Merge branch 'vendor/MDOCML'
[dragonfly.git] / games / battlestar / command2.c
1 /*-
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. Neither the name of the University nor the names of its contributors
14  *    may be used to endorse or promote products derived from this software
15  *    without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  *
29  * @(#)com2.c   8.1 (Berkeley) 5/31/93
30  * $FreeBSD: src/games/battlestar/com2.c,v 1.8.2.2 2002/05/01 09:17:16 roam Exp $
31  */
32
33 #include "externs.h"
34
35 int
36 wearit(void)            /* synonyms = {sheathe, sheath} */
37 {
38         int n;
39         int firstnumber, value;
40
41         firstnumber = wordnumber;
42         while(wordtype[++wordnumber] == ADJS)
43                 ; /* nothing */
44         while(wordnumber <= wordcount) {
45                 value = wordvalue[wordnumber];
46                 if (value == -1) {
47                         puts("Wear what?");
48                         return (firstnumber);
49                 }
50                 for (n = 0; objsht[value][n]; n++);
51                 switch (value) {
52                 default:
53                         printf("You can't wear%s%s!\n",
54                             (objsht[value][n-1] == 's' ? " " : " a "), objsht[value]);
55                         return(firstnumber);
56
57                 case KNIFE:
58                         /* case SHIRT: */
59                 case ROBE:
60                 case LEVIS:     /* wearable things */
61                 case SWORD:
62                 case MAIL:
63                 case HELM:
64                 case SHOES:
65                 case PAJAMAS:
66                 case COMPASS:
67                 case LASER:
68                 case AMULET:
69                 case TALISMAN:
70                 case MEDALION:
71                 case ROPE:
72                 case RING:
73                 case BRACELET:
74                 case GRENADE:
75
76                         if (testbit(inven, value)) {
77                                 clearbit(inven, value);
78                                 setbit(wear, value);
79                                 carrying -= objwt[value];
80                                 encumber -= objcumber[value];
81                                 gtime++;
82                                 printf("You are now wearing %s %s.\n",
83                                     (objsht[value][n-1] == 's' ? "the" : "a"), objsht[value]);
84                         } else {
85                                 if (testbit(wear, value))
86                                         printf("You are already wearing the %s.\n", objsht[value]);
87                                 else
88                                         printf("You aren't holding the %s.\n", objsht[value]);
89                         }
90                         if (wordnumber < wordcount - 1 &&
91                             wordvalue[++wordnumber] == AND)
92                                 wordnumber++;
93                         else
94                                 return (firstnumber);
95                 }               /* end switch */
96         }                       /* end while */
97         puts("Don't be ridiculous.");
98         return (firstnumber);
99 }
100
101 int
102 put(void)       /* synonyms = {buckle, strap, tie} */
103 {
104         if (wordvalue[wordnumber + 1] == ON) {
105                 wordvalue[++wordnumber] = PUTON;
106                 return (cypher());
107         }
108         if (wordvalue[wordnumber + 1] == DOWN) {
109                 wordvalue[++wordnumber] = DROP;
110                 return (cypher());
111         }
112         puts("I don't understand what you want to put.");
113         return(-1);
114
115 }
116
117 int
118 draw(void)              /* synonyms = {pull, carry} */
119 {
120         return (take(wear));
121 }
122
123 int
124 use(void)
125 {
126         while (wordtype[++wordnumber] == ADJS && wordnumber < wordcount)
127                 ; /* nothing */
128         if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
129             position != FINAL) {
130                 puts("The amulet begins to glow.");
131                 if (testbit(inven, MEDALION)) {
132                         puts("The medallion comes to life too.");
133                         if (position == 114) {
134                                 location[position].down = 160;
135                                 whichway(location[position]);
136                                 puts("The waves subside and it is possible to descend to the sea cave now.");
137                                 gtime++;
138                                 return (-1);
139                         }
140                 }
141                 puts("A light mist falls over your eyes and the sound of purling water trickles in");
142                 puts("your ears.   When the mist lifts you are standing beside a cool stream.");
143                 if (position == 229)
144                         position = 224;
145                 else
146                         position = 229;
147                 gtime++;
148                 notes[CANTSEE] = 0;
149                 return(0);
150         } else if (position == FINAL)
151                 puts("The amulet won't work in here.");
152         else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
153                 printf("Your compass points %s.\n", truedirec(NORTH, '-'));
154         else if (wordvalue[wordnumber] == COMPASS)
155                 puts("You aren't holding the compass.");
156         else if (wordvalue[wordnumber] == AMULET)
157                 puts("You aren't holding the amulet.");
158         else
159                 puts("There is no apparent use.");
160         return (-1);
161 }
162
163 void
164 murder(void)
165 {
166         int n;
167
168         for (n = 0;
169             !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
170                 n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL ||
171                 n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS;
172             n++);
173         if (n == NUMOFOBJECTS) {
174                 puts("You don't have suitable weapons to kill.");
175         } else {
176                 printf("Your %s should do the trick.\n", objsht[n]);
177                 while (wordtype[++wordnumber] == ADJS)
178                         ; /* nothing */
179                 switch (wordvalue[wordnumber]) {
180                 case NORMGOD:
181                         if (testbit(location[position].objects, BATHGOD)) {
182                                 puts("The goddess's head slices off.  Her corpse floats in the water.");
183                                 clearbit(location[position].objects, BATHGOD);
184                                 setbit(location[position].objects, DEADGOD);
185                                 power += 5;
186                                 notes[JINXED]++;
187                         } else if (testbit(location[position].objects, NORMGOD)) {
188                                 puts("The goddess pleads but you strike her mercilessly.  Her broken body lies in a\npool of blood.");
189                                 clearbit(location[position].objects, NORMGOD);
190                                 setbit(location[position].objects, DEADGOD);
191                                 power += 5;
192                                 notes[JINXED]++;
193                                 if (wintime)
194                                         live();
195                         } else
196                                 puts("I dont see her anywhere.");
197                         break;
198                 case TIMER:
199                         if (testbit(location[position].objects, TIMER)) {
200                                 puts("The old man offers no resistance.");
201                                 clearbit(location[position].objects, TIMER);
202                                 setbit(location[position].objects, DEADTIME);
203                                 power++;
204                                 notes[JINXED]++;
205                         } else
206                                 puts("Who?");
207                         break;
208                 case NATIVE:
209                         if (testbit(location[position].objects, NATIVE)) {
210                                 puts("The girl screams as you cut her body to shreds.  She is dead.");
211                                 clearbit(location[position].objects, NATIVE);
212                                 setbit(location[position].objects, DEADNATIVE);
213                                 power += 5;
214                                 notes[JINXED]++;
215                         } else
216                                 puts("What girl?");
217                         break;
218                 case MAN:
219                         if (testbit(location[position].objects, MAN)) {
220                                 puts("You strike him to the ground, and he coughs up blood.");
221                                 puts("Your fantasy is over.");
222                                 die(0);
223                         }
224                         /* FALLTHROUGH */
225                 case -1:
226                         puts("Kill what?");
227                         break;
228
229                 default:
230                         if (wordtype[wordnumber] != NOUNS)
231                                 puts("Kill what?");
232                         else
233                                 printf("You can't kill the %s!\n",
234                                     objsht[wordvalue[wordnumber]]);
235                 }
236         }
237 }
238
239 void
240 ravage(void)
241 {
242         while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
243                 ; /* nothing */
244         if (wordtype[wordnumber] == NOUNS &&
245             testbit(location[position].objects, wordvalue[wordnumber])) {
246                 gtime++;
247                 switch (wordvalue[wordnumber]) {
248                 case NORMGOD:
249                         puts("You attack the goddess, and she screams as you beat her.  She falls down");
250                         puts("crying and tries to hold her torn and bloodied dress around her.");
251                         power += 5;
252                         pleasure += 8;
253                         ego -= 10;
254                         wordnumber--;
255                         godready = -30000;
256                         murder();
257                         bs_win = -30000;
258                         break;
259                 case NATIVE:
260                         puts("The girl tries to run, but you catch her and throw her down.  Her face is");
261                         puts("bleeding, and she screams as you tear off her clothes.");
262                         power += 3;
263                         pleasure += 5;
264                         ego -= 10;
265                         wordnumber--;
266                         murder();
267                         if (rnd(100) < 50) {
268                                 puts("Her screams have attracted attention.  I think we are surrounded.");
269                                 setbit(location[ahead].objects, WOODSMAN);
270                                 setbit(location[ahead].objects, DEADWOOD);
271                                 setbit(location[ahead].objects, MALLET);
272                                 setbit(location[back].objects, WOODSMAN);
273                                 setbit(location[back].objects, DEADWOOD);
274                                 setbit(location[back].objects, MALLET);
275                                 setbit(location[left].objects, WOODSMAN);
276                                 setbit(location[left].objects, DEADWOOD);
277                                 setbit(location[left].objects, MALLET);
278                                 setbit(location[right].objects, WOODSMAN);
279                                 setbit(location[right].objects, DEADWOOD);
280                                 setbit(location[right].objects, MALLET);
281                         }
282                         break;
283                 default:
284                         puts("You are perverted.");
285                 }
286         } else
287                 puts("Who?");
288 }
289
290 int
291 follow(void)
292 {
293         if (followfight == gtime) {
294                 puts("The Dark Lord leaps away and runs down secret tunnels and corridors.");
295                 puts("You chase him through the darkness and splash in pools of water.");
296                 puts("You have cornered him.  His laser sword extends as he steps forward.");
297                 position = FINAL;
298                 fight(DARK, 75);
299                 setbit(location[position].objects, TALISMAN);
300                 setbit(location[position].objects, AMULET);
301                 return (0);
302         } else
303                 if (followgod == gtime) {
304                         puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
305                         puts("She sits down on a throne.");
306                         position = 268;
307                         setbit(location[position].objects, NORMGOD);
308                         notes[CANTSEE] = 1;
309                         return (0);
310                 } else
311                         puts("There is no one to follow.");
312         return (-1);
313 }