_status = IDENTIFIED;
247                         idntfy();
248                         break;
249                 case TELEPORT:
250                         tele();
251                         break;
252                 case SLEEP:
253                         message("you fall asleep", 0);
254                         take_a_nap();
255                         break;
256                 case PROTECT_ARMOR:
257                         if (rogue.armor) {
258                                 message( "your armor is covered by a shimmering gold shield",0);
259                                 rogue.armor->is_protected = 1;
260                                 rogue.armor->is_cursed = 0;
261                         } else {
262                                 message("your acne seems to have disappeared", 0);
263                         }
264                         break;
265                 case REMOVE_CURSE:
266                                 message((!halluc) ?
267                                         "you feel as though someone is watching over you" :
268                                         "you feel in touch with the universal oneness", 0);
269                         uncurse_all();
270                         break;
271                 case CREATE_MONSTER:
272                         create_monster();
273                         break;
274                 case AGGRAVATE_MONSTER:
275                         aggravate();
276                         break;
277                 case MAGIC_MAPPING:
278                         message("this scroll seems to have a map on it", 0);
279                         draw_magic_map();
280                         break;
281                 case CON_MON:
282                         con_mon = 1;
283                         sprintf(msg, "your hands glow %sfor a moment", get_ench_color());
284                         message(msg, 0);
285                         break;
286         }
287         if (id_scrolls[obj->which_kind].id_status != CALLED) {
288                 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
289         }
290         vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
291 }
292
293 /* vanish() does NOT handle a quiver of weapons with more than one
294  *  arrow (or whatever) in the quiver.  It will only decrement the count.
295  */
296
297 void
298 vanish(object *obj, short rm, object *pack)
299 {
300         if (obj->quantity > 1) {
301                 obj->quantity--;
302         } else {
303                 if (obj->in_use_flags & BEING_WIELDED) {
304                         unwield(obj);
305                 } else if (obj->in_use_flags & BEING_WORN) {
306                         unwear(obj);
307                 } else if (obj->in_use_flags & ON_EITHER_HAND) {
308                         un_put_on(obj);
309                 }
310                 take_from_pack(obj, pack);
311                 free_object(obj);
312         }
313         if (rm) {
314                 reg_move();
315         }
316 }
317
318 static void
319 potion_heal(boolean extra)
320 {
321         float ratio;
322         short add;
323
324         rogue.hp_current += rogue.exp;
325
326         ratio = ((float)rogue.hp_current) / rogue.hp_max;
327
328         if (ratio >= 1.00) {
329                 rogue.hp_max += (extra ? 2 : 1);
330                 extra_hp += (extra ? 2 : 1);
331                 rogue.hp_current = rogue.hp_max;
332         } else if (ratio >= 0.90) {
333                 rogue.hp_max += (extra ? 1 : 0);
334                 extra_hp += (extra ? 1 : 0);
335                 rogue.hp_current = rogue.hp_max;
336         } else {
337                 if (ratio < 0.33) {
338                         ratio = 0.33;
339                 }
340                 if (extra) {
341                         ratio += ratio;
342                 }
343                 add = (short)(ratio * ((float)rogue.hp_max - rogue.hp_current));
344                 rogue.hp_current += add;
345                 if (rogue.hp_current > rogue.hp_max) {
346                         rogue.hp_current = rogue.hp_max;
347                 }
348         }
349         if (blind) {
350                 unblind();
351         }
352         if (confused && extra) {
353                 unconfuse();
354         } else if (confused) {
355                 confused = (confused / 2) + 1;
356         }
357         if (halluc && extra) {
358                 unhallucinate();
359         } else if (halluc) {
360                 halluc = (halluc / 2) + 1;
361         }
362 }
363
364 static void
365 idntfy(void)
366 {
367         short ch;
368         object *obj;
369         struct id *id_table;
370         char desc[DCOLS];
371 AGAIN:
372         ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
373
374         if (ch == CANCEL) {
375                 return;
376         }
377         if (!(obj = get_letter_object(ch))) {
378                 message("no such item, try again", 0);
379                 message("", 0);
380                 check_message();
381                 goto AGAIN;
382         }
383         obj->identified = 1;
384         if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
385                 id_table = get_id_table(obj);
386                 id_table[obj->which_kind].id_status = IDENTIFIED;
387         }
388         get_desc(obj, desc);
389         message(desc, 0);
390 }
391
392 void
393 eat(void)
394 {
395         short ch;
396         short moves;
397         object *obj;
398         char buf[70];
399
400         ch = pack_letter("eat what?", FOOD);
401
402         if (ch == CANCEL) {
403                 return;
404         }
405         if (!(obj = get_letter_object(ch))) {
406                 message("no such item.", 0);
407                 return;
408         }
409         if (obj->what_is != FOOD) {
410                 message("you can't eat that", 0);
411                 return;
412         }
413         if ((obj->which_kind == FRUIT) || rand_percent(60)) {
414                 moves = get_rand(950, 1150);
415                 if (obj->which_kind == RATION) {
416                         message("yum, that tasted good", 0);
417                 } else {
418                         sprintf(buf, "my, that was a yummy %s", fruit);
419                         message(buf, 0);
420                 }
421         } else {
422                 moves = get_rand(750, 950);
423                 message("yuk, that food tasted awful", 0);
424                 add_exp(2, 1);
425         }
426         rogue.moves_left /= 3;
427         rogue.moves_left += moves;
428         hunger_str[0] = 0;
429         print_stats(STAT_HUNGER);
430
431         vanish(obj, 1, &rogue.pack);
432 }
433
434 static void
435 hold_monster(void)
436 {
437         short i, j;
438         short mcount = 0;
439         object *monster;
440         short row, col;
441
442         for (i = -2; i <= 2; i++) {
443                 for (j = -2; j <= 2; j++) {
444                         row = rogue.row + i;
445                         col = rogue.col + j;
446                         if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
447                                  (col > (DCOLS-1))) {
448                                 continue;
449                         }
450                         if (dungeon[row][col] & MONSTER) {
451                                 monster = object_at(&level_monsters, row, col);
452                                 monster->m_flags |= ASLEEP;
453                                 monster->m_flags &= (~WAKENS);
454                                 mcount++;
455                         }
456                 }
457         }
458         if (mcount == 0) {
459                 message("you feel a strange sense of loss", 0);
460         } else if (mcount == 1) {
461                 message("the monster freezes", 0);
462         } else {
463                 message("the monsters around you freeze", 0);
464         }
465 }
466
467 void
468 tele(void)
469 {
470         mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
471
472         if (cur_room >= 0) {
473                 darken_room(cur_room);
474         }
475         put_player(get_room_number(rogue.row, rogue.col));
476         being_held = 0;
477         bear_trap = 0;
478 }
479
480 void
481 hallucinate(void)
482 {
483         object *obj, *monster;
484         short ch;
485
486         if (blind) return;
487
488         obj = level_objects.next_object;
489
490         while (obj) {
491                 ch = mvinch(obj->row, obj->col);
492                 if (((ch < 'A') || (ch > 'Z')) &&
493                     ((obj->row != rogue.row) || (obj->col != rogue.col)))
494                 {
495                         if ((ch != ' ') && (ch != '.') && (ch != '#') &&
496                             (ch != '+'))
497                         {
498                                 addch(gr_obj_char());
499                         }
500                 }
501                 obj = obj->next_object;
502         }
503         monster = level_monsters.next_monster;
504
505         while (monster) {
506                 ch = mvinch(monster->row, monster->col);
507                 if ((ch >= 'A') && (ch <= 'Z')) {
508                         addch(get_rand('A', 'Z'));
509                 }
510                 monster = monster->next_monster;
511         }
512 }
513
514 void
515 unhallucinate(void)
516 {
517         halluc = 0;
518         relight();
519         message("everything looks SO boring now", 1);
520 }
521
522 void
523 unblind(void)
524 {
525         blind = 0;
526         message("the veil of darkness lifts", 1);
527         relight();
528         if (halluc) {
529                 hallucinate();
530         }
531         if (detect_monster) {
532                 show_monsters();
533         }
534 }
535
536 void
537 relight(void)
538 {
539         if (cur_room == PASSAGE) {
540                 light_passage(rogue.row, rogue.col);
541         } else {
542                 light_up_room(cur_room);
543         }
544         mvaddch(rogue.row, rogue.col, rogue.fchar);
545 }
546
547 void
548 take_a_nap(void)
549 {
550         short i;
551
552         i = get_rand(2, 5);
553         md_sleep(1);
554
555         while (i--) {
556                 mv_mons();
557         }
558         md_sleep(1);
559         message(you_can_move_again, 0);
560 }
561
562 static void
563 go_blind(void)
564 {
565         short i, j;
566
567         if (!blind) {
568                 message("a cloak of darkness falls around you", 0);
569         }
570         blind += get_rand(500, 800);
571
572         if (detect_monster) {
573                 object *monster;
574
575                 monster = level_monsters.next_monster;
576
577                 while (monster) {
578                         mvaddch(monster->row, monster->col, monster->trail_char);
579                         monster = monster->next_monster;
580                 }
581         }
582         if (cur_room >= 0) {
583                 for (i = rooms[cur_room].top_row + 1;
584                          i < rooms[cur_room].bottom_row; i++) {
585                         for (j = rooms[cur_room].left_col + 1;
586                                  j < rooms[cur_room].right_col; j++) {
587                                 mvaddch(i, j, ' ');
588                         }
589                 }
590         }
591         mvaddch(rogue.row, rogue.col, rogue.fchar);
592 }
593
594 static const char *
595 get_ench_color(void)
596 {
597         if (halluc) {
598                 return(id_potions[get_rand(0, POTIONS-1)].title);
599         } else if (con_mon) {
600                 return("red ");
601         }
602         return("blue ");
603 }
604
605 void
606 cnfs(void)
607 {
608         confused += get_rand(12, 22);
609 }
610
611 void
612 unconfuse(void)
613 {
614         char msg[80];
615
616         confused = 0;
617         sprintf(msg, "you feel less %s now", (halluc ? "trippy" : "confused"));
618         message(msg, 1);
619 }
620
621 static void
622 uncurse_all(void)
623 {
624         object *obj;
625
626         obj = rogue.pack.next_object;
627
628         while (obj) {
629                 obj->is_cursed = 0;
630                 obj = obj->next_object;
631         }
632 }