/* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)com1.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/battlestar/com1.c,v 1.7.2.1 2001/03/05 11:45:35 kris Exp $ * $DragonFly: src/games/battlestar/com1.c,v 1.3 2003/11/12 14:53:52 eirikn Exp $ */ #include "externs.h" void convert (int); int battlestar_move(thataway, token) int thataway, token; { wordnumber++; if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || ((testbit(location[position].objects, LAND) || fuel > 0) && notes[LAUNCHED])) if (thataway) { position = thataway; newway(token); gtime++; } else { puts("You can't go this way."); newway(token); whichway(location[position]); return(0); } else if (notes[CANTMOVE] && !notes[LAUNCHED]) puts("You aren't able to move; you better drop something."); else puts("You are out of fuel; now you will rot in space forever!"); return(1); } void convert(tothis) /* Converts day to night and vice versa. */ int tothis; /* Day objects are permanent. Night objects are added*/ { /* at dusk, and subtracted at dawn. */ const struct objs *p; int i, j; if (tothis == TONIGHT) { for (i = 1; i <= NUMOFROOMS; i++) for (j = 0; j < NUMOFWORDS; j++) nightfile[i].objects[j] = dayfile[i].objects[j]; for (p = nightobjs; p->room != 0; p++) setbit(nightfile[p->room].objects, p->obj); location = nightfile; } else { for (i = 1; i <= NUMOFROOMS; i++) for (j = 0; j < NUMOFWORDS; j++) dayfile[i].objects[j] = nightfile[i].objects[j]; for (p = nightobjs; p->room != 0; p++) clearbit(dayfile[p->room].objects, p->obj); location = dayfile; } } void news() { int n; int hurt; if (gtime > 30 && position < 32){ puts("An explosion of shuddering magnitude splinters bulkheads and"); puts("ruptures the battlestar's hull. You are sucked out into the"); puts("frozen void of space and killed."); die(0); } if (gtime > 20 && position < 32) puts("Explosions rock the battlestar."); if (gtime > snooze){ puts("You drop from exhaustion..."); zzz(); } if (gtime > snooze - 5) puts("You're getting tired."); if (gtime > (rythmn + CYCLE)) { if (location == nightfile) { convert(TODAY); if (OUTSIDE && gtime - rythmn - CYCLE < 10) { puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn."); puts("You awake from a misty dream-world into stark reality."); puts("It is day."); } } else { convert(TONIGHT); clearbit(location[POOLS].objects, BATHGOD); if (OUTSIDE && gtime - rythmn - CYCLE < 10) { puts("The dying sun sinks into the ocean, leaving a blood stained sunset."); puts("The sky slowly fades from orange to violet to black. A few stars"); puts("flicker on, and it is night."); puts("The world seems completly different at night."); } } rythmn = gtime - gtime % CYCLE; } if (!wiz && !tempwiz) if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){ tempwiz = 1; puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard."); } if (testbit(location[position].objects,ELF)){ printf("%s\n",objdes[ELF]); fight(ELF,rnd(30)); } if (testbit(location[position].objects,DARK)){ printf("%s\n",objdes[DARK]); fight(DARK,100); } if (testbit(location[position].objects,WOODSMAN)){ printf("%s\n",objdes[WOODSMAN]); fight(WOODSMAN,50); } switch(position){ case 267: case 257: /* entering a cave */ case 274: case 246: notes[CANTSEE] = 1; break; case 160: case 216: /* leaving a cave */ case 230: case 231: case 232: notes[CANTSEE] = 0; break; } if (testbit(location[position].objects, GIRL)) meetgirl = 1; if (meetgirl && CYCLE * 1.5 - gtime < 10){ setbit(location[GARDEN].objects,GIRLTALK); setbit(location[GARDEN].objects,LAMPON); setbit(location[GARDEN].objects,ROPE); } if (position == DOCK && (beenthere[position] || gtime > CYCLE)){ clearbit(location[DOCK].objects, GIRL); clearbit(location[DOCK].objects,MAN); } if (meetgirl && gtime - CYCLE * 1.5 > 10){ clearbit(location[GARDEN].objects,GIRLTALK); clearbit(location[GARDEN].objects,LAMPON); clearbit(location[GARDEN].objects,ROPE); meetgirl = 0; } if (testbit(location[position].objects,CYLON)){ puts("Oh my God, you're being shot at by an alien spacecraft!"); printf("The targeting computer says we have %d seconds to attack!\n",gclock); fflush(stdout); sleep(1); if (!visual()){ hurt = rnd(NUMOFINJURIES); injuries[hurt] = 1; puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll."); puts("The viper shudders under a terrible explosion."); printf("I'm afraid you have suffered %s.\n", ouch[hurt]); } else clearbit(location[position].objects,CYLON); } if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ puts("I'm afraid you have suffered fatal injuries."); die(0); } for (n=0; n < NUMOFINJURIES; n++) if (injuries[n] == 1){ injuries[n] = 2; if (WEIGHT > 5) WEIGHT -= 5; else WEIGHT = 0; } if (injuries[ARM] == 2){ CUMBER -= 5; injuries[ARM]++; } if (injuries[RIBS] == 2){ CUMBER -= 2; injuries[RIBS]++; } if (injuries[SPINE] == 2){ WEIGHT = 0; injuries[SPINE]++; } if (carrying > WEIGHT || encumber > CUMBER) notes[CANTMOVE] = 1; else notes[CANTMOVE] = 0; } void crash() { int hurt1,hurt2; fuel--; if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){ if (!location[position].flyhere) puts("You're flying too low. We're going to crash!"); else{ puts("You're out of fuel. We'll have to crash land!"); if (!location[position].down){ puts("Your viper strikes the ground and explodes into firey fragments."); puts("Thick black smoke billows up from the wreckage."); die(0); } position = location[position].down; } notes[LAUNCHED] = 0; setbit(location[position].objects,CRASH); gtime += rnd(CYCLE/4); puts("The viper explodes into the ground and you lose consciousness..."); zzz(); hurt1 = rnd(NUMOFINJURIES - 2) + 2; hurt2 = rnd(NUMOFINJURIES - 2) + 2; injuries[hurt1] = 1; injuries[hurt2] = 1; injuries[0] = 1; /* abrasions */ injuries[1] = 1; /* lacerations */ printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]); } }