/****************************************************************************** * * Module Name: utcopy - Internal to external object translation utilities * $Revision: 114 $ * *****************************************************************************/ /****************************************************************************** * * 1. Copyright Notice * * Some or all of this work - Copyright (c) 1999 - 2004, Intel Corp. * All rights reserved. * * 2. License * * 2.1. This is your license from Intel Corp. under its intellectual property * rights. You may have additional license terms from the party that provided * you this software, covering your right to use that party's intellectual * property rights. * * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a * copy of the source code appearing in this file ("Covered Code") an * irrevocable, perpetual, worldwide license under Intel's copyrights in the * base code distributed originally by Intel ("Original Intel Code") to copy, * make derivatives, distribute, use and display any portion of the Covered * Code in any form, with the right to sublicense such rights; and * * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent * license (with the right to sublicense), under only those claims of Intel * patents that are infringed by the Original Intel Code, to make, use, sell, * offer to sell, and import the Covered Code and derivative works thereof * solely to the minimum extent necessary to exercise the above copyright * license, and in no event shall the patent license extend to any additions * to or modifications of the Original Intel Code. No other license or right * is granted directly or by implication, estoppel or otherwise; * * The above copyright and patent license is granted only if the following * conditions are met: * * 3. Conditions * * 3.1. Redistribution of Source with Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification with rights to further distribute source must include * the above Copyright Notice, the above License, this list of Conditions, * and the following Disclaimer and Export Compliance provision. In addition, * Licensee must cause all Covered Code to which Licensee contributes to * contain a file documenting the changes Licensee made to create that Covered * Code and the date of any change. Licensee must include in that file the * documentation of any changes made by any predecessor Licensee. Licensee * must include a prominent statement that the modification is derived, * directly or indirectly, from Original Intel Code. * * 3.2. Redistribution of Source with no Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification without rights to further distribute source must * include the following Disclaimer and Export Compliance provision in the * documentation and/or other materials provided with distribution. In * addition, Licensee may not authorize further sublicense of source of any * portion of the Covered Code, and must include terms to the effect that the * license from Licensee to its licensee is limited to the intellectual * property embodied in the software Licensee provides to its licensee, and * not to intellectual property embodied in modifications its licensee may * make. * * 3.3. Redistribution of Executable. Redistribution in executable form of any * substantial portion of the Covered Code or modification must reproduce the * above Copyright Notice, and the following Disclaimer and Export Compliance * provision in the documentation and/or other materials provided with the * distribution. * * 3.4. Intel retains all right, title, and interest in and to the Original * Intel Code. * * 3.5. Neither the name Intel nor any other trademark owned or controlled by * Intel shall be used in advertising or otherwise to promote the sale, use or * other dealings in products derived from or relating to the Covered Code * without prior written authorization from Intel. * * 4. Disclaimer and Export Compliance * * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A * PARTICULAR PURPOSE. * * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY * LIMITED REMEDY. * * 4.3. Licensee shall not export, either directly or indirectly, any of this * software or system incorporating such software without first obtaining any * required license or other approval from the U. S. Department of Commerce or * any other agency or department of the United States Government. In the * event Licensee exports any such software from the United States or * re-exports any such software from a foreign destination, Licensee shall * ensure that the distribution and export/re-export of the software is in * compliance with all laws, regulations, orders, or other restrictions of the * U.S. Export Administration Regulations. Licensee agrees that neither it nor * any of its subsidiaries will export/re-export any technical data, process, * software, or service, directly or indirectly, to any country for which the * United States government or any agency thereof requires an export license, * other governmental approval, or letter of assurance, without first obtaining * such license, approval or letter. * *****************************************************************************/ #define __UTCOPY_C__ #include "acpi.h" #include "amlcode.h" #define _COMPONENT ACPI_UTILITIES ACPI_MODULE_NAME ("utcopy") /******************************************************************************* * * FUNCTION: AcpiUtCopyIsimpleToEsimple * * PARAMETERS: *InternalObject - Pointer to the object we are examining * *Buffer - Where the object is returned * *SpaceUsed - Where the data length is returned * * RETURN: Status * * DESCRIPTION: This function is called to place a simple object in a user * buffer. * * The buffer is assumed to have sufficient space for the object. * ******************************************************************************/ static ACPI_STATUS AcpiUtCopyIsimpleToEsimple ( ACPI_OPERAND_OBJECT *InternalObject, ACPI_OBJECT *ExternalObject, UINT8 *DataSpace, ACPI_SIZE *BufferSpaceUsed) { ACPI_STATUS Status = AE_OK; ACPI_FUNCTION_TRACE ("UtCopyIsimpleToEsimple"); *BufferSpaceUsed = 0; /* * Check for NULL object case (could be an uninitialized * package element) */ if (!InternalObject) { return_ACPI_STATUS (AE_OK); } /* Always clear the external object */ ACPI_MEMSET (ExternalObject, 0, sizeof (ACPI_OBJECT)); /* * In general, the external object will be the same type as * the internal object */ ExternalObject->Type = ACPI_GET_OBJECT_TYPE (InternalObject); /* However, only a limited number of external types are supported */ switch (ACPI_GET_OBJECT_TYPE (InternalObject)) { case ACPI_TYPE_STRING: ExternalObject->String.Pointer = (char *) DataSpace; ExternalObject->String.Length = InternalObject->String.Length; *BufferSpaceUsed = ACPI_ROUND_UP_TO_NATIVE_WORD ((ACPI_SIZE) InternalObject->String.Length + 1); ACPI_MEMCPY ((void *) DataSpace, (void *) InternalObject->String.Pointer, (ACPI_SIZE) InternalObject->String.Length + 1); break; case ACPI_TYPE_BUFFER: ExternalObject->Buffer.Pointer = DataSpace; ExternalObject->Buffer.Length = InternalObject->Buffer.Length; *BufferSpaceUsed = ACPI_ROUND_UP_TO_NATIVE_WORD (InternalObject->String.Length); ACPI_MEMCPY ((void *) DataSpace, (void *) InternalObject->Buffer.Pointer, InternalObject->Buffer.Length); break; case ACPI_TYPE_INTEGER: ExternalObject->Integer.Value = InternalObject->Integer.Value; break; case ACPI_TYPE_LOCAL_REFERENCE: /* * This is an object reference. Attempt to dereference it. */ switch (InternalObject->Reference.Opcode) { case AML_INT_NAMEPATH_OP: /* For namepath, return the object handle ("reference") */ default: /* * Use the object type of "Any" to indicate a reference * to object containing a handle to an ACPI named object. */ ExternalObject->Type = ACPI_TYPE_ANY; ExternalObject->Reference.Handle = InternalObject->Reference.Node; break; } break; case ACPI_TYPE_PROCESSOR: ExternalObject->Processor.ProcId = InternalObject->Processor.ProcId; ExternalObject->Processor.PblkAddress = InternalObject->Processor.Address; ExternalObject->Processor.PblkLength = InternalObject->Processor.Length; break; case ACPI_TYPE_POWER: ExternalObject->PowerResource.SystemLevel = InternalObject->PowerResource.SystemLevel; ExternalObject->PowerResource.ResourceOrder = InternalObject->PowerResource.ResourceOrder; break; default: /* * There is no corresponding external object type */ return_ACPI_STATUS (AE_SUPPORT); } return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopyIelementToEelement * * PARAMETERS: ACPI_PKG_CALLBACK * * RETURN: Status * * DESCRIPTION: Copy one package element to another package element * ******************************************************************************/ ACPI_STATUS AcpiUtCopyIelementToEelement ( UINT8 ObjectType, ACPI_OPERAND_OBJECT *SourceObject, ACPI_GENERIC_STATE *State, void *Context) { ACPI_STATUS Status = AE_OK; ACPI_PKG_INFO *Info = (ACPI_PKG_INFO *) Context; ACPI_SIZE ObjectSpace; UINT32 ThisIndex; ACPI_OBJECT *TargetObject; ACPI_FUNCTION_ENTRY (); ThisIndex = State->Pkg.Index; TargetObject = (ACPI_OBJECT *) &((ACPI_OBJECT *)(State->Pkg.DestObject))->Package.Elements[ThisIndex]; switch (ObjectType) { case ACPI_COPY_TYPE_SIMPLE: /* * This is a simple or null object */ Status = AcpiUtCopyIsimpleToEsimple (SourceObject, TargetObject, Info->FreeSpace, &ObjectSpace); if (ACPI_FAILURE (Status)) { return (Status); } break; case ACPI_COPY_TYPE_PACKAGE: /* * Build the package object */ TargetObject->Type = ACPI_TYPE_PACKAGE; TargetObject->Package.Count = SourceObject->Package.Count; TargetObject->Package.Elements = ACPI_CAST_PTR (ACPI_OBJECT, Info->FreeSpace); /* * Pass the new package object back to the package walk routine */ State->Pkg.ThisTargetObj = TargetObject; /* * Save space for the array of objects (Package elements) * update the buffer length counter */ ObjectSpace = ACPI_ROUND_UP_TO_NATIVE_WORD ( (ACPI_SIZE) TargetObject->Package.Count * sizeof (ACPI_OBJECT)); break; default: return (AE_BAD_PARAMETER); } Info->FreeSpace += ObjectSpace; Info->Length += ObjectSpace; return (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopyIpackageToEpackage * * PARAMETERS: *InternalObject - Pointer to the object we are returning * *Buffer - Where the object is returned * *SpaceUsed - Where the object length is returned * * RETURN: Status * * DESCRIPTION: This function is called to place a package object in a user * buffer. A package object by definition contains other objects. * * The buffer is assumed to have sufficient space for the object. * The caller must have verified the buffer length needed using the * AcpiUtGetObjectSize function before calling this function. * ******************************************************************************/ static ACPI_STATUS AcpiUtCopyIpackageToEpackage ( ACPI_OPERAND_OBJECT *InternalObject, UINT8 *Buffer, ACPI_SIZE *SpaceUsed) { ACPI_OBJECT *ExternalObject; ACPI_STATUS Status; ACPI_PKG_INFO Info; ACPI_FUNCTION_TRACE ("UtCopyIpackageToEpackage"); /* * First package at head of the buffer */ ExternalObject = ACPI_CAST_PTR (ACPI_OBJECT, Buffer); /* * Free space begins right after the first package */ Info.Length = ACPI_ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT)); Info.FreeSpace = Buffer + ACPI_ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT)); Info.ObjectSpace = 0; Info.NumPackages = 1; ExternalObject->Type = ACPI_GET_OBJECT_TYPE (InternalObject); ExternalObject->Package.Count = InternalObject->Package.Count; ExternalObject->Package.Elements = ACPI_CAST_PTR (ACPI_OBJECT, Info.FreeSpace); /* * Leave room for an array of ACPI_OBJECTS in the buffer * and move the free space past it */ Info.Length += (ACPI_SIZE) ExternalObject->Package.Count * ACPI_ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT)); Info.FreeSpace += ExternalObject->Package.Count * ACPI_ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT)); Status = AcpiUtWalkPackageTree (InternalObject, ExternalObject, AcpiUtCopyIelementToEelement, &Info); *SpaceUsed = Info.Length; return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopyIobjectToEobject * * PARAMETERS: *InternalObject - The internal object to be converted * *BufferPtr - Where the object is returned * * RETURN: Status * * DESCRIPTION: This function is called to build an API object to be returned to * the caller. * ******************************************************************************/ ACPI_STATUS AcpiUtCopyIobjectToEobject ( ACPI_OPERAND_OBJECT *InternalObject, ACPI_BUFFER *RetBuffer) { ACPI_STATUS Status; ACPI_FUNCTION_TRACE ("UtCopyIobjectToEobject"); if (ACPI_GET_OBJECT_TYPE (InternalObject) == ACPI_TYPE_PACKAGE) { /* * Package object: Copy all subobjects (including * nested packages) */ Status = AcpiUtCopyIpackageToEpackage (InternalObject, RetBuffer->Pointer, &RetBuffer->Length); } else { /* * Build a simple object (no nested objects) */ Status = AcpiUtCopyIsimpleToEsimple (InternalObject, (ACPI_OBJECT *) RetBuffer->Pointer, ((UINT8 *) RetBuffer->Pointer + ACPI_ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT))), &RetBuffer->Length); /* * build simple does not include the object size in the length * so we add it in here */ RetBuffer->Length += sizeof (ACPI_OBJECT); } return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopyEsimpleToIsimple * * PARAMETERS: *ExternalObject - The external object to be converted * *InternalObject - Where the internal object is returned * * RETURN: Status * * DESCRIPTION: This function copies an external object to an internal one. * NOTE: Pointers can be copied, we don't need to copy data. * (The pointers have to be valid in our address space no matter * what we do with them!) * ******************************************************************************/ ACPI_STATUS AcpiUtCopyEsimpleToIsimple ( ACPI_OBJECT *ExternalObject, ACPI_OPERAND_OBJECT **RetInternalObject) { ACPI_OPERAND_OBJECT *InternalObject; ACPI_FUNCTION_TRACE ("UtCopyEsimpleToIsimple"); /* * Simple types supported are: String, Buffer, Integer */ switch (ExternalObject->Type) { case ACPI_TYPE_STRING: case ACPI_TYPE_BUFFER: case ACPI_TYPE_INTEGER: InternalObject = AcpiUtCreateInternalObject ((UINT8) ExternalObject->Type); if (!InternalObject) { return_ACPI_STATUS (AE_NO_MEMORY); } break; default: /* * Whatever other type -- it is not supported */ return_ACPI_STATUS (AE_SUPPORT); } switch (ExternalObject->Type) { /* Must COPY string and buffer contents */ case ACPI_TYPE_STRING: InternalObject->String.Pointer = ACPI_MEM_CALLOCATE ((ACPI_SIZE) ExternalObject->String.Length + 1); if (!InternalObject->String.Pointer) { return_ACPI_STATUS (AE_NO_MEMORY); } ACPI_MEMCPY (InternalObject->String.Pointer, ExternalObject->String.Pointer, ExternalObject->String.Length); InternalObject->String.Length = ExternalObject->String.Length; break; case ACPI_TYPE_BUFFER: InternalObject->Buffer.Pointer = ACPI_MEM_CALLOCATE (ExternalObject->Buffer.Length); if (!InternalObject->Buffer.Pointer) { return_ACPI_STATUS (AE_NO_MEMORY); } ACPI_MEMCPY (InternalObject->Buffer.Pointer, ExternalObject->Buffer.Pointer, ExternalObject->Buffer.Length); InternalObject->Buffer.Length = ExternalObject->Buffer.Length; break; case ACPI_TYPE_INTEGER: InternalObject->Integer.Value = ExternalObject->Integer.Value; break; default: /* Other types can't get here */ break; } *RetInternalObject = InternalObject; return_ACPI_STATUS (AE_OK); } #ifdef ACPI_FUTURE_IMPLEMENTATION /* Code to convert packages that are parameters to control methods */ /******************************************************************************* * * FUNCTION: AcpiUtCopyEpackageToIpackage * * PARAMETERS: *InternalObject - Pointer to the object we are returning * *Buffer - Where the object is returned * *SpaceUsed - Where the length of the object is returned * * RETURN: Status * * DESCRIPTION: This function is called to place a package object in a user * buffer. A package object by definition contains other objects. * * The buffer is assumed to have sufficient space for the object. * The caller must have verified the buffer length needed using the * AcpiUtGetObjectSize function before calling this function. * ******************************************************************************/ static ACPI_STATUS AcpiUtCopyEpackageToIpackage ( ACPI_OPERAND_OBJECT *InternalObject, UINT8 *Buffer, UINT32 *SpaceUsed) { UINT8 *FreeSpace; ACPI_OBJECT *ExternalObject; UINT32 Length = 0; UINT32 ThisIndex; UINT32 ObjectSpace = 0; ACPI_OPERAND_OBJECT *ThisInternalObj; ACPI_OBJECT *ThisExternalObj; ACPI_FUNCTION_TRACE ("UtCopyEpackageToIpackage"); /* * First package at head of the buffer */ ExternalObject = (ACPI_OBJECT *)Buffer; /* * Free space begins right after the first package */ FreeSpace = Buffer + sizeof(ACPI_OBJECT); ExternalObject->Type = ACPI_GET_OBJECT_TYPE (InternalObject); ExternalObject->Package.Count = InternalObject->Package.Count; ExternalObject->Package.Elements = (ACPI_OBJECT *)FreeSpace; /* * Build an array of ACPI_OBJECTS in the buffer * and move the free space past it */ FreeSpace += ExternalObject->Package.Count * sizeof(ACPI_OBJECT); /* Call WalkPackage */ } #endif /* Future implementation */ /******************************************************************************* * * FUNCTION: AcpiUtCopyEobjectToIobject * * PARAMETERS: *InternalObject - The external object to be converted * *BufferPtr - Where the internal object is returned * * RETURN: Status - the status of the call * * DESCRIPTION: Converts an external object to an internal object. * ******************************************************************************/ ACPI_STATUS AcpiUtCopyEobjectToIobject ( ACPI_OBJECT *ExternalObject, ACPI_OPERAND_OBJECT **InternalObject) { ACPI_STATUS Status; ACPI_FUNCTION_TRACE ("UtCopyEobjectToIobject"); if (ExternalObject->Type == ACPI_TYPE_PACKAGE) { /* * Packages as external input to control methods are not supported, */ ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "Packages as parameters not implemented!\n")); return_ACPI_STATUS (AE_NOT_IMPLEMENTED); } else { /* * Build a simple object (no nested objects) */ Status = AcpiUtCopyEsimpleToIsimple (ExternalObject, InternalObject); } return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopySimpleObject * * PARAMETERS: SourceDesc - The internal object to be copied * DestDesc - New target object * * RETURN: Status * * DESCRIPTION: Simple copy of one internal object to another. Reference count * of the destination object is preserved. * ******************************************************************************/ ACPI_STATUS AcpiUtCopySimpleObject ( ACPI_OPERAND_OBJECT *SourceDesc, ACPI_OPERAND_OBJECT *DestDesc) { UINT16 ReferenceCount; ACPI_OPERAND_OBJECT *NextObject; /* Save fields from destination that we don't want to overwrite */ ReferenceCount = DestDesc->Common.ReferenceCount; NextObject = DestDesc->Common.NextObject; /* Copy the entire source object over the destination object*/ ACPI_MEMCPY ((char *) DestDesc, (char *) SourceDesc, sizeof (ACPI_OPERAND_OBJECT)); /* Restore the saved fields */ DestDesc->Common.ReferenceCount = ReferenceCount; DestDesc->Common.NextObject = NextObject; /* Handle the objects with extra data */ switch (ACPI_GET_OBJECT_TYPE (DestDesc)) { case ACPI_TYPE_BUFFER: DestDesc->Buffer.Node = NULL; DestDesc->Common.Flags = SourceDesc->Common.Flags; /* * Allocate and copy the actual buffer if and only if: * 1) There is a valid buffer pointer * 2) The buffer is not static (not in an ACPI table) (in this case, * the actual pointer was already copied above) */ if ((SourceDesc->Buffer.Pointer) && (!(SourceDesc->Common.Flags & AOPOBJ_STATIC_POINTER))) { DestDesc->Buffer.Pointer = NULL; /* Create an actual buffer only if length > 0 */ if (SourceDesc->Buffer.Length) { DestDesc->Buffer.Pointer = ACPI_MEM_ALLOCATE (SourceDesc->Buffer.Length); if (!DestDesc->Buffer.Pointer) { return (AE_NO_MEMORY); } /* Copy the actual buffer data */ ACPI_MEMCPY (DestDesc->Buffer.Pointer, SourceDesc->Buffer.Pointer, SourceDesc->Buffer.Length); } } break; case ACPI_TYPE_STRING: /* * Allocate and copy the actual string if and only if: * 1) There is a valid string pointer * 2) The string is not static (not in an ACPI table) (in this case, * the actual pointer was already copied above) */ if ((SourceDesc->String.Pointer) && (!(SourceDesc->Common.Flags & AOPOBJ_STATIC_POINTER))) { DestDesc->String.Pointer = ACPI_MEM_ALLOCATE ((ACPI_SIZE) SourceDesc->String.Length + 1); if (!DestDesc->String.Pointer) { return (AE_NO_MEMORY); } ACPI_MEMCPY (DestDesc->String.Pointer, SourceDesc->String.Pointer, (ACPI_SIZE) SourceDesc->String.Length + 1); } break; default: /* Nothing to do for other simple objects */ break; } return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiUtCopyIelementToIelement * * PARAMETERS: ACPI_PKG_CALLBACK * * RETURN: Status * * DESCRIPTION: Copy one package element to another package element * ******************************************************************************/ ACPI_STATUS AcpiUtCopyIelementToIelement ( UINT8 ObjectType, ACPI_OPERAND_OBJECT *SourceObject, ACPI_GENERIC_STATE *State, void *Context) { ACPI_STATUS Status = AE_OK; UINT32 ThisIndex; ACPI_OPERAND_OBJECT **ThisTargetPtr; ACPI_OPERAND_OBJECT *TargetObject; ACPI_FUNCTION_ENTRY (); ThisIndex = State->Pkg.Index; ThisTargetPtr = (ACPI_OPERAND_OBJECT **) &State->Pkg.DestObject->Package.Elements[ThisIndex]; switch (ObjectType) { case ACPI_COPY_TYPE_SIMPLE: /* A null source object indicates a (legal) null package element */ if (SourceObject) { /* * This is a simple object, just copy it */ TargetObject = AcpiUtCreateInternalObject ( ACPI_GET_OBJECT_TYPE (SourceObject)); if (!TargetObject) { return (AE_NO_MEMORY); } Status = AcpiUtCopySimpleObject (SourceObject, TargetObject); if (ACPI_FAILURE (Status)) { return (Status); } *ThisTargetPtr = TargetObject; } else { /* Pass through a null element */ *ThisTargetPtr = NULL; } break; case ACPI_COPY_TYPE_PACKAGE: /* * This object is a package - go down another nesting level * Create and build the package object */ TargetObject = AcpiUtCreateInternalObject (ACPI_TYPE_PACKAGE); if (!TargetObject) { return (AE_NO_MEMORY); } TargetObject->Package.Count = SourceObject->Package.Count; TargetObject->Common.Flags = SourceObject->Common.Flags; /* * Create the object array */ TargetObject->Package.Elements = ACPI_MEM_CALLOCATE (((ACPI_SIZE) SourceObject->Package.Count + 1) * sizeof (void *)); if (!TargetObject->Package.Elements) { ACPI_MEM_FREE (TargetObject); return (AE_NO_MEMORY); } /* * Pass the new package object back to the package walk routine */ State->Pkg.ThisTargetObj = TargetObject; /* * Store the object pointer in the parent package object */ *ThisTargetPtr = TargetObject; break; default: return (AE_BAD_PARAMETER); } return (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopyIpackageToIpackage * * PARAMETERS: *SourceObj - Pointer to the source package object * *DestObj - Where the internal object is returned * * RETURN: Status - the status of the call * * DESCRIPTION: This function is called to copy an internal package object * into another internal package object. * ******************************************************************************/ ACPI_STATUS AcpiUtCopyIpackageToIpackage ( ACPI_OPERAND_OBJECT *SourceObj, ACPI_OPERAND_OBJECT *DestObj, ACPI_WALK_STATE *WalkState) { ACPI_STATUS Status = AE_OK; ACPI_FUNCTION_TRACE ("UtCopyIpackageToIpackage"); DestObj->Common.Type = ACPI_GET_OBJECT_TYPE (SourceObj); DestObj->Common.Flags = SourceObj->Common.Flags; DestObj->Package.Count = SourceObj->Package.Count; /* * Create the object array and walk the source package tree */ DestObj->Package.Elements = ACPI_MEM_CALLOCATE ( ((ACPI_SIZE) SourceObj->Package.Count + 1) * sizeof (void *)); if (!DestObj->Package.Elements) { ACPI_REPORT_ERROR ( ("AmlBuildCopyInternalPackageObject: Package allocation failure\n")); return_ACPI_STATUS (AE_NO_MEMORY); } /* * Copy the package element-by-element by walking the package "tree". * This handles nested packages of arbitrary depth. */ Status = AcpiUtWalkPackageTree (SourceObj, DestObj, AcpiUtCopyIelementToIelement, WalkState); if (ACPI_FAILURE (Status)) { /* On failure, delete the destination package object */ AcpiUtRemoveReference (DestObj); } return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCopyIobjectToIobject * * PARAMETERS: WalkState - Current walk state * SourceDesc - The internal object to be copied * DestDesc - Where the copied object is returned * * RETURN: Status * * DESCRIPTION: Copy an internal object to a new internal object * ******************************************************************************/ ACPI_STATUS AcpiUtCopyIobjectToIobject ( ACPI_OPERAND_OBJECT *SourceDesc, ACPI_OPERAND_OBJECT **DestDesc, ACPI_WALK_STATE *WalkState) { ACPI_STATUS Status = AE_OK; ACPI_FUNCTION_TRACE ("UtCopyIobjectToIobject"); /* Create the top level object */ *DestDesc = AcpiUtCreateInternalObject (ACPI_GET_OBJECT_TYPE (SourceDesc)); if (!*DestDesc) { return_ACPI_STATUS (AE_NO_MEMORY); } /* Copy the object and possible subobjects */ if (ACPI_GET_OBJECT_TYPE (SourceDesc) == ACPI_TYPE_PACKAGE) { Status = AcpiUtCopyIpackageToIpackage (SourceDesc, *DestDesc, WalkState); } else { Status = AcpiUtCopySimpleObject (SourceDesc, *DestDesc); } return_ACPI_STATUS (Status); }