- Cleanup Var_Subst() by removing duplicated code.
[dragonfly.git] / games / sail / dr_3.c
1 /*
2  * Copyright (c) 1983, 1993
3  *      The Regents of the University of California.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  * 3. All advertising materials mentioning features or use of this software
14  *    must display the following acknowledgement:
15  *      This product includes software developed by the University of
16  *      California, Berkeley and its contributors.
17  * 4. Neither the name of the University nor the names of its contributors
18  *    may be used to endorse or promote products derived from this software
19  *    without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31  * SUCH DAMAGE.
32  *
33  * @(#)dr_3.c   8.1 (Berkeley) 5/31/93
34  * $FreeBSD: src/games/sail/dr_3.c,v 1.6 1999/11/30 03:49:32 billf Exp $
35  * $DragonFly: src/games/sail/dr_3.c,v 1.2 2003/06/17 04:25:25 dillon Exp $
36  */
37
38 #include "driver.h"
39
40 moveall()               /* move all comp ships */
41 {
42         struct ship *sp, *sq;           /* r11, r10 */
43         int n;                          /* r9 */
44         int k, l;                       /* r8, r7 */
45         int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
46         char moved[NSHIP];
47
48         /*
49          * first try to create moves for OUR ships
50          */
51         foreachship(sp) {
52                 struct ship *closest;
53                 int ma, ta;
54                 char af;
55
56                 if (sp->file->captain[0] || sp->file->dir == 0)
57                         continue;
58                 if (!sp->file->struck && windspeed && !snagged(sp)
59                     && sp->specs->crew3) {
60                         ta = maxturns(sp, &af);
61                         ma = maxmove(sp, sp->file->dir, 0);
62                         closest = closestenemy(sp, 0, 0);
63                         if (closest == 0)
64                                 *sp->file->movebuf = '\0';
65                         else
66                                 closeon(sp, closest, sp->file->movebuf,
67                                         ta, ma, af);
68                 } else
69                         *sp->file->movebuf = '\0';
70         }
71         /*
72          * Then execute the moves for ALL ships (dead ones too),
73          * checking for collisions and snags at each step.
74          * The old positions are saved in row[], col[], dir[].
75          * At the end, we compare and write out the changes.
76          */
77         n = 0;
78         foreachship(sp) {
79                 if (snagged(sp))
80                         (void) strcpy(sp->file->movebuf, "d");
81                 else
82                         if (*sp->file->movebuf != 'd')
83                                 (void) strcat(sp->file->movebuf, "d");
84                 row[n] = sp->file->row;
85                 col[n] = sp->file->col;
86                 dir[n] = sp->file->dir;
87                 drift[n] = sp->file->drift;
88                 moved[n] = 0;
89                 n++;
90         }
91         /*
92          * Now resolve collisions.
93          * This is the tough part.
94          */
95         for (k = 0; stillmoving(k); k++) {
96                 /*
97                  * Step once.
98                  * And propagate the nulls at the end of sp->file->movebuf.
99                  */
100                 n = 0;
101                 foreachship(sp) {
102                         if (!sp->file->movebuf[k])
103                                 sp->file->movebuf[k+1] = '\0';
104                         else if (sp->file->dir)
105                                 step(sp->file->movebuf[k], sp, &moved[n]);
106                         n++;
107                 }
108                 /*
109                  * The real stuff.
110                  */
111                 n = 0;
112                 foreachship(sp) {
113                         if (sp->file->dir == 0 || isolated(sp))
114                                 goto cont1;
115                         l = 0;
116                         foreachship(sq) {
117                                 char snap = 0;
118
119                                 if (sp == sq)
120                                         goto cont2;
121                                 if (sq->file->dir == 0)
122                                         goto cont2;
123                                 if (!push(sp, sq))
124                                         goto cont2;
125                                 if (snagged2(sp, sq) && range(sp, sq) > 1)
126                                         snap++;
127                                 if (!range(sp, sq) && !fouled2(sp, sq)) {
128                                         makesignal(sp,
129                                                 "collision with %s (%c%c)", sq);
130                                         if (die() < 4) {
131                                                 makesignal(sp,
132                                                         "fouled with %s (%c%c)",
133                                                         sq);
134                                                 Write(W_FOUL, sp, 0, l, 0, 0, 0);
135                                                 Write(W_FOUL, sq, 0, n, 0, 0, 0);
136                                         }
137                                         snap++;
138                                 }
139                                 if (snap) {
140                                         sp->file->movebuf[k + 1] = 0;
141                                         sq->file->movebuf[k + 1] = 0;
142                                         sq->file->row = sp->file->row - 1;
143                                         if (sp->file->dir == 1
144                                             || sp->file->dir == 5)
145                                                 sq->file->col =
146                                                         sp->file->col - 1;
147                                         else
148                                                 sq->file->col = sp->file->col;
149                                         sq->file->dir = sp->file->dir;
150                                 }
151                         cont2:
152                                 l++;
153                         }
154                 cont1:
155                         n++;
156                 }
157         }
158         /*
159          * Clear old moves.  And write out new pos.
160          */
161         n = 0;
162         foreachship(sp) {
163                 if (sp->file->dir != 0) {
164                         *sp->file->movebuf = 0;
165                         if (row[n] != sp->file->row)
166                                 Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
167                         if (col[n] != sp->file->col)
168                                 Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
169                         if (dir[n] != sp->file->dir)
170                                 Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
171                         if (drift[n] != sp->file->drift)
172                                 Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
173                 }
174                 n++;
175         }
176 }
177
178 stillmoving(k)
179 int k;
180 {
181         struct ship *sp;
182
183         foreachship(sp)
184                 if (sp->file->movebuf[k])
185                         return 1;
186         return 0;
187 }
188
189 isolated(ship)
190 struct ship *ship;
191 {
192         struct ship *sp;
193
194         foreachship(sp) {
195                 if (ship != sp && range(ship, sp) <= 10)
196                         return 0;
197         }
198         return 1;
199 }
200
201 push(from, to)
202 struct ship *from, *to;
203 {
204         int bs, sb;
205
206         sb = to->specs->guns;
207         bs = from->specs->guns;
208         if (sb > bs)
209                 return 1;
210         if (sb < bs)
211                 return 0;
212         return from < to;
213 }
214
215 step(com, sp, moved)
216 char com;
217 struct ship *sp;
218 char *moved;
219 {
220         int dist;
221
222         switch (com) {
223         case 'r':
224                 if (++sp->file->dir == 9)
225                         sp->file->dir = 1;
226                 break;
227         case 'l':
228                 if (--sp->file->dir == 0)
229                         sp->file->dir = 8;
230                 break;
231                 case '0': case '1': case '2': case '3':
232                 case '4': case '5': case '6': case '7':
233                 if (sp->file->dir % 2 == 0)
234                         dist = dtab[com - '0'];
235                 else
236                         dist = com - '0';
237                 sp->file->row -= dr[sp->file->dir] * dist;
238                 sp->file->col -= dc[sp->file->dir] * dist;
239                 *moved = 1;
240                 break;
241         case 'b':
242                 break;
243         case 'd':
244                 if (!*moved) {
245                         if (windspeed != 0 && ++sp->file->drift > 2 &&
246                             (sp->specs->class >= 3 && !snagged(sp)
247                              || (turn & 1) == 0)) {
248                                 sp->file->row -= dr[winddir];
249                                 sp->file->col -= dc[winddir];
250                         }
251                 } else
252                         sp->file->drift = 0;
253                 break;
254         }
255 }
256
257 sendbp(from, to, sections, isdefense)
258 struct ship *from, *to;
259 int sections;
260 char isdefense;
261 {
262         int n;
263         struct BP *bp;
264
265         bp = isdefense ? from->file->DBP : from->file->OBP;
266         for (n = 0; n < NBP && bp[n].turnsent; n++)
267                 ;
268         if (n < NBP && sections) {
269                 Write(isdefense ? W_DBP : W_OBP, from, 0,
270                         n, turn, to->file->index, sections);
271                 if (isdefense)
272                         makesignal(from, "repelling boarders",
273                                 (struct ship *)0);
274                 else
275                         makesignal(from, "boarding the %s (%c%c)", to);
276         }
277 }
278
279 toughmelee(ship, to, isdefense, count)
280 struct ship *ship, *to;
281 int isdefense, count;
282 {
283         struct BP *bp;
284         int obp = 0;
285         int n, OBP = 0, DBP = 0, dbp = 0;
286         int qual;
287
288         qual = ship->specs->qual;
289         bp = isdefense ? ship->file->DBP : ship->file->OBP;
290         for (n = 0; n < NBP; n++, bp++) {
291                 if (bp->turnsent && (to == bp->toship || isdefense)) {
292                         obp += bp->mensent / 100
293                                 ? ship->specs->crew1 * qual : 0;
294                         obp += (bp->mensent % 100)/10
295                                 ? ship->specs->crew2 * qual : 0;
296                         obp += bp->mensent % 10
297                                 ? ship->specs->crew3 * qual : 0;
298                 }
299         }
300         if (count || isdefense)
301                 return obp;
302         OBP = toughmelee(to, ship, 0, count + 1);
303         dbp = toughmelee(ship, to, 1, count + 1);
304         DBP = toughmelee(to, ship, 1, count + 1);
305         if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
306                 return 1;
307         else
308                 return 0;
309 }
310
311 reload()
312 {
313         struct ship *sp;
314
315         foreachship(sp) {
316                 sp->file->loadwith = 0;
317         }
318 }
319
320 checksails()
321 {
322         struct ship *sp;
323         int rig, full;
324         struct ship *close;
325
326         foreachship(sp) {
327                 if (sp->file->captain[0] != 0)
328                         continue;
329                 rig = sp->specs->rig1;
330                 if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
331                         rig = 0;
332                 if (rig && sp->specs->crew3) {
333                         close = closestenemy(sp, 0, 0);
334                         if (close != 0) {
335                                 if (range(sp, close) > 9)
336                                         full = 1;
337                                 else
338                                         full = 0;
339                         } else
340                                 full = 0;
341                 } else
342                         full = 0;
343                 if ((sp->file->FS != 0) != full)
344                         Write(W_FS, sp, 0, full, 0, 0, 0);
345         }
346 }