/* * Copyright (c) 1982, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)init.c 8.1 (Berkeley) 5/31/93 * $FreeBSD: src/games/mille/init.c,v 1.5 1999/12/12 06:17:24 billf Exp $ * $DragonFly: src/games/mille/init.c,v 1.2 2003/06/17 04:25:24 dillon Exp $ */ # include "mille.h" /* * @(#)init.c 1.1 (Berkeley) 4/1/82 */ void init() { PLAY *pp; int i, j; CARD card; bzero(Numseen, sizeof Numseen); Numgos = 0; for (i = 0; i < 2; i++) { pp = &Player[i]; pp->hand[0] = C_INIT; for (j = 0; j < NUM_SAFE; j++) { pp->safety[j] = S_UNKNOWN; pp->coups[j] = FALSE; } for (j = 1; j < HAND_SZ; j++) { pp->hand[j] = *--Topcard; if (i == COMP) { account(card = *Topcard); if (issafety(card)) pp->safety[card - S_CONV] = S_IN_HAND; } } pp->mileage = 0; pp->hand_tot = 0; pp->safescore = 0; pp->coupscore = 0; pp->can_go = FALSE; pp->speed = C_INIT; pp->battle = C_INIT; pp->new_speed = FALSE; pp->new_battle = FALSE; for (j = 0; j < NUM_MILES; j++) pp->nummiles[j] = 0; } if (Order) sort(Player[PLAYER].hand); Discard = C_INIT; Finished = FALSE; End = 700; } void shuffle() { int i, r; CARD temp; for (i = 0; i < DECK_SZ; i++) { r = roll(1, DECK_SZ) - 1; if (r < 0 || r > DECK_SZ - 1) { fprintf(stderr, "shuffle: card no. error: %d\n", r); die(1); } temp = Deck[r]; Deck[r] = Deck[i]; Deck[i] = temp; } Topcard = &Deck[DECK_SZ]; } void newboard() { int i; PLAY *pp; static int first = TRUE; if (first) { werase(Board); werase(Score); mvaddstr(5, 0, "--HAND--"); mvaddch(6, 0, 'P'); mvaddch(7, 0, '1'); mvaddch(8, 0, '2'); mvaddch(9, 0, '3'); mvaddch(10, 0, '4'); mvaddch(11, 0, '5'); mvaddch(12, 0, '6'); mvaddstr(13, 0, "--BATTLE--"); mvaddstr(15, 0, "--SPEED--"); mvaddstr(5, 20, "--DECK--"); mvaddstr(7, 20, "--DISCARD--"); mvaddstr(13, 20, "--BATTLE--"); mvaddstr(15, 20, "--SPEED--"); mvwaddstr(Miles, 0, 0, "--MILEAGE--"); mvwaddstr(Miles, 0, 41, "--MILEAGE--"); Sh_discard = -1; for (pp = Player; pp <= &Player[COMP]; pp++) { for (i = 0; i < HAND_SZ; i++) pp->sh_hand[i] = -1; pp->sh_battle = -1; pp->sh_speed = -1; pp->sh_mileage = -1; } first = FALSE; } else { for (i = 0; i < 5; i++) { move(i, 0); clrtoeol(); } wmove(Miles, 1, 0); wclrtobot(Miles); wmove(Board, MOVE_Y + 1, MOVE_X); wclrtoeol(Board); wmove(Board, MOVE_Y + 2, MOVE_X); wclrtoeol(Board); } Sh_discard = -1; for (pp = Player; pp <= &Player[COMP]; pp++) { for (i = 0; i < NUM_SAFE; i++) pp->sh_safety[i] = FALSE; for (i = 0; i < NUM_MILES; i++) pp->sh_nummiles[i] = 0; pp->sh_safescore = -1; } newscore(); } void newscore() { int i, new; PLAY *pp; static int was_full = -1; static int last_win = -1; if (was_full < 0) was_full = (Window != W_FULL); stdscr = Score; move(0, 22); new = FALSE; if (inch() != 'Y') { erase(); mvaddstr(0, 22, "You Comp Value"); mvaddstr(1, 2, "Milestones Played"); mvaddstr(2, 8, "Each Safety"); mvaddstr(3, 5, "All 4 Safeties"); mvaddstr(4, 3, "Each Coup Fourre"); mvaddstr(2, 37, "100"); mvaddstr(3, 37, "300"); mvaddstr(4, 37, "300"); new = TRUE; } else if ((Window == W_FULL || Finished) ^ was_full) { move(5, 1); clrtobot(); new = TRUE; } else if (Window != last_win) new = TRUE; if (new) { for (i = 0; i < SCORE_Y; i++) mvaddch(i, 0, '|'); move(SCORE_Y - 1, 1); for (i = 0; i < SCORE_X; i++) addch('_'); for (pp = Player; pp <= &Player[COMP]; pp++) { pp->sh_hand_tot = -1; pp->sh_total = -1; pp->sh_games = -1; pp->sh_safescore = -1; } } Player[PLAYER].was_finished = !Finished; Player[COMP].was_finished = !Finished; if (Window == W_FULL || Finished) { if (!was_full || new) { mvaddstr(5, 5, "Trip Completed"); mvaddstr(6, 10, "Safe Trip"); mvaddstr(7, 5, "Delayed Action"); mvaddstr(8, 10, "Extension"); mvaddstr(9, 11, "Shut-Out"); mvaddstr(10, 21, "---- ---- -----"); mvaddstr(11, 9, "Hand Total"); mvaddstr(12, 20, "----- -----"); mvaddstr(13, 6, "Overall Total"); mvaddstr(14, 15, "Games"); mvaddstr(5, 37, "400"); mvaddstr(6, 37, "300"); mvaddstr(7, 37, "300"); mvaddstr(8, 37, "200"); mvaddstr(9, 37, "500"); } } else if (was_full || new) { mvaddstr(5, 21, "---- ---- -----"); mvaddstr(6, 9, "Hand Total"); mvaddstr(7, 20, "----- -----"); mvaddstr(8, 6, "Overall Total"); mvaddstr(9, 15, "Games"); mvaddstr(11, 2, "p: pick"); mvaddstr(12, 2, "u: use #"); mvaddstr(13, 2, "d: discard #"); mvaddstr(14, 2, "w: toggle window"); mvaddstr(11, 21, "q: quit"); if (!Order) mvaddstr(12, 21, "o: order hand"); else mvaddstr(12, 21, "o: stop ordering"); mvaddstr(13, 21, "s: save"); mvaddstr(14, 21, "r: reprint"); } stdscr = Board; was_full = (Window == W_FULL || Finished); last_win = Window; }