Really sort alphabetically.
[dragonfly.git] / games / hack / hack.mklev.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.mklev.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.mklev.c,v 1.6 1999/11/16 10:26:36 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.mklev.c,v 1.3 2004/11/06 12:29:17 eirikn Exp $ */
5
6 #include <stdlib.h>
7 #include <unistd.h>
8
9 #include "hack.h"
10
11 extern struct monst *makemon();
12 extern struct obj *mkobj_at();
13 extern struct trap *maketrap();
14
15 #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
16 #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
17
18 #include "def.mkroom.h"
19 #define XLIM    4       /* define minimum required space around a room */
20 #define YLIM    3
21 boolean secret;         /* TRUE while making a vault: increase [XY]LIM */
22 struct mkroom rooms[MAXNROFROOMS+1];
23 int smeq[MAXNROFROOMS+1];
24 coord doors[DOORMAX];
25 int doorindex;
26 struct rm zerorm;
27 int comp();
28 schar nxcor;
29 boolean goldseen;
30 int nroom;
31 xchar xdnstair,xupstair,ydnstair,yupstair;
32
33 /* Definitions used by makerooms() and addrs() */
34 #define MAXRS   50      /* max lth of temp rectangle table - arbitrary */
35 struct rectangle {
36         xchar rlx,rly,rhx,rhy;
37 } rs[MAXRS+1];
38 int rscnt,rsmax;        /* 0..rscnt-1: currently under consideration */
39                         /* rscnt..rsmax: discarded */
40
41 makelevel()
42 {
43         struct mkroom *croom, *troom;
44         unsigned tryct;
45         int x,y;
46
47         nroom = 0;
48         doorindex = 0;
49         rooms[0].hx = -1;       /* in case we are in a maze */
50
51         for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
52                 levl[x][y] = zerorm;
53
54         oinit();        /* assign level dependent obj probabilities */
55
56         if(dlevel >= rn1(3, 26)) {      /* there might be several mazes */
57                 makemaz();
58                 return;
59         }
60
61         /* construct the rooms */
62         nroom = 0;
63         secret = FALSE;
64         (void) makerooms();
65
66         /* construct stairs (up and down in different rooms if possible) */
67         croom = &rooms[rn2(nroom)];
68         xdnstair = somex();
69         ydnstair = somey();
70         levl[xdnstair][ydnstair].scrsym ='>';
71         levl[xdnstair][ydnstair].typ = STAIRS;
72         if(nroom > 1) {
73                 troom = croom;
74                 croom = &rooms[rn2(nroom-1)];
75                 if(croom >= troom) croom++;
76         }
77         xupstair = somex();     /* %% < and > might be in the same place */
78         yupstair = somey();
79         levl[xupstair][yupstair].scrsym ='<';
80         levl[xupstair][yupstair].typ = STAIRS;
81
82         /* for each room: put things inside */
83         for(croom = rooms; croom->hx > 0; croom++) {
84
85                 /* put a sleeping monster inside */
86                 /* Note: monster may be on the stairs. This cannot be
87                    avoided: maybe the player fell through a trapdoor
88                    while a monster was on the stairs. Conclusion:
89                    we have to check for monsters on the stairs anyway. */
90                 if(!rn2(3)) (void)
91                         makemon((struct permonst *) 0, somex(), somey());
92
93                 /* put traps and mimics inside */
94                 goldseen = FALSE;
95                 while(!rn2(8-(dlevel/6))) mktrap(0,0,croom);
96                 if(!goldseen && !rn2(3)) mkgold(0L,somex(),somey());
97                 if(!rn2(3)) {
98                         (void) mkobj_at(0, somex(), somey());
99                         tryct = 0;
100                         while(!rn2(5)) {
101                                 if(++tryct > 100){
102                                         printf("tryct overflow4\n");
103                                         break;
104                                 }
105                                 (void) mkobj_at(0, somex(), somey());
106                         }
107                 }
108         }
109
110         qsort((char *) rooms, nroom, sizeof(struct mkroom), comp);
111         makecorridors();
112         make_niches();
113
114         /* make a secret treasure vault, not connected to the rest */
115         if(nroom <= (2*MAXNROFROOMS/3)) if(rn2(3)) {
116                 troom = &rooms[nroom];
117                 secret = TRUE;
118                 if(makerooms()) {
119                         troom->rtype = VAULT;           /* treasure vault */
120                         for(x = troom->lx; x <= troom->hx; x++)
121                         for(y = troom->ly; y <= troom->hy; y++)
122                                 mkgold((long)(rnd(dlevel*100) + 50), x, y);
123                         if(!rn2(3))
124                                 makevtele();
125                 }
126         }
127
128 #ifndef QUEST
129 #ifdef WIZARD
130         if(wizard && getenv("SHOPTYPE")) mkshop(); else
131 #endif /* WIZARD */
132         if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop();
133         else
134         if(dlevel > 6 && !rn2(7)) mkzoo(ZOO);
135         else
136         if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE);
137         else
138         if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE);
139         else
140         if(dlevel > 18 && !rn2(6)) mkswamp();
141 #endif /* QUEST */
142 }
143
144 makerooms() {
145 struct rectangle *rsp;
146 int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
147 int tryct = 0, xlim, ylim;
148
149         /* init */
150         xlim = XLIM + secret;
151         ylim = YLIM + secret;
152         if(nroom == 0) {
153                 rsp = rs;
154                 rsp->rlx = rsp->rly = 0;
155                 rsp->rhx = COLNO-1;
156                 rsp->rhy = ROWNO-1;
157                 rsmax = 1;
158         }
159         rscnt = rsmax;
160
161         /* make rooms until satisfied */
162         while(rscnt > 0 && nroom < MAXNROFROOMS-1) {
163                 if(!secret && nroom > (MAXNROFROOMS/3) &&
164                    !rn2((MAXNROFROOMS-nroom)*(MAXNROFROOMS-nroom)))
165                         return(0);
166
167                 /* pick a rectangle */
168                 rsp = &rs[rn2(rscnt)];
169                 hx = rsp->rhx;
170                 hy = rsp->rhy;
171                 lx = rsp->rlx;
172                 ly = rsp->rly;
173
174                 /* find size of room */
175                 if(secret)
176                         dx = dy = 1;
177                 else {
178                         dx = 2 + rn2((hx-lx-8 > 20) ? 12 : 8);
179                         dy = 2 + rn2(4);
180                         if(dx*dy > 50)
181                                 dy = 50/dx;
182                 }
183
184                 /* look whether our room will fit */
185                 if(hx-lx < dx + dx/2 + 2*xlim || hy-ly < dy + dy/3 + 2*ylim) {
186                                         /* no, too small */
187                                         /* maybe we throw this area out */
188                         if(secret || !rn2(MAXNROFROOMS+1-nroom-tryct)) {
189                                 rscnt--;
190                                 rs[rsmax] = *rsp;
191                                 *rsp = rs[rscnt];
192                                 rs[rscnt] = rs[rsmax];
193                                 tryct = 0;
194                         } else
195                                 tryct++;
196                         continue;
197                 }
198
199                 lowx = lx + xlim + rn2(hx - lx - dx - 2*xlim + 1);
200                 lowy = ly + ylim + rn2(hy - ly - dy - 2*ylim + 1);
201                 hix = lowx + dx;
202                 hiy = lowy + dy;
203
204                 if(maker(lowx, dx, lowy, dy)) {
205                         if(secret)
206                                 return(1);
207                         addrs(lowx-1, lowy-1, hix+1, hiy+1);
208                         tryct = 0;
209                 } else
210                         if(tryct++ > 100)
211                                 break;
212         }
213         return(0);      /* failed to make vault - very strange */
214 }
215
216 addrs(lowx,lowy,hix,hiy)
217 int lowx,lowy,hix,hiy;
218 {
219         struct rectangle *rsp;
220         int lx,ly,hx,hy,xlim,ylim;
221         boolean discarded;
222
223         xlim = XLIM + secret;
224         ylim = YLIM + secret;
225
226         /* walk down since rscnt and rsmax change */
227         for(rsp = &rs[rsmax-1]; rsp >= rs; rsp--) {
228
229                 if((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
230                    (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
231                         continue;
232                 if((discarded = (rsp >= &rs[rscnt]))) {
233                         *rsp = rs[--rsmax];
234                 } else {
235                         rsmax--;
236                         rscnt--;
237                         *rsp = rs[rscnt];
238                         if(rscnt != rsmax)
239                                 rs[rscnt] = rs[rsmax];
240                 }
241                 if(lowy - ly > 2*ylim + 4)
242                         addrsx(lx,ly,hx,lowy-2,discarded);
243                 if(lowx - lx > 2*xlim + 4)
244                         addrsx(lx,ly,lowx-2,hy,discarded);
245                 if(hy - hiy > 2*ylim + 4)
246                         addrsx(lx,hiy+2,hx,hy,discarded);
247                 if(hx - hix > 2*xlim + 4)
248                         addrsx(hix+2,ly,hx,hy,discarded);
249         }
250 }
251
252 addrsx(lx,ly,hx,hy,discarded)
253 int lx,ly,hx,hy;
254 boolean discarded;              /* piece of a discarded area */
255 {
256         struct rectangle *rsp;
257
258         /* check inclusions */
259         for(rsp = rs; rsp < &rs[rsmax]; rsp++) {
260                 if(lx >= rsp->rlx && hx <= rsp->rhx &&
261                    ly >= rsp->rly && hy <= rsp->rhy)
262                         return;
263         }
264
265         /* make a new entry */
266         if(rsmax >= MAXRS) {
267 #ifdef WIZARD
268                 if(wizard) pline("MAXRS may be too small.");
269 #endif /* WIZARD */
270                 return;
271         }
272         rsmax++;
273         if(!discarded) {
274                 *rsp = rs[rscnt];
275                 rsp = &rs[rscnt];
276                 rscnt++;
277         }
278         rsp->rlx = lx;
279         rsp->rly = ly;
280         rsp->rhx = hx;
281         rsp->rhy = hy;
282 }
283
284 comp(x,y)
285 struct mkroom *x,*y;
286 {
287         if(x->lx < y->lx) return(-1);
288         return(x->lx > y->lx);
289 }
290
291 coord
292 finddpos(xl,yl,xh,yh) {
293         coord ff;
294         int x,y;
295
296         x = (xl == xh) ? xl : (xl + rn2(xh-xl+1));
297         y = (yl == yh) ? yl : (yl + rn2(yh-yl+1));
298         if(okdoor(x, y))
299                 goto gotit;
300
301         for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
302                 if(okdoor(x, y))
303                         goto gotit;
304
305         for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
306                 if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
307                         goto gotit;
308         /* cannot find something reasonable -- strange */
309         x = xl;
310         y = yh;
311 gotit:
312         ff.x = x;
313         ff.y = y;
314         return(ff);
315 }
316
317 /* see whether it is allowable to create a door at [x,y] */
318 okdoor(x,y)
319 int x,y;
320 {
321         if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR ||
322            levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR ||
323            levl[x-1][y].typ == SDOOR || levl[x+1][y].typ == SDOOR ||
324            levl[x][y-1].typ == SDOOR || levl[x][y+1].typ == SDOOR ||
325            (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
326            doorindex >= DOORMAX)
327                 return(0);
328         return(1);
329 }
330
331 dodoor(x,y,aroom)
332 int x,y;
333 struct mkroom *aroom;
334 {
335         if(doorindex >= DOORMAX) {
336                 impossible("DOORMAX exceeded?");
337                 return;
338         }
339         if(!okdoor(x,y) && nxcor)
340                 return;
341         dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR);
342 }
343
344 dosdoor(x,y,aroom,type)
345 int x,y;
346 struct mkroom *aroom;
347 int type;
348 {
349         struct mkroom *broom;
350         int tmp;
351
352         if(!IS_WALL(levl[x][y].typ))    /* avoid SDOORs with '+' as scrsym */
353                 type = DOOR;
354         levl[x][y].typ = type;
355         if(type == DOOR)
356                 levl[x][y].scrsym = '+';
357         aroom->doorct++;
358         broom = aroom+1;
359         if(broom->hx < 0) tmp = doorindex; else
360         for(tmp = doorindex; tmp > broom->fdoor; tmp--)
361                 doors[tmp] = doors[tmp-1];
362         doorindex++;
363         doors[tmp].x = x;
364         doors[tmp].y = y;
365         for( ; broom->hx >= 0; broom++) broom->fdoor++;
366 }
367
368 /* Only called from makerooms() */
369 maker(lowx,ddx,lowy,ddy)
370 schar lowx,ddx,lowy,ddy;
371 {
372         struct mkroom *croom;
373         int x, y, hix = lowx+ddx, hiy = lowy+ddy;
374         int xlim = XLIM + secret, ylim = YLIM + secret;
375
376         if(nroom >= MAXNROFROOMS) return(0);
377         if(lowx < XLIM) lowx = XLIM;
378         if(lowy < YLIM) lowy = YLIM;
379         if(hix > COLNO-XLIM-1) hix = COLNO-XLIM-1;
380         if(hiy > ROWNO-YLIM-1) hiy = ROWNO-YLIM-1;
381 chk:
382         if(hix <= lowx || hiy <= lowy) return(0);
383
384         /* check area around room (and make room smaller if necessary) */
385         for(x = lowx - xlim; x <= hix + xlim; x++) {
386                 for(y = lowy - ylim; y <= hiy + ylim; y++) {
387                         if(levl[x][y].typ) {
388 #ifdef WIZARD
389                             if(wizard && !secret)
390                                 pline("Strange area [%d,%d] in maker().",x,y);
391 #endif /* WIZARD */
392                                 if(!rn2(3)) return(0);
393                                 if(x < lowx)
394                                         lowx = x+xlim+1;
395                                 else
396                                         hix = x-xlim-1;
397                                 if(y < lowy)
398                                         lowy = y+ylim+1;
399                                 else
400                                         hiy = y-ylim-1;
401                                 goto chk;
402                         }
403                 }
404         }
405
406         croom = &rooms[nroom];
407
408         /* on low levels the room is lit (usually) */
409         /* secret vaults are always lit */
410         if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
411                 for(x = lowx-1; x <= hix+1; x++)
412                         for(y = lowy-1; y <= hiy+1; y++)
413                                 levl[x][y].lit = 1;
414                 croom->rlit = 1;
415         } else
416                 croom->rlit = 0;
417         croom->lx = lowx;
418         croom->hx = hix;
419         croom->ly = lowy;
420         croom->hy = hiy;
421         croom->rtype = croom->doorct = croom->fdoor = 0;
422
423         for(x = lowx-1; x <= hix+1; x++)
424             for(y = lowy-1; y <= hiy+1; y += (hiy-lowy+2)) {
425                 levl[x][y].scrsym = '-';
426                 levl[x][y].typ = HWALL;
427         }
428         for(x = lowx-1; x <= hix+1; x += (hix-lowx+2))
429             for(y = lowy; y <= hiy; y++) {
430                 levl[x][y].scrsym = '|';
431                 levl[x][y].typ = VWALL;
432         }
433         for(x = lowx; x <= hix; x++)
434             for(y = lowy; y <= hiy; y++) {
435                 levl[x][y].scrsym = '.';
436                 levl[x][y].typ = ROOM;
437         }
438
439         smeq[nroom] = nroom;
440         croom++;
441         croom->hx = -1;
442         nroom++;
443         return(1);
444 }
445
446 makecorridors() {
447         int a,b;
448
449         nxcor = 0;
450         for(a = 0; a < nroom-1; a++)
451                 join(a, a+1);
452         for(a = 0; a < nroom-2; a++)
453             if(smeq[a] != smeq[a+2])
454                 join(a, a+2);
455         for(a = 0; a < nroom; a++)
456             for(b = 0; b < nroom; b++)
457                 if(smeq[a] != smeq[b])
458                     join(a, b);
459         if(nroom > 2)
460             for(nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
461                 a = rn2(nroom);
462                 b = rn2(nroom-2);
463                 if(b >= a) b += 2;
464                 join(a, b);
465             }
466 }
467
468 join(a,b)
469 int a,b;
470 {
471         coord cc,tt;
472         int tx, ty, xx, yy;
473         struct rm *crm;
474         struct mkroom *croom, *troom;
475         int dx, dy, dix, diy, cct;
476
477         croom = &rooms[a];
478         troom = &rooms[b];
479
480         /* find positions cc and tt for doors in croom and troom
481            and direction for a corridor between them */
482
483         if(troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX) return;
484         if(troom->lx > croom->hx) {
485                 dx = 1;
486                 dy = 0;
487                 xx = croom->hx+1;
488                 tx = troom->lx-1;
489                 cc = finddpos(xx,croom->ly,xx,croom->hy);
490                 tt = finddpos(tx,troom->ly,tx,troom->hy);
491         } else if(troom->hy < croom->ly) {
492                 dy = -1;
493                 dx = 0;
494                 yy = croom->ly-1;
495                 cc = finddpos(croom->lx,yy,croom->hx,yy);
496                 ty = troom->hy+1;
497                 tt = finddpos(troom->lx,ty,troom->hx,ty);
498         } else if(troom->hx < croom->lx) {
499                 dx = -1;
500                 dy = 0;
501                 xx = croom->lx-1;
502                 tx = troom->hx+1;
503                 cc = finddpos(xx,croom->ly,xx,croom->hy);
504                 tt = finddpos(tx,troom->ly,tx,troom->hy);
505         } else {
506                 dy = 1;
507                 dx = 0;
508                 yy = croom->hy+1;
509                 ty = troom->ly-1;
510                 cc = finddpos(croom->lx,yy,croom->hx,yy);
511                 tt = finddpos(troom->lx,ty,troom->hx,ty);
512         }
513         xx = cc.x;
514         yy = cc.y;
515         tx = tt.x - dx;
516         ty = tt.y - dy;
517         if(nxcor && levl[xx+dx][yy+dy].typ)
518                 return;
519         dodoor(xx,yy,croom);
520
521         cct = 0;
522         while(xx != tx || yy != ty) {
523             xx += dx;
524             yy += dy;
525
526             /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
527             if(cct++ > 500 || (nxcor && !rn2(35)))
528                 return;
529
530             if(xx == COLNO-1 || xx == 0 || yy == 0 || yy == ROWNO-1)
531                 return;         /* impossible */
532
533             crm = &levl[xx][yy];
534             if(!(crm->typ)) {
535                 if(rn2(100)) {
536                         crm->typ = CORR;
537                         crm->scrsym = CORR_SYM;
538                         if(nxcor && !rn2(50))
539                                 (void) mkobj_at(ROCK_SYM, xx, yy);
540                 } else {
541                         crm->typ = SCORR;
542                         crm->scrsym = ' ';
543                 }
544             } else
545             if(crm->typ != CORR && crm->typ != SCORR) {
546                 /* strange ... */
547                 return;
548             }
549
550             /* find next corridor position */
551             dix = abs(xx-tx);
552             diy = abs(yy-ty);
553
554             /* do we have to change direction ? */
555             if(dy && dix > diy) {
556                 int ddx = (xx > tx) ? -1 : 1;
557
558                 crm = &levl[xx+ddx][yy];
559                 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
560                     dx = ddx;
561                     dy = 0;
562                     continue;
563                 }
564             } else if(dx && diy > dix) {
565                 int ddy = (yy > ty) ? -1 : 1;
566
567                 crm = &levl[xx][yy+ddy];
568                 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
569                     dy = ddy;
570                     dx = 0;
571                     continue;
572                 }
573             }
574
575             /* continue straight on? */
576             crm = &levl[xx+dx][yy+dy];
577             if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
578                 continue;
579
580             /* no, what must we do now?? */
581             if(dx) {
582                 dx = 0;
583                 dy = (ty < yy) ? -1 : 1;
584                 crm = &levl[xx+dx][yy+dy];
585                 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
586                     continue;
587                 dy = -dy;
588                 continue;
589             } else {
590                 dy = 0;
591                 dx = (tx < xx) ? -1 : 1;
592                 crm = &levl[xx+dx][yy+dy];
593                 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
594                     continue;
595                 dx = -dx;
596                 continue;
597             }
598         }
599
600         /* we succeeded in digging the corridor */
601         dodoor(tt.x, tt.y, troom);
602
603         if(smeq[a] < smeq[b])
604                 smeq[b] = smeq[a];
605         else
606                 smeq[a] = smeq[b];
607 }
608
609 make_niches()
610 {
611         int ct = rnd(nroom/2 + 1);
612         while(ct--) makeniche(FALSE);
613 }
614
615 makevtele()
616 {
617         makeniche(TRUE);
618 }
619
620 makeniche(with_trap)
621 boolean with_trap;
622 {
623         struct mkroom *aroom;
624         struct rm *rm;
625         int vct = 8;
626         coord dd;
627         int dy,xx,yy;
628         struct trap *ttmp;
629
630         if(doorindex < DOORMAX)
631           while(vct--) {
632             aroom = &rooms[rn2(nroom-1)];
633             if(aroom->rtype != 0) continue;     /* not an ordinary room */
634             if(aroom->doorct == 1 && rn2(5)) continue;
635             if(rn2(2)) {
636                 dy = 1;
637                 dd = finddpos(aroom->lx,aroom->hy+1,aroom->hx,aroom->hy+1);
638             } else {
639                 dy = -1;
640                 dd = finddpos(aroom->lx,aroom->ly-1,aroom->hx,aroom->ly-1);
641             }
642             xx = dd.x;
643             yy = dd.y;
644             if((rm = &levl[xx][yy+dy])->typ) continue;
645             if(with_trap || !rn2(4)) {
646                 rm->typ = SCORR;
647                 rm->scrsym = ' ';
648                 if(with_trap) {
649                     ttmp = maketrap(xx, yy+dy, TELEP_TRAP);
650                     ttmp->once = 1;
651                     make_engr_at(xx, yy-dy, "ad ae?ar um");
652                 }
653                 dosdoor(xx, yy, aroom, SDOOR);
654             } else {
655                 rm->typ = CORR;
656                 rm->scrsym = CORR_SYM;
657                 if(rn2(7))
658                     dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
659                 else {
660                     mksobj_at(SCR_TELEPORTATION, xx, yy+dy);
661                     if(!rn2(3)) (void) mkobj_at(0, xx, yy+dy);
662                 }
663             }
664             return;
665         }
666 }
667
668 /* make a trap somewhere (in croom if mazeflag = 0) */
669 mktrap(num,mazeflag,croom)
670 int num,mazeflag;
671 struct mkroom *croom;
672 {
673         struct trap *ttmp;
674         int kind,nopierc,nomimic,fakedoor,fakegold,tryct = 0;
675         xchar mx,my;
676         extern char fut_geno[];
677
678         if(!num || num >= TRAPNUM) {
679                 nopierc = (dlevel < 4) ? 1 : 0;
680                 nomimic = (dlevel < 9 || goldseen ) ? 1 : 0;
681                 if(index(fut_geno, 'M')) nomimic = 1;
682                 kind = rn2(TRAPNUM - nopierc - nomimic);
683                 /* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
684         } else kind = num;
685
686         if(kind == MIMIC) {
687                 struct monst *mtmp;
688
689                 fakedoor = (!rn2(3) && !mazeflag);
690                 fakegold = (!fakedoor && !rn2(2));
691                 if(fakegold) goldseen = TRUE;
692                 do {
693                         if(++tryct > 200) return;
694                         if(fakedoor) {
695                                 /* note: fakedoor maybe on actual door */
696                                 if(rn2(2)){
697                                         if(rn2(2))
698                                                 mx = croom->hx+1;
699                                         else mx = croom->lx-1;
700                                         my = somey();
701                                 } else {
702                                         if(rn2(2))
703                                                 my = croom->hy+1;
704                                         else my = croom->ly-1;
705                                         mx = somex();
706                                 }
707                         } else if(mazeflag) {
708                                 extern coord mazexy();
709                                 coord mm;
710                                 mm = mazexy();
711                                 mx = mm.x;
712                                 my = mm.y;
713                         } else {
714                                 mx = somex();
715                                 my = somey();
716                         }
717                 } while(m_at(mx,my) || levl[mx][my].typ == STAIRS);
718                 if(mtmp = makemon(PM_MIMIC,mx,my)) {
719                     mtmp->mimic = 1;
720                     mtmp->mappearance =
721                         fakegold ? '$' : fakedoor ? '+' :
722                         (mazeflag && rn2(2)) ? AMULET_SYM :
723                         "=/)%?![<>" [ rn2(9) ];
724                 }
725                 return;
726         }
727
728         do {
729                 if(++tryct > 200)
730                         return;
731                 if(mazeflag){
732                         extern coord mazexy();
733                         coord mm;
734                         mm = mazexy();
735                         mx = mm.x;
736                         my = mm.y;
737                 } else {
738                         mx = somex();
739                         my = somey();
740                 }
741         } while(t_at(mx, my) || levl[mx][my].typ == STAIRS);
742         ttmp = maketrap(mx, my, kind);
743         if(mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
744                 ttmp->tseen = 1;
745 }