drm/ttm: convert to unified vma offset manager
[dragonfly.git] / sys / dev / drm / radeon / evergreen_blit_shaders.c
1 /*
2  * Copyright 2010 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *     Alex Deucher <alexander.deucher@amd.com>
25  */
26
27 #include <linux/bug.h>
28 #include <linux/types.h>
29 #include <linux/kernel.h>
30
31 /*
32  * evergreen cards need to use the 3D engine to blit data which requires
33  * quite a bit of hw state setup.  Rather than pull the whole 3D driver
34  * (which normally generates the 3D state) into the DRM, we opt to use
35  * statically generated state tables.  The regsiter state and shaders
36  * were hand generated to support blitting functionality.  See the 3D
37  * driver or documentation for descriptions of the registers and
38  * shader instructions.
39  */
40
41 const u32 evergreen_default_state[] =
42 {
43         0xc0016900,
44         0x0000023b,
45         0x00000000, /* SQ_LDS_ALLOC_PS */
46
47         0xc0066900,
48         0x00000240,
49         0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
50         0x00000000,
51         0x00000000,
52         0x00000000,
53         0x00000000,
54         0x00000000,
55
56         0xc0046900,
57         0x00000247,
58         0x00000000, /* SQ_GS_VERT_ITEMSIZE */
59         0x00000000,
60         0x00000000,
61         0x00000000,
62
63         0xc0026900,
64         0x00000010,
65         0x00000000, /* DB_Z_INFO */
66         0x00000000, /* DB_STENCIL_INFO */
67
68         0xc0016900,
69         0x00000200,
70         0x00000000, /* DB_DEPTH_CONTROL */
71
72         0xc0066900,
73         0x00000000,
74         0x00000060, /* DB_RENDER_CONTROL */
75         0x00000000, /* DB_COUNT_CONTROL */
76         0x00000000, /* DB_DEPTH_VIEW */
77         0x0000002a, /* DB_RENDER_OVERRIDE */
78         0x00000000, /* DB_RENDER_OVERRIDE2 */
79         0x00000000, /* DB_HTILE_DATA_BASE */
80
81         0xc0026900,
82         0x0000000a,
83         0x00000000, /* DB_STENCIL_CLEAR */
84         0x00000000, /* DB_DEPTH_CLEAR */
85
86         0xc0016900,
87         0x000002dc,
88         0x0000aa00, /* DB_ALPHA_TO_MASK */
89
90         0xc0016900,
91         0x00000080,
92         0x00000000, /* PA_SC_WINDOW_OFFSET */
93
94         0xc00d6900,
95         0x00000083,
96         0x0000ffff, /* PA_SC_CLIPRECT_RULE */
97         0x00000000, /* PA_SC_CLIPRECT_0_TL */
98         0x20002000, /* PA_SC_CLIPRECT_0_BR */
99         0x00000000,
100         0x20002000,
101         0x00000000,
102         0x20002000,
103         0x00000000,
104         0x20002000,
105         0xaaaaaaaa, /* PA_SC_EDGERULE */
106         0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
107         0x0000000f, /* CB_TARGET_MASK */
108         0x0000000f, /* CB_SHADER_MASK */
109
110         0xc0226900,
111         0x00000094,
112         0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
113         0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
114         0x80000000,
115         0x20002000,
116         0x80000000,
117         0x20002000,
118         0x80000000,
119         0x20002000,
120         0x80000000,
121         0x20002000,
122         0x80000000,
123         0x20002000,
124         0x80000000,
125         0x20002000,
126         0x80000000,
127         0x20002000,
128         0x80000000,
129         0x20002000,
130         0x80000000,
131         0x20002000,
132         0x80000000,
133         0x20002000,
134         0x80000000,
135         0x20002000,
136         0x80000000,
137         0x20002000,
138         0x80000000,
139         0x20002000,
140         0x80000000,
141         0x20002000,
142         0x80000000,
143         0x20002000,
144         0x00000000, /* PA_SC_VPORT_ZMIN_0 */
145         0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
146
147         0xc0016900,
148         0x000000d4,
149         0x00000000, /* SX_MISC */
150
151         0xc0026900,
152         0x00000292,
153         0x00000000, /* PA_SC_MODE_CNTL_0 */
154         0x00000000, /* PA_SC_MODE_CNTL_1 */
155
156         0xc0106900,
157         0x00000300,
158         0x00000000, /* PA_SC_LINE_CNTL */
159         0x00000000, /* PA_SC_AA_CONFIG */
160         0x00000005, /* PA_SU_VTX_CNTL */
161         0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
162         0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
163         0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
164         0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
165         0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
166         0x00000000, /*  */
167         0x00000000, /*  */
168         0x00000000, /*  */
169         0x00000000, /*  */
170         0x00000000, /*  */
171         0x00000000, /*  */
172         0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
173         0xffffffff, /* PA_SC_AA_MASK */
174
175         0xc00d6900,
176         0x00000202,
177         0x00cc0010, /* CB_COLOR_CONTROL */
178         0x00000210, /* DB_SHADER_CONTROL */
179         0x00010000, /* PA_CL_CLIP_CNTL */
180         0x00000004, /* PA_SU_SC_MODE_CNTL */
181         0x00000100, /* PA_CL_VTE_CNTL */
182         0x00000000, /* PA_CL_VS_OUT_CNTL */
183         0x00000000, /* PA_CL_NANINF_CNTL */
184         0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
185         0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
186         0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
187         0x00000000, /*  */
188         0x00000000, /*  */
189         0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
190
191         0xc0066900,
192         0x000002de,
193         0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
194         0x00000000, /*  */
195         0x00000000, /*  */
196         0x00000000, /*  */
197         0x00000000, /*  */
198         0x00000000, /*  */
199
200         0xc0016900,
201         0x00000229,
202         0x00000000, /* SQ_PGM_START_FS */
203
204         0xc0016900,
205         0x0000022a,
206         0x00000000, /* SQ_PGM_RESOURCES_FS */
207
208         0xc0096900,
209         0x00000100,
210         0x00ffffff, /* VGT_MAX_VTX_INDX */
211         0x00000000, /*  */
212         0x00000000, /*  */
213         0x00000000, /*  */
214         0x00000000, /* SX_ALPHA_TEST_CONTROL */
215         0x00000000, /* CB_BLEND_RED */
216         0x00000000, /* CB_BLEND_GREEN */
217         0x00000000, /* CB_BLEND_BLUE */
218         0x00000000, /* CB_BLEND_ALPHA */
219
220         0xc0026900,
221         0x000002a8,
222         0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
223         0x00000000, /*  */
224
225         0xc0026900,
226         0x000002ad,
227         0x00000000, /* VGT_REUSE_OFF */
228         0x00000000, /*  */
229
230         0xc0116900,
231         0x00000280,
232         0x00000000, /* PA_SU_POINT_SIZE */
233         0x00000000, /* PA_SU_POINT_MINMAX */
234         0x00000008, /* PA_SU_LINE_CNTL */
235         0x00000000, /* PA_SC_LINE_STIPPLE */
236         0x00000000, /* VGT_OUTPUT_PATH_CNTL */
237         0x00000000, /* VGT_HOS_CNTL */
238         0x00000000, /*  */
239         0x00000000, /*  */
240         0x00000000, /*  */
241         0x00000000, /*  */
242         0x00000000, /*  */
243         0x00000000, /*  */
244         0x00000000, /*  */
245         0x00000000, /*  */
246         0x00000000, /*  */
247         0x00000000, /*  */
248         0x00000000, /* VGT_GS_MODE */
249
250         0xc0016900,
251         0x000002a1,
252         0x00000000, /* VGT_PRIMITIVEID_EN */
253
254         0xc0016900,
255         0x000002a5,
256         0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
257
258         0xc0016900,
259         0x000002d5,
260         0x00000000, /* VGT_SHADER_STAGES_EN */
261
262         0xc0026900,
263         0x000002e5,
264         0x00000000, /* VGT_STRMOUT_CONFIG */
265         0x00000000, /*  */
266
267         0xc0016900,
268         0x000001e0,
269         0x00000000, /* CB_BLEND0_CONTROL */
270
271         0xc0016900,
272         0x000001b1,
273         0x00000000, /* SPI_VS_OUT_CONFIG */
274
275         0xc0016900,
276         0x00000187,
277         0x00000000, /* SPI_VS_OUT_ID_0 */
278
279         0xc0016900,
280         0x00000191,
281         0x00000100, /* SPI_PS_INPUT_CNTL_0 */
282
283         0xc00b6900,
284         0x000001b3,
285         0x20000001, /* SPI_PS_IN_CONTROL_0 */
286         0x00000000, /* SPI_PS_IN_CONTROL_1 */
287         0x00000000, /* SPI_INTERP_CONTROL_0 */
288         0x00000000, /* SPI_INPUT_Z */
289         0x00000000, /* SPI_FOG_CNTL */
290         0x00100000, /* SPI_BARYC_CNTL */
291         0x00000000, /* SPI_PS_IN_CONTROL_2 */
292         0x00000000, /*  */
293         0x00000000, /*  */
294         0x00000000, /*  */
295         0x00000000, /*  */
296
297         0xc0026900,
298         0x00000316,
299         0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
300         0x00000010, /*  */
301 };
302
303 const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);